AlphaSierra Posted July 28, 2013 Share Posted July 28, 2013 Nice done 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted September 21, 2013 Share Posted September 21, 2013 So what happened with this map? didn't find it in 3.0 or DL section? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 21, 2013 Members Share Posted September 21, 2013 The problem was that it contained a lot of custom artwork. We have ideas how we can make that work in the future, but in the end we were running out of time to get that implemented before the release. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted August 31, 2016 Share Posted August 31, 2016 Necro'ing an old thread. I love this map, and use it frequently for my COIN themed missions. Now that 4.0 has the added ability to set map annotations, I think it would be worth revisiting and possibly updating. If Cata isnt willing to do it, i'd certainly be up for it. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted August 31, 2016 Share Posted August 31, 2016 I've already started the conversion. I'm about 40% complete with map markings based on the map posted by Cata, and slowly looking to replace some of the buildings with the new 4.0 middle eastern buildings. 0 Quote Link to comment Share on other sites More sharing options...
D u k e Posted August 31, 2016 Share Posted August 31, 2016 Servus, thank you, I love this map too. cheers Duke 0 Quote Link to comment Share on other sites More sharing options...
enigma6584 Posted August 31, 2016 Share Posted August 31, 2016 Sure looks like a work of love. Would love to use this as well. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted August 31, 2016 Share Posted August 31, 2016 I sent Cata a note; asked for his permission to re-release it. He hasn't had a post since 2014 - not sure if he's still active. 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted September 4, 2016 Share Posted September 4, 2016 The amount of work for one individual in creating this amazing map is mind boggling. i really love the signs! 0 Quote Link to comment Share on other sites More sharing options...
samtheeagle Posted September 5, 2016 Share Posted September 5, 2016 On 31/08/2016 at 1:56 PM, Apocalypse 31 said: I've already started the conversion. I'm about 40% complete with map markings based on the map posted by Cata, and slowly looking to replace some of the buildings with the new 4.0 middle eastern buildings. Looking forward to seeing your results This looks like a great map. 0 Quote Link to comment Share on other sites More sharing options...
Zaphod Posted September 5, 2016 Share Posted September 5, 2016 Oh friggen wow love the road signs and should always be added to scenario maps . where can we down load this? I want to go for a joy ride 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted September 6, 2016 Share Posted September 6, 2016 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted September 6, 2016 Share Posted September 6, 2016 I'll be posting my update in the next week. 0 Quote Link to comment Share on other sites More sharing options...
Los Posted March 18, 2017 Share Posted March 18, 2017 Howdy, Where should the dds files for this map be placed? Thanks. Los 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 18, 2017 Members Share Posted March 18, 2017 Once that the new terrain engine will make it your way - not next week, but later this year - there'll be suitable subdirectories in map-specific folders. All future maps will receive their own folder, which should make handling equally convenient (rather than handling a file you'd handle a folder, but otherwise it's not terrifyingly different). One of the options is to have custom artwork included with the map, so you don't have to apply a mod that changes the terrain-specific artwork in every map. Our implementation of this feature was a direct result of the initial work that had been poured into this project, so you can thank Cata for this (...and our programmers, of course). 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 19, 2017 Share Posted March 19, 2017 4 hours ago, Ssnake said: All future maps will receive their own folder ... Wow that's a bunch of folders (once all the existing maps are replaced). 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 19, 2017 Members Share Posted March 19, 2017 Maybe, but it's offset by the "height" and "terrain" folders going away, and all the individual files that they contain. Plus, you will be able to install them in a location other than C:\ProgramData. In fact, the maps will come with a separate installer which should help both in disk management, and when updating the software without touching the maps. 0 Quote Link to comment Share on other sites More sharing options...
CharlieB Posted March 21, 2017 Share Posted March 21, 2017 Just Wow!!! 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted March 21, 2017 Share Posted March 21, 2017 Any word on a new/improved map editor? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted March 21, 2017 Members Share Posted March 21, 2017 We'll have to compromise on that one. For a while, the old map editor will have to do (with a few new features). At a later point - much later than planned, I'm afraid to say - we'll replace the integrated editor with a standalone program, and to be honest, I'm skeptical that we'll still see it before version 5. BUT: The new terrain engine will come with adequate support, feature-wise, to take advantage of some new capability. The focus is on what you need to convert legacy maps, and to improve them. All that, however, is something to discuss in June. Before that we'll have another update for you. I'm currently working on the Release Notes. 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted March 21, 2017 Share Posted March 21, 2017 35 minutes ago, Ssnake said: with a few new features Any for PE users, specifically? 0 Quote Link to comment Share on other sites More sharing options...
Vikingo Posted March 21, 2017 Share Posted March 21, 2017 Thanks for the news Ssnake! Ready for the release notes 0 Quote Link to comment Share on other sites More sharing options...
Los Posted March 22, 2017 Share Posted March 22, 2017 I for one love the ability to fight battles from within the editor, testing out both sides, seeing battles unfold from both sides. Double checking things on the fly. I'll miss that feature if you take it away from us with the stand alone editor. Los 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted March 22, 2017 Share Posted March 22, 2017 I'm sure he was talking specifically about the "map" editor, which is separate from the mission editor. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted March 24, 2017 Share Posted March 24, 2017 Ugh, my laptop is screaming in terror already....probably seconds per frame soon.... 0 Quote Link to comment Share on other sites More sharing options...
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