Lt DeFault Posted August 20, 2019 Share Posted August 20, 2019 (edited) On 8/18/2019 at 11:07 PM, TSe419E said: I wish for the driver's interior to be less bright so it is easier to see through the vision blocks, especially at dusk and night. Yeah, like I thought: it's easy to adjust ... File attached. drv.zip Edited August 20, 2019 by Lt DeFault 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted August 20, 2019 Share Posted August 20, 2019 Thank you! 0 Quote Link to comment Share on other sites More sharing options...
Lt DeFault Posted August 20, 2019 Share Posted August 20, 2019 53 minutes ago, TSe419E said: Thank you! No problem. That was just a quick and dirty test. If you want it darker/lighter/different in any way, let me know (maybe by PM). I'll try to make it exactly what you want. 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted August 20, 2019 Share Posted August 20, 2019 16 hours ago, Ssnake said: We're still leveraging games technology and gaming techniques to deliver better training, at the lowest prices possible. So it's not entirely nostalgic to keep the "Game" in the name. Plus, being a Games company gives us license to be eccentric, especially with job titles and email addresses, to break out of the boredom of "respectable conduct" in the corporate world. So speaking of all this "gaming", and going back to the prior question I raised... I am sympathetic to your limited resources situation, and having to prioritize certain developments over others. For example, rather than asking E-Sim to "Make me an FV432" for British scenarios, I instead asked for the M113 to get the M240 as an optional weapon. This was done. I've now made at least two scenarios (only one released as yet) where M113's with M240's are in the scenario and the player is told "Those are not M113s you're looking at. Squint harder at the FV432!" because it's close enough. I understand that getting enough information on something like the T-90 or the T-80 to make it playable means it's gonna take a long time to get it done, if ever. So what about making a few "gaming" enhancements to vehicles that are already included so that we can leverage off of them? For example, I would love to have a Leopard 1 with early Passive IR night sights. What I've suggested in the past was essentially a copy/paste of the Leopard AS1 which is already done and in game, and which I frequently use as an "Ersatz Leo1A4" quite happily, slapping in a quick PZB-200 style night sight, and renaming it "Leopard 1A4" or something. Code for the night sight should be pretty close to what we have for the T-72's night sights, perhaps with somewhat better picture quality. In fact, this is essentially already implemented on the Warrior IFV. Quick, dirty, and now we can throw the T-55/62/72 up against something that isn't going to slaughter it with thermal predator vision when we play around with the wonderful new night time environment. Similarly, why not leverage off the existing T-72s to fill the gap for a "modern OPFOR" tank? It doesn't have to be 100% correct to be put in as a "Stand in! Deal with it, use it, don't use it, either way, here!" vehicle does it? 0 Quote Link to comment Share on other sites More sharing options...
stormrider_sp Posted August 20, 2019 Share Posted August 20, 2019 6 hours ago, Maj.Hans said: For example, I would love to have a Leopard 1 with early Passive IR night sights. What I've suggested in the past was essentially a copy/paste of the Leopard AS1 which is already done and in game, and which I frequently use as an "Ersatz Leo1A4" quite happily, slapping in a quick PZB-200 style night sight, and renaming it "Leopard 1A4" or something. Code for the night sight should be pretty close to what we have for the T-72's night sights, perhaps with somewhat better picture quality. In fact, this is essentially already implemented on the Warrior IFV. Oh yes! 0 Quote Link to comment Share on other sites More sharing options...
Kev2go Posted August 20, 2019 Share Posted August 20, 2019 5 hours ago, stormrider_sp said: Oh yes! And a M60A1 RISE Passive. 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted August 21, 2019 Share Posted August 21, 2019 👍👍👍 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted August 21, 2019 Share Posted August 21, 2019 3 hours ago, Kev2go said: And a M60A1 RISE Passive. Although that would be great to have, I think those had optical rangefinders. I will point out that although they seem to be almost entirely unknown, there was at least one short run of "M60A3 Passive", which would be otherwise identical to the current M60A3 TTS featured in Pro PE, but with Passive IR night sights instead of thermals. That one, again, is something that I see as a "Quick add". 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted August 21, 2019 Share Posted August 21, 2019 Nothing wrong with, or particularly slow or inaccurate, with the optical range finder of the M60A1. It just takes a little more crew coordination. 0 Quote Link to comment Share on other sites More sharing options...
