Lt DeFault Posted August 26, 2019 Share Posted August 26, 2019 I usually find it fairly easy to screw up and get myself killed in SB. So there's that. 0 Quote Link to comment Share on other sites More sharing options...
Kev2go Posted August 26, 2019 Share Posted August 26, 2019 On 8/20/2019 at 10:49 PM, Maj.Hans said: Although that would be great to have, I think those had optical rangefinders. Yea as did earlier leopards. But that's the idea. Mechanical ballistic computer and optical rangefinder for an earlier era. 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted August 26, 2019 Share Posted August 26, 2019 37 minutes ago, Kev2go said: Yea as did earlier leopards. But that's the idea. Mechanical ballistic computer and optical rangefinder for an earlier era. +1 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted August 26, 2019 Share Posted August 26, 2019 Let me fix this: On 8/25/2019 at 6:30 AM, Ssnake said: Yes... except, that it isn't quite so easy. In Steel Beasts, nothing is easy, ever. 10 hours ago, Lt DeFault said: I usually find it fairly easy to screw up and get myself killed in SB. So there's that. Except dying. There you go. 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted August 27, 2019 Share Posted August 27, 2019 👍 0 Quote Link to comment Share on other sites More sharing options...
Hoover Posted August 30, 2019 Share Posted August 30, 2019 Option to switch off or on an engine of an arbitrary vehicle in the scenario editor ...and start the scenario accordingly Allow helicopter to start on ground (i.e. with engine off) 0 Quote Link to comment Share on other sites More sharing options...
Japo32 Posted August 30, 2019 Share Posted August 30, 2019 More operations campaings in future. I am loving the china farm Yom Kippur war. A shame that the Shot Kal don't have the full 3D cockpit but it is not really important in the campaing. Wish had more in future even from users. (I know there are some campaign misions (scorpion?) but not as deep as the default one where the win or defeat in one would make different scenario in next. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 30, 2019 Members Share Posted August 30, 2019 A new operation is in preparation. The goal is to include it in the Q4 update. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 30, 2019 Share Posted August 30, 2019 7 hours ago, Hoover said: Option to switch off or on an engine of an arbitrary vehicle in the scenario editor ...and start the scenario accordingly Allow helicopter to start on ground (i.e. with engine off) You can do both of these presently. Admittedly there isn't a simple switch for it. 0 Quote Link to comment Share on other sites More sharing options...
Hoover Posted August 31, 2019 Share Posted August 31, 2019 9 hours ago, Gibsonm said: You can do both of these presently. Admittedly there isn't a simple switch for it. Hello Gibsonm, let me guess. Damage the engine and then trigger a repairIf? I think a helicopter would drop from the assigned flight ✈️ level and crash 💨 🔥 and I would loose a trigger. 0 Quote Link to comment Share on other sites More sharing options...
