JohnO Posted July 10, 2012 Author Share Posted July 10, 2012 I'm in a pickle guys :redface: I lost my password for the red side because I'm going back to work on my scenario. Can Ssnake or anybody tell me how to retrieve the password? I hate to start all over again. Hell Ssnake I can send the scenario file so that you can get the password if that is possible. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted July 10, 2012 Share Posted July 10, 2012 I think either Ssnake or Volcano can clear passwords.I suspect the "how" is just to email the file to them. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted July 10, 2012 Author Share Posted July 10, 2012 Thanks Mark will do. 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted July 10, 2012 Share Posted July 10, 2012 Work on the Map and some new Signs...... ;-= Next is EITERFELD.......... 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted July 10, 2012 Share Posted July 10, 2012 P.S.For the Borderline FRG - GDR this Maphttp://www.mauerkarte.de/might be usefull. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted July 10, 2012 Author Share Posted July 10, 2012 P.S.For the Borderline FRG - GDR this Maphttp://www.mauerkarte.de/might be usefull.Excellent, this is what I've been looking for, for a long time. 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted July 21, 2012 Share Posted July 21, 2012 Slowly working to the North, Industrial Plant EITERFELD: 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 21, 2012 Members Share Posted July 21, 2012 Industrial Plant EITERFELD: Sounds disgusting, but keep going. 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted July 22, 2012 Share Posted July 22, 2012 Hehe, but that´s the Name of the Town ;-= Blocked L 3170 between RASDORF and GEISA near Point Alpha 0 Quote Link to comment Share on other sites More sharing options...
Polak Posted July 22, 2012 Share Posted July 22, 2012 I went through the entire Hunfeld Map tread and must say that this project is truly very interesting and results are quite spectacular. But I also appreciate how much work and time has to be put to it. I like very much how the towns and villages are made.They look very much like RL settlements and not loosely spread buildings on the empty area. I was disappointed to hear that extra congestion of the 3d objects may cause AI units to get bogged. Please post more shots (with summer colors). 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted July 22, 2012 Share Posted July 22, 2012 Thx for the kind word´s.I´m just detailing GO great work. He made the original Map with the Tools of SB 1, so the Map is great but the detailing isn´t that good. Here I start and it´s a sh..load of work.For me it´s a Time to relax, have a Drink smoke a Cigarette and set one House after the Other, turn it, set a Garage aside or make a Borderline with Signs and Light poles... and learn a lot of the Area.Crazy? Yes! And I love it !!At the Moment I´m just working with Autumn, but it´s easy to change that if the Map is done. 0 Quote Link to comment Share on other sites More sharing options...
Polak Posted July 23, 2012 Share Posted July 23, 2012 Thank you for reply. Again I must stress on the way you handle the towns and villages. They are well done. I do not know how things are being created in SB Pro, but I hear that there is no even way to import of the background map or satellite photo and based on that make the positioning of the models on the map. So I assume that the only way is to print something and methodically place building by building by hand. This is very laborious procedure indeed. I would like to share some article on from the net how the farmhouses should be placed and grouped in regards to other buildings on the farm. Here:http://fuzzycookie.hubpages.com/hub/Grouping-and-Layout-of-Farm-buildings-in-CountrysideI think some read and following examples may make farms even more realistic. However, nothing btter than just placing good and properly scaled Google Earth sat photo in the background of the map and copy/paste models according to true to RL layouts and positioning. 0 Quote Link to comment Share on other sites More sharing options...
JohnO Posted July 25, 2012 Author Share Posted July 25, 2012 Although I keep stating that I'm working on my "Battle for Hünfeld" scenario and hoping that Eisenchwein soon finish that remake on the Hünfield map because it is very good detail on the towns and villages. The question I have is what camouflaged would the Soviet vehicles be for winter and in fact what would it be for the NATO vehicles. When I was station in Germany we kept the same type of camouflaged on the vehicles no matter what the session was. Another question what theme would be the best for winter? I'm looking at Realism_Woodland_(snow-light) and too me it looks ok. 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted August 6, 2012 Share Posted August 6, 2012 EITERFELD is done: 0 Quote Link to comment Share on other sites More sharing options...
MAJ_Fubar Posted August 6, 2012 Share Posted August 6, 2012 When I was station in Germany we kept the same type of camouflaged on the vehicles no matter what the session was.Looks like you answered your own question there. :biggrin: But seriously, the Germans would probably white-wash their vehicles, so the stock textures there. Any US forces would probably not, but that decision would come from Brigade or Battalion based on METT-T, so its your choice. As for the Russians, it depends on whether they think the entire campaign could be completed during the winter, but since the final decision would be made by the Division or Regimental commander based on the tactical situation, again its your choice. 0 Quote Link to comment Share on other sites More sharing options...
Polak Posted August 6, 2012 Share Posted August 6, 2012 EITERFELD is done:Really 1st class job. Well done, and the town has been recreated with nearly photographic accuracy, which shows on the last shot . I would like to see it in summer colors. 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted August 6, 2012 Share Posted August 6, 2012 Changing to Summer is easy, here we go: 0 Quote Link to comment Share on other sites More sharing options...
Polak Posted August 6, 2012 Share Posted August 6, 2012 (edited) Thank you. Very, very nice. It is slow process and takes lots of time to make it look real, but it does look very good. And this is perhaps one way graphic improvement many users are anxious to see, making improving maps. It does not require any new 3d models, shaders or textures, but quite a lot of time and work. Not that i do not want better and newer models, shaders, textures or effects here, but after I tried this map upgrading on the much smaller scale I saw/experienced the difference in the gameplay right away. Edited August 8, 2012 by Polak 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted August 7, 2012 Share Posted August 7, 2012 Very nice Eis! 0 Quote Link to comment Share on other sites More sharing options...
Tjay Posted August 7, 2012 Share Posted August 7, 2012 Hehe, but that´s the Name of the Town ;-=Blocked L 3170 between RASDORF and GEISA near Point AlphaBeautiful. I hope you won't allow war to mar your lovely landscape. :shocked: 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted August 7, 2012 Share Posted August 7, 2012 That, SIR, is not my decision, I think ;-= 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted August 13, 2012 Share Posted August 13, 2012 ARZELL WIP... This will be the last Town for the next Time, have to do some Sce. work for LNoT on this Map. I think it was a good Idea to have a Pave walk aside the Streets, therefore the Football ground was canceled... But have a Look: 0 Quote Link to comment Share on other sites More sharing options...
TankHunter Posted August 13, 2012 Share Posted August 13, 2012 Looks nice Eisen 0 Quote Link to comment Share on other sites More sharing options...
Eisenschwein Posted August 20, 2012 Share Posted August 20, 2012 Short Break for scripting something for the LNoT. Here is a little Preview with Skins (Houses, Signs and Streets) 2 Sce. Files with the Names of the Towns, Villages and Locations and the new Map (65% done). It´s ~ 11 MB and not as an Installer, as is planed for the Final Version. I hope you like it !! -> https://www.dropbox.com/s/tryc4viokauhfdr/Huenfeld2012.rar <- 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted August 20, 2012 Share Posted August 20, 2012 Beautiful. Can't wait to load up the finished product. Thank you Eisenschwein! 0 Quote Link to comment Share on other sites More sharing options...
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