Rad Posted October 11, 2020 Share Posted October 11, 2020 Bayraktar UAV 0 Quote Link to comment Share on other sites More sharing options...
Brakefan Posted October 13, 2020 Share Posted October 13, 2020 I haven't read through all 279 pages of this topic, so please tell me if it has already been mentioned. One thing I would like to see is exploding or disappearing trees and bushes after an artillery strike. At present you can pour HE and ICM all over a forest and nothing happens, it still looks like it did before the strike and gives the same amount of cover. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted October 13, 2020 Share Posted October 13, 2020 28 minutes ago, Brakefan said: I haven't read through all 279 pages of this topic, so please tell me if it has already been mentioned. One thing I would like to see is exploding or disappearing trees and bushes after an artillery strike. At present you can pour HE and ICM all over a forest and nothing happens, it still looks like it did before the strike and gives the same amount of cover. terrain effects of artillery and other munitions would indeed be nice. (altough ICM would not do much in that regards anyway...there a model for leaving behind UXO risks for own units after the strike would be nice) Hope there is a way to implement that without too much strain on the games performance... 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 13, 2020 Members Share Posted October 13, 2020 3 hours ago, Brakefan said: One thing I would like to see is exploding or disappearing trees and bushes after an artillery strike. Me too. The problem lies in certain data structures (we need more bits in a certain byte than we have, and you can put only eight into one), so this is probably something we can address only with a new engine. 0 Quote Link to comment Share on other sites More sharing options...
Brakefan Posted October 14, 2020 Share Posted October 14, 2020 Had a feeling that might be the problem. Anyway dream on. Thanks 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted October 25, 2020 Share Posted October 25, 2020 (edited) Wish: 1. A copy and paste feature in the map editor 2. More structure 'blocks' (more than a single building object, example: Object 167) Object 167: Example: I will never be able to complete this map with the current limitations of the editor. Hand placing every building is insanity. Edited October 25, 2020 by Apocalypse 31 0 Quote Link to comment Share on other sites More sharing options...
Parachuteprone Posted October 25, 2020 Share Posted October 25, 2020 (edited) On 10/13/2020 at 12:51 PM, Ssnake said: Me too. The problem lies in certain data structures (we need more bits in a certain byte than we have, and you can put only eight into one), so this is probably something we can address only with a new engine. Will artillery make craters in the new release as IED's do now ? or do Artillery craters create the same problem as exploding trees and bushes etc. ? Edited October 25, 2020 by Parachuteprone 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted October 25, 2020 Members Share Posted October 25, 2020 Because of the wider implications and complications that artillery cratering causes, we decided to postpone the introduction of the feature. Deforming the terrain is one thing, making computer-controlled drivers react adequately to cratered terrain is quite another. 0 Quote Link to comment Share on other sites More sharing options...
Parachuteprone Posted October 25, 2020 Share Posted October 25, 2020 30 minutes ago, Parachuteprone said: Will artillery make craters in the new release as IED's do now ? or. ? Actually, I shouldn't be asking about release info that you haven't mentioned yet so my new question is - do Artillery craters create the same problem as exploding trees and bushes etc ? 0 Quote Link to comment Share on other sites More sharing options...
Parachuteprone Posted October 25, 2020 Share Posted October 25, 2020 1 minute ago, Ssnake said: Because of the wider implications and complications that artillery cratering causes, we decided to postpone the introduction of the feature. Deforming the terrain is one thing, making computer-controlled drivers react adequately to cratered terrain is quite another. Ok thanks for the reply 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted November 1, 2020 Share Posted November 1, 2020 Wish: The ability to sort the position selection screen by PLATOON, and by callsign. The sort-by-Company feature was nice. It would be even nicer if we could see the platoon callsigns lined up. 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted November 3, 2020 Share Posted November 3, 2020 (edited) Please remove the "Template does not fit" restriction from the mission editor. As you can see in the screenshot below, it has plenty of space to fit yet a dozen more battalions if the scenario author wished to do so, which means that currently, the restriction is not dependent on the scenario size or number units but on a fixed presumption. For example, one can insert one full Motorized Rifle Regiment consisting of 4x full battalions, but cannot insert 3x individual battalions. (?!) Please, remove this restriction altogether. Edited November 3, 2020 by stormrider_sp 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 3, 2020 Members Share Posted November 3, 2020 No. The problem is that adding such a template would potentially violate double combatant IDs and possibly overflow the max number of allowed units. Once that you have more than callsigns from a single company, it's considered a "max size" template and the current solution is the only safe implementation. Stick to company scale templates with nothing but a single company's callsigns, and you can compose your larger formations as you please. Once done, save them as a BN task force. But only then. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted November 8, 2020 Share Posted November 8, 2020 The ability to toggle theme colours on/off in the map editor would be helpful 0 Quote Link to comment Share on other sites More sharing options...
Parachuteprone Posted November 15, 2020 Share Posted November 15, 2020 (edited) Be nice to have the sound of rain when outside of the turret on a rainy day, and the slight sound of snow hitting metal in a storm. It would have no gameplay value but would be great for immersion. I should add : There is the sound of Thunder in game now. Edited November 16, 2020 by Parachuteprone 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted November 19, 2020 Share Posted November 19, 2020 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 19, 2020 Members Share Posted November 19, 2020 You want a Headless Thompson Gunner? 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted November 19, 2020 Share Posted November 19, 2020 (edited) 23 minutes ago, Ssnake said: You want a Headless Thompson Gunner? Is the picture you see different from what I see ??? Or am I not getting something? Edited November 19, 2020 by Grenny 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted November 19, 2020 Share Posted November 19, 2020 I wish the M113AS4 commander would stay in the turret and use gun in the same way that BTR gunners do. I guess the behaviour is the same as the other M113s without the turret- very reluctant to stand up and man the weapon. Maybe an item for bugzilla. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 19, 2020 Members Share Posted November 19, 2020 4 hours ago, Grenny said: Is the picture you see different from what I see ??? Or am I not getting something? 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted November 19, 2020 Share Posted November 19, 2020 Now thats a piece of cultural reference, i was totaly unaware of... 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted November 19, 2020 Members Share Posted November 19, 2020 No longer. 0 Quote Link to comment Share on other sites More sharing options...
JLS02 Posted November 19, 2020 Share Posted November 19, 2020 A pilot able Apache Long Bow Attack Helicopter with associated armaments 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted November 19, 2020 Share Posted November 19, 2020 25 minutes ago, JLS02 said: A pilot able Apache Long Bow Attack Helicopter with associated armaments It's in the Pro version. I wish we could have this too. 0 Quote Link to comment Share on other sites More sharing options...
Assassin 7 Posted November 19, 2020 Share Posted November 19, 2020 26 minutes ago, Apocalypse 31 said: It's in the Pro version. I wish we could have this too. +1 👍 0 Quote Link to comment Share on other sites More sharing options...
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