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Steel Beasts: Content Wish List


Azure Lion

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26 minutes ago, Maj.Hans said:

... the 105mm ME-456A1 from the Centauro ... copy it over to the other 105mm armed platforms to allow them to select a more modern (hypothetical or not) 105mm HEAT round.

If it's certified for other 105mm guns, we will. In this case I think it is, but note that not all 105mm guns and munitions are created equal. Some newer rounds require guns rated for a higher chamber pressure than the old L7/M68 guns.

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Given that it's a HEAT round where muzzle velocity isn't important to penetration, I'd expect it to be easily certifiable for NATO standard 105s.  I'm not real sure about it but I think "ME-456A1" may have been meant to be "M456A1E1", which I have seen listed as being identical to "M456A2".

 

So, something that would be nice to have for the 105mm armed tanks that may be used in more modern conflict.

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The ability to make a briefing in 3D view....like digital "Geländesandkasten"

You'd need to attach all users in a WAN/LAN setting to your viewpoint, so they see what you see in the 3D.

And the ability to place markers/graphics onto the 3D Landscape and send them to others would also be nice too.

 

Would be a Great tool for Planning/Training/Rehersal

 

Edited by Grenny
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Either one of the following:

 

Add "Multispectral Smoke" as an option for any/all vehicles that can carry it.

Useful for scenarios where older vehicles are going to have to stand in for newer ones, IE M60A3 representing modern Magach etc.

 

Or, add a mission builder option for "All Smoke, Dust, and Fog is Multispectral".

 

Until we can get around to getting the night time vision stuff redone, this might be a quick easy way to make tank thermal sights that work at night for AI but won't be misbalancing.

 

Also, AVEPS on more vehicles even if invisible.

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  • 2 weeks later...

 

None of these are exciting, but...

 

Mapping

 

1.  A greater range of "western" residential buildings, including single storey buildings that are substantially larger (twice the size?) of the wooden house/cabin.

2.  Additional commercial buildings to represent shopping centres - one/two storey and at least as large as the "fire station" (my go-to for a range of roles!)

3.  A smaller "water" tank  - about half the height and width of the Biogas tank (#584)

4.  A shortened "single storey" guard tower as an option to #238

5.  The ability to place some of the military objects (tentage, radio antennas) in mission editor as well as map editor.

6.  Ability to place workable "supply" (fuel pods and ammunition containers) and "repair" objects in order to generate fixed resupply/repair areas. 

 

Scenario Editing/play

1.  It's definitely not exciting, but..... the ability for selected/appropriate logistic vehicles to be able to load/unload carried "pods", and for that "pod" to function as a resupply point.  Intent is to enable a logistic vehicle to move to a point, "drop" it's loaded fuel/ammunition pod, return to a logistics hub, load with a new pod and repeat.

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M1A1FEP and/or M1A1SA with updated armor and the SCWS stabilized commander's weapon system!

 

Given eSim's relationships to European militaries and the recent proliferation of these systems in European militaries, there might be a chance to actually sell these things to someone too.

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How about this: When creating a mission, a button that places parked cars around streets? And like in real war/exercises, have an option in the mission builder to have destroyed cars count against you in final point management.
Also: civilians course randomizer, so civilians are walking around a town when your unit arrives there, not just standing still.

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1 minute ago, iamfritz said:

Also: civilians course randomizer, so civilians are walking around a town when your unit arrives there, not just standing still.

With Spawn zones and drain regions you can do just that.

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47 minutes ago, Gibsonm said:

Just people trying to commit suicide.

 

Basically, no armour, slow traverse speed and filled with explosives.

+1 for that.

 

At least the classical WW2 era "assault gun" tended to have relatively decent armor.

I can't imagine a Gvozdika would stand up to...Well...Anything, really.

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38 minutes ago, Maj.Hans said:

+1 for that.

 

At least the classical WW2 era "assault gun" tended to have relatively decent armor.

I can't imagine a Gvozdika would stand up to...Well...Anything, really.

 

tank optics were not generally ranged for these kinds of opponents either, making the armor not particularly important

 

some of the most feared opponents in world war 2 were the towed anti-tank guns

 

a tank crew probably does not see them, nor could easily range them to suppress them even if they were detected

 

 

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On 11/11/2024 at 9:23 PM, Iarmor said:

Bulldozers doing earth work in runtime - backfilling AT ditches, breaching sand barriers, destroying buildings, etc.

 

 

One more picture, an unarmored D9 during training in the Golan Heights in 1982: 

 

image.thumb.jpeg.23de5f3562e9d7863da4c26c8978aa11.jpeg

 

 

On 12/8/2024 at 1:45 AM, TSe419E said:

Not the interior with a direct-fire sight!

 

Howitzers were used by the IDF for direct fire in urban warfare in 1982, 2014 and in the current war.

 

israeli-troops-in-west-beirut.jpg?s=2048

 

 

 

Edited by Iarmor
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On 1/25/2024 at 8:36 PM, Gibsonm said:

 

Its just different.

 

Yes, there is no laser range finder.

 

People need to adapt to "historically accurate" methods (graticules on binoculars and the Gunner's sight), map reading, engaging tgts that are withing the capabilities of the gun, bracketing, troop shooting, etc.

 

Giving the 20 Pdr or the first 105mm vehicle, a LRF is fantasy.

Apologies for the necropost...

 

I vaguely seem to recall in the Centurion manual there was reference to an optical rangefinder, presumably to be mounted externally. But that may have been something theoretical to have used on the range, It seems improbable, if it was ever used, that it could be used in combat.

In British service, the only realistic ranging method was the RMG, which the Israelis never adopted. The Israelis would have had to done ranging via graticule, or pacing out the battlefield to known positions. Supposedly they did that in 1973 on the Golan, and it worked so well, the Syrians later claimed the Israelis had American supplied laser rangefinders, which they clearly did not.

 

For me, it would be nice to have a commander give a range estimate if one is playing as the gunner. But as we dont have one, inside 1500 metres, its unlikely you are going to be much more than 300 metres out, then bracket the target as the British gunnery manual suggests. The 105mm has a nice flat trajectory with APDS, as long as you lead correctly, you are going to hit something. In multiplayer, call the range out to make life for everyone else easier.

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11 hours ago, Stuart666 said:

The Israelis would have had to done ranging via graticule, or pacing out the battlefield to known positions. Supposedly they did that in 1973 on the Golan, and it worked so well, the Syrians later claimed the Israelis had American supplied laser rangefinders, which they clearly did not.

 

Making range cards/sector sketches for pre-prepared defensive positions is a standard procedure in every army. The Syrians made their owns and managed to inflict heavy losses on Israeli Centurions during the IDF breakthrough into Syria on October 11th 1973, using WW2 D-44 AT guns and T-34/85s dug in stationary positions. Anyway, most fighting in that war didn't involve pre-prepared defense positions.

I have never heard that Syrian claim, but the range measurements taken by the IDF for the pre-prepared tank ramparts, as early as 1972, were made with what-was-then 'modern equipment', possibly some early LRF. The Shot Cal tank itself, as you wrote, had none back then. The first tank in Israeli service with a LRF was the 1979 Merkava Mk. 1, followed by the M60A3 in 1981.

 

11 hours ago, Stuart666 said:

For me, it would be nice to have a commander give a range estimate if one is playing as the gunner.

+1

Edited by Iarmor
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