Zipuli Posted September 22, 2013 Share Posted September 22, 2013 (edited) Here is a scenario I am working on, and it needs to be tested. Please help out! This is also practice for me for the Kouvostoliitto mission scripting! In the scenario you will encounter following new game mechanics in PE 3.0: - Only own side map updates - Multiple parties - Helicopters that land - Civilians - Changing weather - On-map artillery - Shadows ...and of course enough random elements to keep replay value high. So please test the scenario and send your results/AARs to this thread so I can take a look and see that things are fixed before I upload it to the DL section. The more testers, the merrier, as with all this new stuff scenario scripting is a lot more complicated than before! ...and if someone comes up with a catchy name for the scenario, please do tell! EDIT: Version updated Sep 22nd 1528hrs with: - Improved red a bit - Changed theme to autumn - Fixed civilian casualty bug - Came up with a nice workaround to add the static cars but not to fill AAR with "engine penalty" reports for each vehicle every 30 seconds. Now there is a party called "cars" and the cars will randomly appear, then be penalized with death (civilian cars don't burn when killed this way), so now there will be cars a plenty, messing up your TIS, and AAR is not clotted. EDIT2: Updated Sep 22nd 1625hrs: - Improved red - Green choppers should not split the formation, causing a pile in the LZ... - Compressed navmesh with "high" to reduce file size EDIT3: Upd Sep 22nd 1810hrs: - Fixed some typos and other minor issues... Tested in MP and seems to work well, though we didn't manage to finish (espi has a bloody nose now, BTW. No respect for 3.0 infantry and 3 vehicles down very quickly). - Notice, during autumn the wet fields are slippy and draggy, so Leos will not go up slopes very well EDIT4: 22 Sep 1930hrs, FINAL test version: - Added less slippy theme - Added dedicated FO vehicle (FOV90) so in MP the FO player can have his own vehicle to drive around and call fires to visible targets (due to no red reporting on map, this basically is the quickest way to get things done, and rounds on target - like in real life!). Jaala Rescue Operation.zip Edited September 22, 2013 by Zipuli 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted September 22, 2013 Author Share Posted September 22, 2013 PS. the sce is best suited for COOP, but SP will also do, though the AI will not false ID stuff and shoot at civvies...Also will remove the time limit, maybe. Tell me what you think. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 22, 2013 Share Posted September 22, 2013 OK its now on our agenda for Thursday night as the 3.002 curtain raiser.Expect an AAR on Friday. 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted September 22, 2013 Author Share Posted September 22, 2013 Before you start, check here for latest version... Already debugged some and made some changes to mechanics so everything runs smoother. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 22, 2013 Share Posted September 22, 2013 OK so will the name reflect the version number or will you just update the first post with the "latest" version? 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted September 22, 2013 Author Share Posted September 22, 2013 OK so will the name reflect the version number or will you just update the first post with the "latest" version?Latter, with info when updated. 0 Quote Link to comment Share on other sites More sharing options...
Guest Killjoy Posted September 22, 2013 Share Posted September 22, 2013 Tired downloading it, Zip.I need to contact an Administrator? :confused: 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted September 22, 2013 Author Share Posted September 22, 2013 Hmm... try now, re-uploaded.Tips:- kill the enemies from distance- using mortars as well! 0 Quote Link to comment Share on other sites More sharing options...
Guest Killjoy Posted September 22, 2013 Share Posted September 22, 2013 There we go! 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted September 22, 2013 Author Share Posted September 22, 2013 Latest edit seems legit. Please post comments, ideas, bugs found etc. 0 Quote Link to comment Share on other sites More sharing options...
Guest Killjoy Posted September 22, 2013 Share Posted September 22, 2013 Does the Finnish Defence Force have a Traffic direction section? 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted September 22, 2013 Author Share Posted September 22, 2013 In this sce the MP are not yet in place to stop traffic, sorry. They arrive just after you finish the scenario, late as always 0 Quote Link to comment Share on other sites More sharing options...
murkz Posted September 22, 2013 Share Posted September 22, 2013 Enjoying it so far Zipuli, thank you for posting. 0 Quote Link to comment Share on other sites More sharing options...
Guest Killjoy Posted September 22, 2013 Share Posted September 22, 2013 In this sce the MP are not yet in place to stop traffic, sorry. They arrive just after you finish the scenario, late as always Well... a few Lada's had a... High Explosive related accident. 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted September 22, 2013 Share Posted September 22, 2013 DEFEAT https://dl.dropboxusercontent.com/u/7391179/Jaala%20Rescue%20Operation_092213THOMAS-DATOR1648.aar Feedback: Couldn't djump into TC spots on any vehicle. bug or feature? Ground theme, right now its to slippy. the wheeled vehicles cant negotiate terrain by themself, you need to drive them manually, which takes away valuable time. Make a SP version that has enemy contacts on map as well, atleast for me it was to much to handle a Coy and figure out where the contacts where. BUUT, it was a fun small mission! 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted September 22, 2013 Author Share Posted September 22, 2013 DEFEAT https://dl.dropboxusercontent.com/u/7391179/Jaala%20Rescue%20Operation_092213THOMAS-DATOR1648.aar Feedback: Couldn't djump into TC spots on any vehicle. bug or feature? Ground theme, right now its to slippy. the wheeled vehicles cant negotiate terrain by themself, you need to drive them manually, which takes away valuable time. Make a SP version that has enemy contacts on map as well, atleast for me it was to much to handle a Coy and figure out where the contacts where. BUUT, it was a fun small mission! Not being able to get to TC spot... Sound odd, all worked fine for me and other testers...? I will change the theme for a less hostile one for next upd. 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted September 22, 2013 Share Posted September 22, 2013 Scrap the TC issue. I can get to TC spot by the menue but not with the F7 hotkey. so its most likely something on my end, like the F7 button dying on me. 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted September 22, 2013 Author Share Posted September 22, 2013 For release version the scoring will be adjusted slightly: 50% (175 points) will be required for victory, not 65% as in current version... 0 Quote Link to comment Share on other sites More sharing options...
rump Posted September 23, 2013 Share Posted September 23, 2013 Nice mission!One remark; I would change the Embark if event for the helos leaving. I had some blue inf running around in that area, effectively blocking the helos from leaving. (Since Blue is friendly to Green). 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted September 23, 2013 Author Share Posted September 23, 2013 Nice mission!One remark; I would change the Embark if event for the helos leaving. I had some blue inf running around in that area, effectively blocking the helos from leaving. (Since Blue is friendly to Green).Hmm... didn't realize they would try to pick up allies? Is this really so, or did you have some green individuals stuck somewhere, I had one time? 0 Quote Link to comment Share on other sites More sharing options...
rump Posted September 23, 2013 Share Posted September 23, 2013 Hmm... didn't realize they would try to pick up allies? Is this really so, or did you have some green individuals stuck somewhere, I had one time?No, all green personnel was in the helos. Well, those that survived :redface:I had two CV90's killed in that area, with some troops surviving. (which stayed in the area). 0 Quote Link to comment Share on other sites More sharing options...
Zipuli Posted September 27, 2013 Author Share Posted September 27, 2013 Uploaded today!Final version has some additional changes:- added mini-UAV for the blue CO inf team- changed NLAW teams to Spikes (they are cooler and playable)- added an ARV and a medic- modified the red side further, for more intelligent foe (hopefully)- removed the time limit. Instead the quicker you do it, the better the score...- added a version with full map updates (better for singleplayer). Notice that it is meant to be played with no map updates for the enemies (blue force tracking only) when playing online, for full realism and athmosphere. 0 Quote Link to comment Share on other sites More sharing options...
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