cata Posted June 21, 2013 Share Posted June 21, 2013 Chaps, regards sides. I think I read there are about 12 different sides now available with 3.0, im assuming you had a reason for so many sides and I’m hoping it’s because there are combinations of option pertaining to how these sides interact? 1, Are there scripting options that allow sides to change alliance during a mission or are the sides set by scenario designers? 2, Are there different options on type of alliances like friendly, neutral, unfriendly and hostile for example? thanks 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 21, 2013 Members Share Posted June 21, 2013 I think I read there are about 12 different sides now available with 3.0, im assuming you had a reason for so many sidesWe expect that typically only three or four sides will be used. We don't think that there's a demand for more than eight - but jsu so there's a bit of reserve space left, we set it to 12.1, Are there scripting options that allow sides to change alliance during a mission or are the sides set by scenario designers?Parties may indeed change their attitude to each other dynamically.2, Are there different options on type of alliances like friendly, neutral, unfriendly and hostile for example?Currently it's allied, neutral, or hostile. Red and Blue are always hostile towards each other (for backwards compatibility reasons). Additional parties are neutral to everybody by default, but of course you can change that.I probably don't have to say it, but just to be clear about it: This is not the end of the development, it's a mere beginning. 0 Quote Link to comment Share on other sites More sharing options...
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