Bond_Villian Posted March 13, 2022 Share Posted March 13, 2022 4 hours ago, Gibsonm said: I'm not sure why you want both the default of "unlimited" and the granularity to specify natures? Because its nice to have options as a scenario designer. For example, a scenario that has an attack helicopter and a supply truck = unlimited hellfires for the entire mission, whereas if the truck/s could be configured to carry limited types/natures, this is not an issue (or even an abstracted amount of 'Supply' with ammo types costing a certain amount of 'Supply'). Its not a new or unproven concept within games, there are many examples in other games of how this could be implemented. 4 hours ago, Gibsonm said: Do you really want a situation where your tank (which is equipped with say 120mm DM63) and the guy on the truck says "sorry we only have DM53, move along"? Again, implementing a limit to the quantity of 'Supply' in a truck neednt be 'Logistics Simulator 2022', it could be abstracted as are many other elements within SB. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 13, 2022 Share Posted March 13, 2022 10 minutes ago, Bond_Villian said: Because its nice to have options as a scenario designer. OK if you want a checklist for every supply truck where you need to tick or cross next to every item from this list: https://www.steelbeasts.com/sbwiki/index.php?title=Ammunition_Data Then be my guest. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted March 13, 2022 Share Posted March 13, 2022 (edited) 5 minutes ago, Gibsonm said: OK if you want a checklist for every supply truck where you need to tick or cross next to every item from this list: https://www.steelbeasts.com/sbwiki/index.php?title=Ammunition_Data Then be my guest. Did i say that i wanted that? No. Did the OP request this? No. Only you have introduced this model, which i already addressed in my previous post (abstraction). The guys at esim are obviously capable and intelligent people, im sure that the concept of limited supply could be implemented (without it being a sce designers nightmare) if they were able and willing to implement it. Edited March 13, 2022 by Bond_Villian 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 13, 2022 Share Posted March 13, 2022 (edited) 27 minutes ago, Bond_Villian said: Did the OP request this? No. He wrote: for supply trucks, possibility to choose ammo type and quantity carried for each one How else do you achieve the granularity (what exact natures are carried on each and every truck) he wants???? You can certainly currently do some work arounds with the product as is: Use different trucks for different broad types of ammunition (e.g. MAN for Tank, HEMTT for Helos). that way the play knows which type of truck carries "their" ammunition. This doesn't give the granularity that he wanted, but the player will know that if they land their helo near the HEMTT they can reload cannon, rocket and ATGM ammunition. You can further constrain this so that callsign "X" needs to be in the designated FARP region in order for the resupply to happen (i.e. they can't just land next to a MAN truck). But these are workarounds and wont give him the ability to say Truck X is carrying 12 Hellfires. Edited March 13, 2022 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted March 13, 2022 Share Posted March 13, 2022 (edited) 24 minutes ago, Gibsonm said: He wrote: for supply trucks, possibility to choose ammo type and quantity carried for each one How else do you achieve the granularity (what exact natures are carried on each and every truck) he wants???? I dont interpret such a degree of specificity in the OP's wish. As i see it , limited supply could be achieved through an abstraction/ simplification such as; "for supply trucks, possibility to choose ammo type { "type" being defined by an ammunition class system, ie; 'Tank Main Gun' / 'ATGM' / 'Small Arms' / 'Artillery' etc } and quantity carried { "quantity carried" being defined by an abstraction such as a variable quantity of 'Supply Points' carried by each truck, with point values assigned to the various types/classes, as above } for each one." Edited March 13, 2022 by Bond_Villian typo 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 13, 2022 Share Posted March 13, 2022 10 minutes ago, Bond_Villian said: I dont interpret such a degree of specificity in the OP's wish. As i see it , limited supply could be achieved through an abstraction/ simplification such as; "for supply trucks, possibility to choose ammo type { "type" being defined by an ammunition class system, ie; 'Tank Main Gun' / 'ATGM' / 'Small Arms' / 'Artillery' etc } and quantity carried { "quantity carried" being defined by an abstraction such as a variable quantity of 'Supply Points' carried by each truck, with point values assigned to the various types/classes, as above } for each one." All I can work off is what he typed. I don't have the crystal ball that you have where you have defined what he means by "type" and "quantity carried" etc. To me in my world 7.62mm link 4BIT (7.62mm link 4 Ball, 1 Trace) and 7.62mm link Ball (all ball, no trace) are different types of MG ammunition. If I order 7.62mm link Ball, that's what I get. If I got 7.62mm link 4BIT instead then something is wrong. The same applies to tank rounds. 120mm APFSDS-TP is different to 120mm APFSDS - one is a training round, the other isn't. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted March 13, 2022 Share Posted March 13, 2022 6 hours ago, Gibsonm said: Logistics is a very complicated science and it along with Artillery, Aviation, etc. tends to be abstracted in Steel Beasts. This. 0 Quote Link to comment Share on other sites More sharing options...
