DarkLabor Posted November 16, 2013 Share Posted November 16, 2013 Jeez those last posts makes no sens.Windowed / Fullscreen dot. 0 Quote Link to comment Share on other sites More sharing options...
Tacom Posted November 16, 2013 Share Posted November 16, 2013 Yea, that modifier doesn't work as expected. It is still fullscreen mode, not a window. I can't move the cursor from the steelbeast window to another window or the desktop with steelbests not colapsing. And If I check SB options it is in fullscreen, not windowed.I must say that what I'm trying to explain only makes sense if you have several monitors. 0 Quote Link to comment Share on other sites More sharing options...
Azure Lion Posted November 16, 2013 Author Share Posted November 16, 2013 Borderless window mode.+1 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted November 17, 2013 Share Posted November 17, 2013 It's kinda working for me, but it causes the program to act weird and crash. Here's a screenshot showing the Tank Range (with Firefox in the foreground): There's no vehicles listed, and if you hit the exit button button it asks for a player as if you did actually select a vehicle. It will then crash. Same if you try to do pretty much anything else. Strangely enough, if you switch to full screen mode in the graphics settings and then switch back to windowed, it works just fine! Oh, those were regular full desktop screenshots with the Print Screen key. 0 Quote Link to comment Share on other sites More sharing options...
Assassin 7 Posted November 17, 2013 Share Posted November 17, 2013 It's kinda working for me, but it causes the program to act weird and crash. Here's a screenshot showing the Tank Range (with Firefox in the foreground): There's no vehicles listed, and if you hit the exit button button it asks for a player as if you did actually select a vehicle. It will then crash. Same if you try to do pretty much anything else. Strangely enough, if you switch to full screen mode in the graphics settings and then switch back to windowed, it works just fine! Oh, those were regular full desktop screenshots with the Print Screen key. . LOL I know where that screen shot came from 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted November 17, 2013 Share Posted November 17, 2013 Seeing that tank come over the hill was quite a surprise. 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted November 17, 2013 Share Posted November 17, 2013 You do realise that you will lose framerate in windowed mode. 0 Quote Link to comment Share on other sites More sharing options...
Tacom Posted November 17, 2013 Share Posted November 17, 2013 Of course. For me it usually means loosing around 5 fps compared with full screen in other games. But not really, because I already play in window mode, but with borders.I will have to check how many frames I loose in SB because I havent tested it, out of curiosity. 0 Quote Link to comment Share on other sites More sharing options...
MDF Posted November 17, 2013 Share Posted November 17, 2013 . LOL I know where that screen shot came fromYeah, so do I. Fortunately it was only a mobility kill. Otherwise, I'd be in the Steel Beasts Hall of Shame. 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted November 18, 2013 Share Posted November 18, 2013 Wish list:Individual Unit Visibility. 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted November 18, 2013 Share Posted November 18, 2013 Do you mean seeing individual units on the map? 0 Quote Link to comment Share on other sites More sharing options...
Joe Posted November 26, 2013 Share Posted November 26, 2013 So far I did not see any difference in supply truck's capacity. But wouldn't it be useful to have the capacity adapted to different types? I mean an Unimog cannot carry the same load as an M 977, and how many tanks, e.g., it can supply at all (assumed the tank is out of ammo)? 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted November 26, 2013 Share Posted November 26, 2013 Do you mean seeing individual units on the map?Nope, I meant I would like to set how far a specific unit can see. I feel that the current system is too generic when simulating different generations optics.You can set the visibility low, but this brings in fog. At the same time, NVG can see through fog, so we must set the firing control lower and there it goes... 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 27, 2013 Members Share Posted November 27, 2013 wouldn't it be useful to have the capacity adapted to different types?Yes... but since the mission designer can control the flow of supplies by controlling for how long supply trucks remain at a resupply point before driving away (mimicking another depot tour) there's a reasonably simple workaround. One day we might be changing this, but my impression is that we have bigger fish to fry at the moment (as so often). 0 Quote Link to comment Share on other sites More sharing options...
