Gibsonm Posted December 25, 2021 Share Posted December 25, 2021 (edited) 1 hour ago, Rad said: When can I fire the sniper rifle and rocket launcher? You can designate tgts for the Sniper or rely on the AI engage High Value Targets (HVT) as per page 79 the Manual (sorry can't copy and paste). The Rocket Launcher / RPG / Short range anti armour system (which may not be a rocket) again is fired by the AI when you designate a tgt. There is no first person shooter / sight - if that's what you are looking for. Edited December 25, 2021 by Gibsonm 1 Quote Link to comment Share on other sites More sharing options...
Rad Posted December 25, 2021 Share Posted December 25, 2021 (edited) Drop empty ATGM ''Milan'' rocket tubus. Total modeling! Drop empty rocket tubuses! Edited December 25, 2021 by Rad 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted December 29, 2021 Share Posted December 29, 2021 (edited) Overlays in the Map Editor so we can make realistic maps. From Hell Let Loose: https://preview.redd.it/hm8cdngyu3c51.gif?format=mp4&s=0ff528da594e62483ab20bf40baa258a3aaa5dcc Edited December 29, 2021 by Apocalypse 31 1 Quote Link to comment Share on other sites More sharing options...
Wax Savage Posted December 29, 2021 Share Posted December 29, 2021 6 hours ago, Apocalypse 31 said: Overlays in the Map Editor so we can make realistic maps. From Hell Let Loose: https://preview.redd.it/hm8cdngyu3c51.gif?format=mp4&s=0ff528da594e62483ab20bf40baa258a3aaa5dcc Sure would help when making new scenarios. Having agreed, why do I get a sinking feeling that an overlay feature would be a Herculean effort for the boys in the back room? 0 Quote Link to comment Share on other sites More sharing options...
SippyCup Posted December 29, 2021 Share Posted December 29, 2021 I've laid physical transparencies on my computer screen dozens of times over the years, even making grids. Desperate times call for desperate measures. 1 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 30, 2021 Members Share Posted December 30, 2021 There will be map layers, in version 5. 4 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted December 30, 2021 Share Posted December 30, 2021 Wish: The PE version gets unconstrained map size limits This scenario ran very well, in terms of in-game performance with the massive map and regiment of units. 1 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted December 30, 2021 Share Posted December 30, 2021 8 hours ago, Ssnake said: There will be map layers, in version 5. Nice! Much appreciated and awaited 1 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted December 30, 2021 Share Posted December 30, 2021 10 hours ago, Ssnake said: There will be map layers, in version 5. I really hope it's coming with a copy/paste function too <sigh> 1 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 30, 2021 Members Share Posted December 30, 2021 12 minutes ago, Apocalypse 31 said: I really hope it's coming with a copy/paste function too <sigh> Of course. Everything else would be lunacy. 2 Quote Link to comment Share on other sites More sharing options...
SippyCup Posted December 30, 2021 Share Posted December 30, 2021 As long as there's still room for lunacy. 0 Quote Link to comment Share on other sites More sharing options...
Koen Posted December 30, 2021 Share Posted December 30, 2021 3 hours ago, SippyCup said: As long as there's still room for lunacy. 😊 0 Quote Link to comment Share on other sites More sharing options...
Major duck Posted December 31, 2021 Share Posted December 31, 2021 I hope something will be done with regards to smoke cause we limited the amount of smoke uses in 29 dec kanium (The one Apoc is showing) with 3+ coys on blue side and over a regiment on red side and a coy on green side But in previous scen on our normal sunday games every time we have bombed a city with HE or used smoke the performance of the server has been bad with desync's and very low framerates etc... and in those the maps are much smaller and we have fewer units and less clients on the server. MD 1 Quote Link to comment Share on other sites More sharing options...
Rad Posted January 1, 2022 Share Posted January 1, 2022 (edited) Edited January 1, 2022 by Rad 1 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted January 6, 2022 Share Posted January 6, 2022 Wish: Playable Rifle Infantry (I haven't asked all year!) 5 Quote Link to comment Share on other sites More sharing options...
Major duck Posted January 7, 2022 Share Posted January 7, 2022 4 hours ago, Apocalypse 31 said: Wish: Playable Rifle Infantry (I haven't asked all year!) 🤣 Even though i know he prolly anoys you a bit i am afraid that i agree with him respectfully , it's about time that our Mech boys can control all their weapons. MD 3 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted January 7, 2022 Share Posted January 7, 2022 2 hours ago, Major duck said: 🤣 Even though i know he prolly anoys you a bit i am afraid that i agree with him respectfully , it's about time that our Mech boys can control all their weapons. MD And better stamina modeling. Current one is horrible. That our infantry cannot move on jogging more than 500 meter is... Cruelty for mech infantry users. In army my platoon was said to be out of shape.. and we were out to do cooper test every Monday on full gear! We didn't get 3km... But we got around 1.5km - 2km in time given... But we had to do full 3km anyways... Just went that last bit.. on what kind of is bit between current jogging and crawling. And i was in heavy reqoilles riffle platoon. Not light infantry. So.... Please. *kitty eyes* 2 Quote Link to comment Share on other sites More sharing options...
Rad Posted January 7, 2022 Share Posted January 7, 2022 (edited) MRAP Cougar 4x4 Edited January 7, 2022 by Rad 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted January 7, 2022 Share Posted January 7, 2022 8 hours ago, Lumituisku said: And better stamina modeling. Current one is horrible. That our infantry cannot move on jogging more than 500 meter is... Cruelty for mech infantry users. In army my platoon was said to be out of shape.. and we were out to do cooper test every Monday on full gear! We didn't get 3km... But we got around 1.5km - 2km in time given... But we had to do full 3km anyways... Just went that last bit.. on what kind of is bit between current jogging and crawling. And i was in heavy reqoilles riffle platoon. Not light infantry. So.... Please. *kitty eyes* I would translate our in-game "ELITE" to something like US Army Rangers. 0 Quote Link to comment Share on other sites More sharing options...
Rad Posted January 9, 2022 Share Posted January 9, 2022 0 Quote Link to comment Share on other sites More sharing options...
iamfritz Posted January 9, 2022 Share Posted January 9, 2022 Whenever I click a menu option, or after the game starts loading, the sound of a round loading followed by "UP!", or a tank engine revving up, or something. 0 Quote Link to comment Share on other sites More sharing options...
iamfritz Posted January 9, 2022 Share Posted January 9, 2022 In the M-1A2, I'd like the IVIS map in the F1 view to match the size of the map in F5 1 Quote Link to comment Share on other sites More sharing options...
SippyCup Posted January 9, 2022 Share Posted January 9, 2022 5 hours ago, iamfritz said: Whenever I click a menu option, or after the game starts loading, the sound of a round loading followed by "UP!", or a tank engine revving up, or something. And an option to turn it off. 6 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 10, 2022 Share Posted January 10, 2022 5 hours ago, iamfritz said: In the M-1A2, I'd like the IVIS map in the F1 view to match the size of the map in F5 If implemented, an option to leave it like it is in real life. 2 Quote Link to comment Share on other sites More sharing options...
ben Posted January 10, 2022 Share Posted January 10, 2022 Request: Artillery - more detailed status information! For example: Waiting For Approval (No tubes in range) Waiting For Approval (No smoke ammo remaining) Waiting For Approval (off map battery repositioning -03:56) This could reduce a lot of frustration! Also be good for troubleshooting when mortars refuse to fire etc. 9 Quote Link to comment Share on other sites More sharing options...
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