Hoover Posted August 31, 2019 Share Posted August 31, 2019 13 hours ago, Ssnake said: A new operation is in preparation. Wonderful 👍 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 31, 2019 Share Posted August 31, 2019 (edited) 27 minutes ago, Hoover said: Hello Gibsonm, let me guess. Damage the engine and then trigger a repairIf? I think a helicopter would drop from the assigned flight ✈️ level and crash 💨 🔥 and I would loose a trigger. Except of course you set the height to "ground level" Also no need for a trigger. Just set to repair it mission time = >1min or whatever you want. Edited August 31, 2019 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Hoover Posted August 31, 2019 Share Posted August 31, 2019 3 minutes ago, Gibsonm said: Except of course you set the height to "ground level" Um... I thought I tried it and it did not work. I have to try it again. Thank you and have a nice weekend! 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 31, 2019 Share Posted August 31, 2019 1 minute ago, Hoover said: Um... I thought I tried it and it did not work. I have to try it again. Thank you and have a nice weekend! Cheers, 1600 Saturday here. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 31, 2019 Moderators Share Posted August 31, 2019 On 8/22/2019 at 9:51 AM, Colebrook said: Few wishes: -Faster inf when nudging heavy weapons, right now is too slow to be useful -PC/IFV resupplying their OWN inf at distance, like normal supply truck, with no need to mount/dismount inf. -Tactics BP keeping the spacing from the previous route,not going to medium spacing always. The nudging is intended only as a way to fine tune the placement of the weapon, to get it where you want it because maybe its just behind the hill crest, or right in front of a bush or tree. Its not intended to move the weapon in any substantial way like to pop out of cover and shoot, and fall back again. Instead you use it like this: stop in cover to setup a weapon (like a sagger team is perfect example). Then nudge forward towards the crest, wait, and do it again. It takes time, but this way you can sneak the weapon into position - not quickly - but under cover. So the advance is that you can setup the weapon hidden, and slowly move into position. Movement times are estimates and might change but we are also trying to avoid abuse, and because a setup weapon is pretty difficult to move. Also keep in mind that every weapon has a different nudge time and nudge distance, and this depends on the complexity and weight of the weapon (they are not all the same). It would be quicker to move a .50 cal forward than a Sagger launcher, for example. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted August 31, 2019 Share Posted August 31, 2019 (edited) 15 hours ago, Volcano said: Its not intended to move the weapon in any substantial way like to pop out of cover and shoot, and fall back again. Well this was my idea, yes.Is this unrealistic? I'm not asking for all weapons but we have light atgms, like javelins or dragon, no more than 40Kg, i think they move too slow for the weight. Edited August 31, 2019 by Colebrook 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 31, 2019 Members Share Posted August 31, 2019 Yes, it is unrealistic. It's not as if you were in the optimal weight-lifting position - rather, while you're prone, on the ground. So your arms are working with very unfavorable leverage. It's possible, yes, but not easy or convenient. 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted September 2, 2019 Share Posted September 2, 2019 I'd like to see the ability to prioritise the type of unit a unit targets - for example to task an ATGW unit to target AAA/SAM systems to open the way for attack helicopters, or the helicopters themselves to target AAA/SAM systems. Ideally FOs/JTACs would have this capability too (assuming it isn't already in the sim). 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted September 2, 2019 Members Share Posted September 2, 2019 #metoo. 0 Quote Link to comment Share on other sites More sharing options...
ssidiver Posted September 3, 2019 Share Posted September 3, 2019 Please, please 0 Quote Link to comment Share on other sites More sharing options...
Japo32 Posted September 3, 2019 Share Posted September 3, 2019 On 8/30/2019 at 6:16 PM, Ssnake said: A new operation is in preparation. The goal is to include it in the Q4 update. Great!! Thanks!! 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted September 5, 2019 Share Posted September 5, 2019 I wish...the map editor would allow me to overwrite existing map packages, so that I can save maps under a back up file name and then continue to "Save as existing..." without having to exit the map editor and jump back and forth between a work-in-progress map and the back up one. 🙂 0 Quote Link to comment Share on other sites More sharing options...
ChrisWerb Posted September 5, 2019 Share Posted September 5, 2019 Seeing how dangerous a well-positioned 0.50 machine gun is to the likes of BRDM, most BTR and BMP, I'd like to see an anti-materiel rifle team implemented and not restricted to "high priority" targets. 0 Quote Link to comment Share on other sites More sharing options...
ssidiver Posted September 6, 2019 Share Posted September 6, 2019 52 minutes ago, ChrisWerb said: Seeing how dangerous a well-positioned 0.50 machine gun is to the likes of BRDM, most BTR and BMP, I'd like to see an anti-materiel rifle team implemented and not restricted to "high priority" targets. Yes please 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted September 8, 2019 Share Posted September 8, 2019 (edited) I know this has been mentioned before, but i would really like to see the option to disable (or nerf in some way) the 'observer' position/view in multiplayer sessions. It has better zoom and wider field of view than the eyeball view... OP! Edited September 8, 2019 by Bond_Villian **cough**also; a crewable chieftain**cough** 0 Quote Link to comment Share on other sites More sharing options...
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