Tacbat Posted November 27, 2013 Share Posted November 27, 2013 At the same time, NVG can see through fog...Hmmm, that doesn't sound right. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 27, 2013 Share Posted November 27, 2013 NVG or TI? 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted November 27, 2013 Share Posted November 27, 2013 NVG or TI?If you check/uncheck unit>options>NVG, is that NVG or TI? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 27, 2013 Share Posted November 27, 2013 If you check/uncheck unit>options>NVG, is that NVG or TI?NVG's are NVGs (usually image intensifiers of some sort).TI (uses heat differential) tend to be bigger units and depending on which vehicle you are using are parts of gunner's sights or CITV, etc.If its say F8 view or a CC standing up then that would usually be "NVG" reflecting the goggles often used. 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted November 27, 2013 Share Posted November 27, 2013 NVG's are NVGs (usually image intensifiers of some sort).TI (uses heat differential) tend to be bigger units and depending on which vehicle you are using are parts of gunner's sights or CITV, etc.If its say F8 view or a CC standing up then that would usually be "NVG" reflecting the goggles often used.I´m not sure if you reckon what I´m saying:For example, if in the mission editor, you right click on a tank, and uncheck the NVG under the options, does it removes any and all of this unit´s NV devices, including the gunner thermal sights or only the TC´s NV Goggles? To clarify my whole point, what I was trying to achieve was to create a scenario based on the Desert Storm scheme of operation. I wanted to create a breaching mission, at night, under heavy fog (200m visibility set under weather options), against Iraqis´ earlier version NV devices, probably Image Intensifiers alike.The easier way to accomplish this, IMO, would be if we were able to set how far individual units could see, for example, I could create a batch of T-62s with NVG checked, but setting their " NVG visibility range" to about 800m. At the same time, I would leave the allied troops, which are better equipped with latest generation NV devices, to see at their system´s maximum capabilities.To do so with the current available options, I have to work around it and set the maximum firing range for these T-62s, to 800m. This works, they can´t fire at you farther away, but they can still see way farther, through fog, and call in indirect fire. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 27, 2013 Share Posted November 27, 2013 I´m not sure if you reckon what I´m saying: For example, if in the mission editor, you right click on a tank, and uncheck the NVG under the options, does it removes any and all of this unit´s NV devices, including the gunner thermal sights or only the TC´s NV Goggles? Just the exposed crew positions (driver and crew commander) goggles. To disable the gunner's sight or say commander's sight (CITV, etc.) you need to use the "damage" options (damage Thermal Imager, etc.). 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted November 27, 2013 Share Posted November 27, 2013 Just the exposed crew positions (driver and crew commander) goggles. To disable the gunner's sight or say commander's sight (CITV, etc.) you need to use the "damage" options (damage Thermal Imager, etc.). Oh, I see, thanks for the info!!! 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted November 27, 2013 Share Posted November 27, 2013 Just the exposed crew positions (driver and crew commander) goggles. To disable the gunner's sight or say commander's sight (CITV, etc.) you need to use the "damage" options (damage Thermal Imager, etc.). Other items that use Image Intensifier technology: F8 "Observer" view Warrior Gunsight - Western Gen 2/3? OK Scimitar Gunsight - Western Gen 2/3? OK T-72M1 Auxillary Gunsight - Soviet Gen 1 = Crap T-72M Auxillary Gunsight - Soviet Gen 1 = Crap 0 Quote Link to comment Share on other sites More sharing options...
Joe Posted November 27, 2013 Share Posted November 27, 2013 Yes... but since the mission designer can control the flow of supplies by controlling for how long supply trucks remain at a resupply point before driving away (mimicking another depot tour) there's a reasonably simple workaround. One day we might be changing this, but my impression is that we have bigger fish to fry at the moment (as so often). Actually I thought of manually driven supply veh. But, and yes you're right, there are bigger prob's. Thx for the reply anyway 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted November 27, 2013 Share Posted November 27, 2013 Other items that use Image Intensifier technology:F8 "Observer" view Warrior Gunsight - Western Gen 2/3? OK Scimitar Gunsight - Western Gen 2/3? OK T-72M1 Auxillary Gunsight - Soviet Gen 1 = Crap T-72M Auxillary Gunsight - Soviet Gen 1 = Crap Some of which were already listed - if you scroll back enough. 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted December 9, 2013 Share Posted December 9, 2013 The ability to independently load units onto a map, per side.Load template 1 to blue sideLoad template 2 to red sideetc. 0 Quote Link to comment Share on other sites More sharing options...
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