Mirzayev Posted August 9, 2021 Share Posted August 9, 2021 3 hours ago, Zaphod said: then you would have all the players to do the same thing Was thinking more of something in parallel to a password protection. so no one in their aar cannot see more than their side. Uh... what? I wasn't replying to your post. 1 Quote Link to comment Share on other sites More sharing options...
Zaphod Posted August 9, 2021 Share Posted August 9, 2021 1 hour ago, Mirzayev said: Uh... what? I wasn't replying to your post. sorry I jumped in from email reply thinking it was , never read who you were quoting from my bad lol 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted August 12, 2021 Share Posted August 12, 2021 DPICM for 120mm mortars. The Swiss had these. 120mm MP-98, each containing 32 submunitions 0 Quote Link to comment Share on other sites More sharing options...
Rad Posted August 15, 2021 Share Posted August 15, 2021 (edited) Valkiri Mk.II "Bataleur" Edited August 24, 2021 by Rad 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted August 29, 2021 Share Posted August 29, 2021 Binocular view available from commander position of MB 240 truck. Currently the user has only Observer view and Commanders/Drivers Eye view, which isnt great as a recon vehicle. 3 Quote Link to comment Share on other sites More sharing options...
ben Posted August 29, 2021 Share Posted August 29, 2021 11 minutes ago, Bond_Villian said: Binocular view available from commander position of MB 240 truck. Currently the user has only Observer view and Commanders/Drivers Eye view, which isnt great as a recon vehicle. Good idea, actually all trucks should have binocular view for commanders position. It’s not consistent right now. 2 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 29, 2021 Members Share Posted August 29, 2021 This is now bug #9987. 2 Quote Link to comment Share on other sites More sharing options...
Grenny Posted August 30, 2021 Share Posted August 30, 2021 On 8/29/2021 at 9:48 AM, Ssnake said: This is now bug #9987. On 8/29/2021 at 4:07 AM, ben said: Good idea, actually all trucks should have binocular view for commanders position. It’s not consistent right now. The Icing on the cake would be the VC's GPMG mounted and usable 4 Quote Link to comment Share on other sites More sharing options...
daskal Posted September 19, 2021 Share Posted September 19, 2021 After seeing this there should definiately be some new amphibious crafts added: 1 Quote Link to comment Share on other sites More sharing options...
Stormin Norman Posted September 19, 2021 Share Posted September 19, 2021 I'd love to see basic infantry slit trenches and foxholes. In the case of foxholes, it would be interesting to have squads build them real time, also. 2 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 19, 2021 Share Posted September 19, 2021 (edited) 4 hours ago, Stormin Norman said: ... it would be interesting to have squads build them real time, also. I know its a wish list, but you may find some "player backlash" if they need to wait X days to get a developed position. 😉 You can't really get beyond shell scrapes / Stage 1 in 90 mins (I'm guessing 90mins would be the average scenario playing time), unless you have engineer support. Improved bunkers, foxholes, trenches, etc. available in the Mission Editor though would be great. Edited September 20, 2021 by Gibsonm typo 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 19, 2021 Members Share Posted September 19, 2021 Well, we have "superfast" and "ridiculously superfast" options as scenario settings for building vehicle emplacements. If we keep that logic, it might make certain trench building efforts viable even in a 90 min scenario (acknowledging that it would be unrealistic). Sometimes, higher degrees of realism are detrimental to having fun, or to teaching a principle. And sometimes you need the full pain in order to teach other aspects. 1 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted September 19, 2021 Share Posted September 19, 2021 Sure, I figured if implemented it would be similar to the current in mission tank scrape construction process. My comments were just highlighting the original "real time" comment. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 19, 2021 Members Share Posted September 19, 2021 Fair point ... though "real time strategy" has rarely been "realistic continuous time" in computer games since the days of Dune --- and pretty much never been about strategy, but tactics. 0 Quote Link to comment Share on other sites More sharing options...
