Maj.Hans Posted December 1 Share Posted December 1 (edited) I noticed that the AT-3D Sagger has a strange wobbly wandering flight path in the current version. I wanted to ask if this is intentional? At first I thought it was because its a Sagger...But the 3D is a SACLOS missile isn't it? Edited December 1 by Maj.Hans 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 1 Members Share Posted December 1 It is intentional. Missiles, generally, were flying too straight and calm. They don't, in real life. There's always some disturbance like gusts of wind that require some correction and, therefore, wobble. 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted December 1 Author Share Posted December 1 Interesting, I notice it applies more to some than others but I can see that being accurate. Since we're talking missiles, any chance we will see some expansion of existing options by just kinda tacking them on? For example: Add AT-2 Swatter to the MI-24 to approximate older Hinds, and to the BRDM-AT to approximate those older versions that carried them. Add later TOWs or even Hellfires (even if graphics are wrong) to the AH-1Q to approximate later life upgrades and variants. (AH-1S, P, E, F, T, W etc) I noted that this was already done with the BRDM-AT being allowed to carry the AT-3 Sagger to simulate the 9P122 or more likely 9P133, even though the 3D model is of an 9P148. Adding the existing AT-2 gives us, roughly, a 9P137. Similarly if we take the existing BMP-1 and slap on AT-4/5 series missiles (even if the graphics are wrong) would make a 1P or 1M or something. None of this is very interesting for modern stuff, admittedly, but useful for cold war era. 0 Quote Link to comment Share on other sites More sharing options...
Iarmor Posted December 1 Share Posted December 1 Egyptian Sagger launch, starts at 0:57 0 Quote Link to comment Share on other sites More sharing options...
Moderators Solution Volcano Posted December 11 Moderators Solution Share Posted December 11 Yes, different ATGMs have different levels of wobbly/spiral behavior. In the case of the AT-3, the SACLOS capability was retrofitted to it later, and it historically didn't have very good in-flight performance, so it is set to wobble quite a lot. It's not the worst missile in SB in this regard, I think that (dis)honor goes to the AT-2 Swatter, with it being even worse because that one is MCLOS guidance. 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted December 12 Author Share Posted December 12 55 minutes ago, Volcano said: Yes, different ATGMs have different levels of wobbly/spiral behavior. In the case of the AT-3, the SACLOS capability was retrofitted to it later, and it historically didn't have very good in-flight performance, so it is set to wobble quite a lot. It's not the worst missile in SB in this regard, I think that (dis)honor goes to the AT-2 Swatter, with it being even worse because that one is MCLOS guidance. That explains it. I was wondering if it was a mistaken attempt to imitate MCLOS in ProPE when the 3D was actually SACLOS. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 12 Members Share Posted December 12 7 hours ago, Volcano said: It's not the worst missile in SB in this regard, I think that (dis)honor goes to the AT-2 Swatter, ...well, I think the Dragon is, if not the winner, then at least a strong contender. Seems to be more tame in SB than it was in reality. 0 Quote Link to comment Share on other sites More sharing options...
dejawolf Posted December 22 Share Posted December 22 On 12/1/2024 at 10:01 AM, Maj.Hans said: I noticed that the AT-3D Sagger has a strange wobbly wandering flight path in the current version. I wanted to ask if this is intentional? At first I thought it was because its a Sagger...But the 3D is a SACLOS missile isn't it? the wobble is caused almost entirely by the guidance system. even TOW missiles wobble a bit, due to the fins not moving smoothly, but instead flap from side to side as it rides down an increasingly larger beam. the dragon missile wobbles a lot, because it was actually explosion-guided, where tine little charges along the body would be fired off to jolt it into its intended flight-path. it's basically a cost-saving, time-saving as well as complexity saving feature, the more complex you make the missile, the more things can go wrong between the thing being fired, and it hitting the target. also, one thing not simulated in SB, is the failure rate of missiles, compared to other systems. the javelin for example, for every 20 javelins fired, one is expected to fail in some way, simply due to the complexity of the system. this is actually an inherent advantage of "gun goes boom" compared to missiles. as there is a chance the thing could just suddenly decide to fly sideways. shelf life is another thing not simulated in SB. old weapon systems that has been stored for many years has an increased likelyhood of simply failing. the RPG-7s of saddams army actually suffered from this, as the explosive which was supposed to send the HEAT jets through the abrams armour didn't, and the result was that when an RPG-7 finally did work, the media thought it was some form of super-weapon railgun that saddam had suddenly acquired 0 Quote Link to comment Share on other sites More sharing options...
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