12Alfa Posted March 13, 2022 Share Posted March 13, 2022 1 hour ago, Bond_Villian said: Crew members taking the place of incapacitated driver is not currently modelled/ abstracted. I would very much like to see this too, its another strange inconsistency within SB that really grinds my gears Removing incapable driver from drivers compartment, 2-3 crew members, 5-50 min, so AFV is out of action most likely. To have a option to replace dr with other crew member, and operate said AFV less 1 member,......ah, no thanks. 1 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted March 13, 2022 Share Posted March 13, 2022 24 minutes ago, Bond_Villian said: This. well it did start as a tank sim,and is still primarily an CA sim. Do you know whay goes into calling an Arty strike?I personally would rather gun a MBT,AFV or APC not play combat controller. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 13, 2022 Share Posted March 13, 2022 30 minutes ago, Bond_Villian said: This. Unsure why you are quoting me back at me and I also don't understand what you mean by just typing "This", but anyway. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 13, 2022 Share Posted March 13, 2022 4 minutes ago, mpow66m said: Do you know whay goes into calling an Arty strike? Well if you mean in RL - Yes. If you mean in the sim - Yes. 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted March 13, 2022 Share Posted March 13, 2022 18 minutes ago, 12Alfa said: To have a option to replace dr with other crew member, and operate said AFV less 1 member,......ah, no thanks. Being a sitting target in a tank that has a damaged main gun and an incapacitated driver....no thanks! 1 Quote Link to comment Share on other sites More sharing options...
12Alfa Posted March 13, 2022 Share Posted March 13, 2022 1 minute ago, Bond_Villian said: Being a sitting target in a tank that has a damaged main gun and an incapacitated driver....no thanks! Honk Honk 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted March 13, 2022 Share Posted March 13, 2022 4 minutes ago, 12Alfa said: Honk Honk I dont know what you are implying with that, but Urban Dictionary has some... interesting interpretations! https://www.urbandictionary.com/define.php?term=Honk Honk 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted March 13, 2022 Share Posted March 13, 2022 It strikes me that limiting ammo in supply Vehicles could be done without having to resort to the whole ammo list. As Zero suggested there are obvious categories such as Tank Main gun, Auto Canon, ATGM, Small arms etc. Limiting the amount could be done based on mass and volume of a truck's carrying capacity and Mass / volume of Ammo. This could then have interpretations similar to the abstractions for digging battle positions where you have Very fast, fast and realistic. So in the mission editor you could have similar things for supply like 2x capacity, 1.5x capacity and Realistic capacity. This could be said to be allowing for a truck to represent 2 trucks or 3 trucks etc. 1 Quote Link to comment Share on other sites More sharing options...
Grenny Posted March 13, 2022 Share Posted March 13, 2022 (edited) 12 hours ago, Gibsonm said: I'm not sure why you want both the default of "unlimited" and the granularity to specify natures? Why would a scenario designer go to all the effort of specifying truck X has 5.56, truck Y has 7.62 if all you want is the same as the one truck carries "unlimited quantities of everything" approach? There are hundreds if not thousands of different ammunition natures in use across the sim: Small arms. 40mm grenades. Claymores. Hand held short range anti armour weapons. Longer range RCL type weapons. ATGMs. Mortar ammunition. Artillery ammunition. IFV ammunition. Tk ammunition. There's a list here: https://www.steelbeasts.com/sbwiki/index.php?title=Ammunition_Data Do you really want a situation where your tank (which is equipped with say 120mm DM63) and the guy on the truck says "sorry we only have DM53, move along"? G4: "...sorry, we can not book this ammuntion to you. Your unit is not listed as receiving entity for this batch." OC:"Damn it, forget the booking, just hand them over to me, the enemy is on our heels" G4:" Sorry, but you know, before ammunition can be moved IRL, it needs to be moved in SAP." OC:"But this is an emergency..." G4:" Ah, why didn't you tell that in the first place. In that case, we can make a VTT request...and get you listed as receiver under emergency measures." OC:" Good , lets do that..." G4:" Right away Sir. Current processing time for the VTT request is 90 days...." Edited March 13, 2022 by Grenny 1 Quote Link to comment Share on other sites More sharing options...