Stormin Norman Posted September 20, 2021 Share Posted September 20, 2021 (edited) I see your point about digging fox holes. It would be unfeasible in a 90 minute scenario. To keep things realistic, I was proposing infantry digging hasty fighting positions. If you’re not shooting you should be digging and preparing a defensible position, I would presume. That level of detail is probably not worth it though, in retrospect. Or, just having simpler fortifications besides a bunker would make scenarios more interesting in my opinion. 5 levels would be good. Hasty defense position, Fox Hole, 2 man fighting position, slit trench, bunker. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Improved threat level would be interesting, also. For instance, have the option to not have a TC spend limited HEAT rounds on infantry in bunkers. Tanks Option Main Rounds: only engage hard targets. Edited September 20, 2021 by Stormin Norman 0 Quote Link to comment Share on other sites More sharing options...
Major duck Posted September 21, 2021 Share Posted September 21, 2021 (edited) I would really like for it to be able to dismount any crew from a Tank or vehicle , so they could do recon on foot and so that i could switch people around, i have never been in a unit where we diddent switch people around as needed and we could almost always find people that where cross trained or where plain extras or as happens a lot you lose a driver in 1 vehicle and loader in another fx and you are more or less down 2 vehicles whereas if you could switch people around you would only be down 1 . Also be able to redistribute ammo from vehicles to vehicles so instead of having fx 1 with no rounds and another full i could have 2 with ½ ammo each. I know its prolly not the first time but since its a Wishlist i still wish it 😉 MD Edited October 5, 2021 by Major duck 1 Quote Link to comment Share on other sites More sharing options...
Stormin Norman Posted September 21, 2021 Share Posted September 21, 2021 Major Duck those are amazing suggestions. Those Platoon features seem very intuative for a sim like this. 0 Quote Link to comment Share on other sites More sharing options...
BlackDeath Posted September 22, 2021 Share Posted September 22, 2021 On 9/20/2021 at 12:42 AM, Ssnake said: Well, we have "superfast" and "ridiculously superfast" options as scenario settings for building vehicle emplacements. If we keep that logic, it might make certain trench building efforts viable even in a 90 min scenario (acknowledging that it would be unrealistic). Sometimes, higher degrees of realism are detrimental to having fun, or to teaching a principle. And sometimes you need the full pain in order to teach other aspects. An alternative solution maybe : be able to place vehicle emplacements and obstacles in the planning phase, maybe limited by a deployment area and number/type of obstacles the scenario designer decided 0 Quote Link to comment Share on other sites More sharing options...
Major duck Posted September 22, 2021 Share Posted September 22, 2021 2 hours ago, BlackDeath said: An alternative solution maybe : be able to place vehicle emplacements and obstacles in the planning phase, maybe limited by a deployment area and number/type of obstacles the scenario designer decided We have that or most of it. MD 0 Quote Link to comment Share on other sites More sharing options...
Rad Posted September 24, 2021 Share Posted September 24, 2021 0 Quote Link to comment Share on other sites More sharing options...
oakdesign Posted September 24, 2021 Share Posted September 24, 2021 Coming over from flight simming where Hardware inputs or virtual pits on touch screens are a usual thing a basic SB API ie. Shared memory page that exposes basic Data structure such as current manned vehicle, selected view, button states would be a great feature to allow to hook to with 3rd party tools such as Helios which would allow to build interactive touch profiles as replacement of keyboard inputs. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 24, 2021 Members Share Posted September 24, 2021 We have it, just not for the Personal Edition. 0 Quote Link to comment Share on other sites More sharing options...
oakdesign Posted September 24, 2021 Share Posted September 24, 2021 1 hour ago, Ssnake said: We have it, just not for the Personal Edition. Didn't know that the mil version has it as I only worked with the German AGPT / ASPT. But still a basic API for the PE would be on my personal whishlist 1 Quote Link to comment Share on other sites More sharing options...
Lumituisku Posted September 25, 2021 Share Posted September 25, 2021 4 hours ago, oakdesign said: Didn't know that the mil version has it as I only worked with the German AGPT / ASPT. But still a basic API for the PE would be on my personal whishlist Mine too... A big time. 0 Quote Link to comment Share on other sites More sharing options...
iamfritz Posted September 28, 2021 Share Posted September 28, 2021 I would like more Bradley TC hatch options, like the Abrams does. I was perusing one of my M-2/-3 Bradley books and noted the TC hatch has as many open options (including open protective) as the M-1 Abrams does. I hate that I can't see behind me when I'm offloading infantry while fighting in an urban environment . 0 Quote Link to comment Share on other sites More sharing options...
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