Members Ssnake Posted May 1, 2013 Members Share Posted May 1, 2013 It's probably known already that there can be non-combatants in scenarios for SB Pro PE 3.0. More specifically, there can be cars and pedestrians. The fundamental problem with either is that the established method of scripting individual units is entirely impractical.We solved the issue with source and drain zones, and assigned clone actor pools. The clones will appear in the source and automatically move to the drain, then being returned to the pool of actors (think of "extras" in a movie set who may receive different costumes and will just create the impression of a busy street with no talking role). So, to create a busy village you simply create a region around it, declare it to be both the source and its own drain, set the number of characters that you want to see simultaneously, and you will see them appear and wander from one random spot to another in the village.Of course you can have multiple drain zones for each source, and you can set conditions when to start and when to stop spawning the clone actors.In order to randomize the pedestrians, there's an option to create all of them with three or four mouse clicks, and then reference them all or just a part in the assigned clone actor pool (e.g. you want to spawn five out of a group of ten). All in all I think that this is quite comfortable to handle. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 1, 2013 Share Posted May 1, 2013 And they aren't sprites! 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted May 1, 2013 Share Posted May 1, 2013 It's probably known already that there can be non-combatants in scenarios for SB Pro PE 3.0. More specifically, there can be cars and pedestrians. The fundamental problem with either is that the established method of scripting individual units is entirely impractical.We solved the issue with source and drain zones, and assigned clone actor pools. The clones will appear in the source and automatically move to the drain, then being returned to the pool of actors (think of "extras" in a movie set who may receive different costumes and will just create the impression of a busy street with no talking role). So, to create a busy village you simply create a region around it, declare it to be both the source and its own drain, set the number of characters that you want to see simultaneously, and you will see them appear and wander from one random spot to another in the village.Of course you can have multiple drain zones for each source, and you can set conditions when to start and when to stop spawning the clone actors.In order to randomize the pedestrians, there's an option to create all of them with three or four mouse clicks, and then reference them all or just a part in the assigned clone actor pool (e.g. you want to spawn five out of a group of ten). All in all I think that this is quite comfortable to handle.Crap now were going to have to use rules of engagement.No more destroying a whole town to take out a couple of infantry squads.LoL 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted May 1, 2013 Share Posted May 1, 2013 Looks like entirely new dimension in the gameplay. BTW, how "civvies" will interact with surrounding activities- shooting, explosions etc.? 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted May 1, 2013 Share Posted May 1, 2013 Add New...Mindless MoronsBus RoutesSchool Run Mum (can suffer from BMW or AUDI driving ailments)BMW driving jerk (Has a chromic disability of judging width, especially on roundabouts)AUDI driving Jerk (Has a thing for the close inspection of ones exhaust and/or a bumper fetish)Tractor moving at 5mph (Okay they are trying to get somewhere too)Sunday driver (Shoot on sight, NO EXCEPTIONS!!)Ahh my dreams of Challenger 2 related road rage relief can be finally realised!I can finally take the stress of my commute out on virtual idiots!!!!Hedge Angry! Hedge Smash!Take that Gordon McIvor!!BOOM!! PAFF!!"Aheurgh!""Hahahaha! Eat Vickers Manufactured Death! You silly brainless idiots!!"Am I taking this too far?? 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted May 1, 2013 Share Posted May 1, 2013 Looks like entirely new dimension in the gameplay. BTW, how "civvies" will interact with surrounding activities- shooting, explosions etc.?I hope they can run and dive for cover.LoL 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted May 1, 2013 Share Posted May 1, 2013 Hedge Angry! Hedge Smash!Take that Gordon McIvor!!BOOM!! PAFF!!"Aheurgh!""Hahahaha! Eat Vickers Manufactured Death! You silly brainless idiots!!"Am I taking this too far??Hedge buy a punch bag.It helps.LoL 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted May 1, 2013 Share Posted May 1, 2013 Hedge Angry! Hedge Smash!Take that Gordon McIvor!!BOOM!! PAFF!!"Aheurgh!""Hahahaha! Eat Vickers Manufactured Death! You silly brainless idiots!!"Am I taking this too far??Hedge buy a punch bag.It helps.LoLThat's too simple!! :biggrin: 0 Quote Link to comment Share on other sites More sharing options...