Maj.Hans Posted August 21, 2019 Share Posted August 21, 2019 (edited) 1 hour ago, TSe419E said: Nothing wrong with, or particularly slow or inaccurate, with the optical range finder of the M60A1. It just takes a little more crew coordination. I'm more concerned with eSims ability/willingness to put in the time to model it. I don't know if the ProPE engine can actually model an optical rangefinder like that, or what it would take from the team. Although I would LOVE to have a 60A1 RISE Passive, as well as a USMC model with Blazer ERA, if the situation was between actually getting an A3 Passive, or wishing forever for an A1....Well.... On the related subject of working with what we have... @SsnakeCan we get an option in the scenario builder to "Remove" rather than to "Damage" subsystems? A vehicle with a system "Removed" will behave exactly as if the system is "Damaged", but the player won't have the blinking damage warning up on the screen for the entire mission... Edited August 21, 2019 by Maj.Hans 0 Quote Link to comment Share on other sites More sharing options...
TSe419E Posted August 21, 2019 Share Posted August 21, 2019 33 minutes ago, Maj.Hans said: ...if the situation was between actually getting an A3 Passive, or wishing forever for an A1....Well.... Agree with you there. 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted August 22, 2019 Share Posted August 22, 2019 Few wishes: -Faster inf when nudging heavy weapons, right now is too slow to be useful -PC/IFV resupplying their OWN inf at distance, like normal supply truck, with no need to mount/dismount inf. -Tactics BP keeping the spacing from the previous route,not going to medium spacing always. 0 Quote Link to comment Share on other sites More sharing options...
Hoover Posted August 22, 2019 Share Posted August 22, 2019 (edited) On 8/21/2019 at 6:45 AM, Maj.Hans said: A vehicle with a system "Removed" will behave exactly as if the system is "Damaged", but the player won't have the blinking damage warning up on the screen for the entire mission... 👍😎 Edited August 22, 2019 by Hoover Update 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted August 22, 2019 Share Posted August 22, 2019 (edited) 4 hours ago, Colebrook said: Few wishes: -Faster inf when nudging heavy weapons, right now is too slow to be useful It does take a bit of effort / time to move say a M2HB on a tripod, esp. if its been firing. Edited August 22, 2019 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted August 22, 2019 Share Posted August 22, 2019 6 hours ago, Colebrook said: -Tactics BP keeping the spacing from the previous route,not going to medium spacing always. This x1000. Controlling platoons in narrow corridors is such a pain when BPs keep resetting to normal spacing. 0 Quote Link to comment Share on other sites More sharing options...
ben Posted August 24, 2019 Share Posted August 24, 2019 On 8/23/2019 at 4:01 AM, Rotareneg said: This x1000. Controlling platoons in narrow corridors is such a pain when BPs keep resetting to normal spacing. Yes I totally agree on this, should keep the same spacing as previous route. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 24, 2019 Members Share Posted August 24, 2019 It's bug 7867. 0 Quote Link to comment Share on other sites More sharing options...
Hoover Posted August 24, 2019 Share Posted August 24, 2019 To be able to read the coordinates in map view at 4K res. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 24, 2019 Members Share Posted August 24, 2019 Have you tried changing the Windows settings for font scaling? 0 Quote Link to comment Share on other sites More sharing options...
Hoover Posted August 24, 2019 Share Posted August 24, 2019 Tried 100%, 125%, 150% (windows recommended), 175% and 200%. Same result as above. 0 Quote Link to comment Share on other sites More sharing options...
Parachuteprone Posted August 24, 2019 Share Posted August 24, 2019 I find the text hard to read period. Where it says map zoom in above I find it blends into the background. Especially with the smaller font sizes. Be nice if the text was bolder in the menus . 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 24, 2019 Members Share Posted August 24, 2019 Yes... we will address it (already working on it). But it's one of those "big ticket" development items, right up there with "new terrain engine" or "new HE model". It will get done, I just can't give you a deadline by which it'll be guaranteed to be solved. 0 Quote Link to comment Share on other sites More sharing options...
Toyguy Posted August 25, 2019 Share Posted August 25, 2019 It’s truly minor but I’d really like to see more residential building choices for single homes. Doing large tracts of such housing for towns and cities looks horribly repetitive. 0 Quote Link to comment Share on other sites More sharing options...
Splash Posted August 25, 2019 Share Posted August 25, 2019 ... Maybe some of the building models could be set to randomize colors in a fashion similar to how civilian vehicles are handled. That would add a lot of visual variety without requiring any additional modeling hours. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 25, 2019 Members Share Posted August 25, 2019 Yes... except, that it isn't quite so easy. In Steel Beasts, nothing is easy, ever. 0 Quote Link to comment Share on other sites More sharing options...
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