Grenny Posted March 13, 2022 Share Posted March 13, 2022 6 hours ago, Gibsonm said: All I can work off is what he typed. I don't have the crystal ball that you have where you have defined what he means by "type" and "quantity carried" etc. To me in my world 7.62mm link 4BIT (7.62mm link 4 Ball, 1 Trace) and 7.62mm link Ball (all ball, no trace) are different types of MG ammunition. If I order 7.62mm link Ball, that's what I get. If I got 7.62mm link 4BIT instead then something is wrong. The same applies to tank rounds. 120mm APFSDS-TP is different to 120mm APFSDS - one is a training round, the other isn't. Well, we have this type of packages, where one supply rate of a certain troop-type is batched onto one truck or detachable flat-bed. But for this you'd have to design that supply rate for every unit selection you put on the map. So the only halfwhat feasable way it see, is to have a truck attached to a company, and autogenerate a loadout that equals and extra-combat load for each vehicle in that company.... (...but then, somehow add another truck if that would exeed the max loadout of one truck??) I don't know. Sounds like a new game to me. SB log PE 😉 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted March 13, 2022 Share Posted March 13, 2022 6 hours ago, Gibsonm said: Well if you mean in RL - Yes. If you mean in the sim - Yes. Not you Gibsonm,I know you do.I was answering one of the other posters. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 13, 2022 Share Posted March 13, 2022 3 hours ago, Grenny said: G4: "...sorry, we can not book this ammuntion to you. Your unit is not listed as receiving entity for this batch." OC:"Damn it, forget the booking, just hand them over to me, the enemy is on our heels" G4:" Sorry, but you know, before ammunition can be moved IRL, it needs to be moved in SAP." OC:"But this is an emergency..." G4:" Ah, why didn't you tell that in the first place. In that case, we can make a VTT request...and get you listed as receiver under emergency measures." OC:" Good , lets do that..." G4:" Right away Sir. Current processing time for the VTT request is 90 days...." Ah so you watched Zulu Dawn (Isandlwana recently)? 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted March 13, 2022 Share Posted March 13, 2022 1 hour ago, Gibsonm said: Ah so you watched Zulu Dawn (Isandlwana recently)? No, but recent run ins with our logistic system significantly raised my frustration level 😉 0 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted March 14, 2022 Share Posted March 14, 2022 18 hours ago, DarkAngel said: It strikes me that limiting ammo in supply Vehicles could be done without having to resort to the whole ammo list. As Zero suggested there are obvious categories such as Tank Main gun, Auto Canon, ATGM, Small arms etc. Limiting the amount could be done based on mass and volume of a truck's carrying capacity and Mass / volume of Ammo. This could then have interpretations similar to the abstractions for digging battle positions where you have Very fast, fast and realistic. So in the mission editor you could have similar things for supply like 2x capacity, 1.5x capacity and Realistic capacity. This could be said to be allowing for a truck to represent 2 trucks or 3 trucks etc. So I did some calculations based on the 3d model for the in game ural 4320 supply:- The listed carrying capacity for the Ural 4320 is 5000kg. In the cargo area of the truck I was able to fit a box with dimensions 1.5m x 1.01m x 0.57m giving a total volume of 0.86355 m3 (cubic meters). One of my bugbears is these trucks being able to reload an Apache helicopter with Hellfires (as was mentioned in a previous post). The hellfire has a Box dimension of 1.62m x 0.23m x 0.23m (assuming you would have them in some sort of container not just thrown in haphazardly). for a total Volume of 0.085698 m3. The mass though is only 49kg (lets say 50kg including packaging). Volume wise this gives a total (even though the length is greater than the Ural's carrying capacity Shhhh ) of 10 hellfires yet the mass is only 500kg. This makes me sure you would have to consider mass and volume for stored rounds otherwise the ural would be able to carry 100 hellfires( @50kg each ) at a volume of 8.5698m3 or 9.9x the volume the truck could handle. Now sure you could get anal retentive and say "meh the ural couldn't carry the missile because it's too big". Regardless of this having a capacity for only 10 Hellfires and NOTHING ELSE would seem a decent enough abstraction to limit the resupply capability. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 14, 2022 Share Posted March 14, 2022 Dark, This will give a graphic representation of the packaging: and for Javelin its arguably worse (6 missiles per pallet): 1 Quote Link to comment Share on other sites More sharing options...
Rad Posted March 14, 2022 Share Posted March 14, 2022 Skif (ATGM) Ka-52 A-10 Thunderbolt II 0 Quote Link to comment Share on other sites More sharing options...
Rad Posted March 16, 2022 Share Posted March 16, 2022 (edited) Military airfields, air bases. https://www.thedrive.com/the-war-zone/44780/ukraine-strikes-back-barrage-leaves-russian-occupied-kherson-airbase-in-flames Edited March 16, 2022 by Rad 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted March 16, 2022 Share Posted March 16, 2022 There is a thing called Map Editor, you know. You can do there whatever you want 1 Quote Link to comment Share on other sites More sharing options...
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