TankGirl90 Posted May 1, 2013 Share Posted May 1, 2013 I hope they can run and dive for cover.LoLI agree, because the way I fire the main gun let alone the coax of my Leopard is anything but proper :twisted: 0 Quote Link to comment Share on other sites More sharing options...
dpabrams Posted May 1, 2013 Share Posted May 1, 2013 Will there be pimps and ho's? 0 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted May 1, 2013 Share Posted May 1, 2013 one word: AWSOME! :drink: 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted May 1, 2013 Share Posted May 1, 2013 Who is Gordon McIvor ? 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted May 1, 2013 Share Posted May 1, 2013 Will there be pimps and ho's?I guess that depends on your modding skilz. 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted May 1, 2013 Share Posted May 1, 2013 What I fear is a rule that says 'Three strike and you're out'. Strikes in this case being innocent civilian deaths and out meaning disconnected from the server. 0 Quote Link to comment Share on other sites More sharing options...
LoupGarou Posted May 1, 2013 Share Posted May 1, 2013 Erhm, sorry if this is the wrong place to ask, but I just came to think of.....this comming upgrade can be downloaded and implemented in the previous version as usual, right? I mean, being the owner of the 2.654, I won't have to order a complete new cd and everything, will I? 0 Quote Link to comment Share on other sites More sharing options...
Marko Posted May 1, 2013 Share Posted May 1, 2013 I guess that depends on your modding skilz.It would be fun if we could mod it.We could turn the Sim in to Grand theft SB. drive around shooting civilian's steelingThere cars and getting chased by tanks.LoLIf Bank type buildings are modelled in the new engine i wont be able to resist.Ha 0 Quote Link to comment Share on other sites More sharing options...
dpabrams Posted May 1, 2013 Share Posted May 1, 2013 ZOMBIE MODS!!!!!! 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 1, 2013 Share Posted May 1, 2013 Erhm, sorry if this is the wrong place to ask, but I just came to think of.....this comming upgrade can be downloaded and implemented in the previous version as usual, right? I mean, being the owner of the 2.654, I won't have to order a complete new cd and everything, will I?No, not unless you want a disc to sit on a shelf somewhere.You'd just need to buy the upgrade as a download. 0 Quote Link to comment Share on other sites More sharing options...
BlackDeath Posted May 1, 2013 Share Posted May 1, 2013 Yeahhhhhhhhhhh civilians Do civies automatically run for cover when under fire? And is there a way to count total civies casualties? 0 Quote Link to comment Share on other sites More sharing options...
daskal Posted May 1, 2013 Share Posted May 1, 2013 Will the civies be suiting the terrain they are in in terms of looks? Cant wait to try out my Basra map with them on the streets. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted May 1, 2013 Share Posted May 1, 2013 Who is Gordon McIvor ?Gordon McIvor > Sunday Driver.Sunday Driver. (Noun) An annoyingly slow and careless driver, (usually an old person, but not always) who is typically out for a leisurely Sunday drive.i.e. going 25 mph in a 45 mph zoneAnother Definition.A motorist who engages in any number of dilatory driving techniques that recklessly slow down traffic, including but not limited to: driving below the speed limit, slowing down more than once on a city block while looking for a parking spot, waiting for a pedestrian to finish traversing the entire walkway before turning, or remaining stopped after a light turns green. Sunday drivers often claim to be driving defensively but in fact their driving is offensive and agitates normal commuters.The only type of driver when, on a road march with tanks, it is acceptable to summarily crush their vehicle if your tank is going faster than they are when driving along the main highway.:biggrin: 0 Quote Link to comment Share on other sites More sharing options...
Stemik Posted May 1, 2013 Share Posted May 1, 2013 Yeahhhhhhhhhhh civilians Do civies automatically run for cover when under fire? And is there a way to count total civies casualties? If they civvies are dumb enough to be out on the street in a tank battle, they deserve what they get.:diable: 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted May 1, 2013 Moderators Share Posted May 1, 2013 The civilians are an ongoing work in progress, just keep that in mind with all these "will they do X" questions. 0 Quote Link to comment Share on other sites More sharing options...
DrDevice Posted May 2, 2013 Share Posted May 2, 2013 Gordon McIvor > Sunday Driver.Take a butcher's at Hedge, teachin' the Sherman's how to rhyme! :biggrin: 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted May 2, 2013 Share Posted May 2, 2013 Are there different types of civilians? For example Afghan, Arab, European, East Asian?Is it possible to script the units if you want something specific out of them? Is it possible to use the source and drain zones for non-civilians? 0 Quote Link to comment Share on other sites More sharing options...
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