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Kanium Sunday 21st of July "Operation Pathfinder" by Apocalypse


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Kanium Sunday 21st of July "Operation Pathfinder" by Apocalypse

Where: Kanium TS : ts3.din-server.dk:10000
World Clock 1800 GMT (Same time as always in Europe - now adjusted for Summer Time: click the time below for your local time) 

 

World clock 1800 GMT

 

IMPORTANT NOTICE:

This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. 

 

AS always, then we are running the session with the latest version of Steelbeasts.

 

Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁

 

 

 

Operation Pathfinder
by Apocalypse

 

I. Situation

    Friendly forces are currently set to the east of Imarat, postured to attack to seize key terrain that will enable follow-on forces a swift transition through the area, along Highway 5 and Highway 2.

 

We have detected an enemy mechanized infantry battalion defending the area, with BMP-3, T-90 tanks, and a truck-mounted scout platoon forward.

 

We have detected enemy scouts operating between PL BRONZE and PL PLATINUM, with small teams and ATGM trucks, and we suspect platoon-sized disruption forces to be positioned between PL SILVER and PL BRONZE, with their main defensive force around the town of Chaman.
    
II. Mission:

 

Attack to seize OBJ BULL no later than H+90 minutes to enable follow-on forces freedom of movement.

 

III. Execution

 

    a. Seize OBJ BULL (60)
    b. Preseve Combat Power for follow-on operations (40)

    Fires:
        155mm are allocated as direct support (288 HE/240 SMK)
        12x 227mm Rockets
        5x Air Sorties (15 strikes)
        1x FO

 

IV. Support.     

 

1x Medical Track and 1x Supply vehicle are on hand

 

V. Signal


    Friendly ID: On
    Map Updates: Own Party
    Overhead View: On

    Scripting: Clear OBJ Bull of ALL enemies and occupy with at least 1 friendly for 1.5 minutes.

 

SCENARIO FOR VERIFICATION OF FUNCTIONALITY AT CLIENT END:

 

 

 

 

 

Edited by Nike-Ajax
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Posted (edited)

1-9  Challenger 2: SwissAdmiral (Kanium,?)

 

1-1 Challenger 2

1-1    Higgs (Kanium,CH)

1-1B Nike-Ajax (Kanium,DK)

1-1A Badger (Kanium,CAN)

 

1-2 Challenger 2

1-2   Major Duck (Kanium,DK)

1-2B Panzerleader (Kanium,US) (TBD)

1-2A Connaugh (Kanium,US)

 

1-3 Challenger 2

1-3    PhanPhantasy (PhanPhantasy,?)

1-3B RedFox (TFhannibal,UK), ErnieSquid (TFhannibal,UK)

1-3A Tankenator (Kanium,US)

 

 

1-4 CV90/30-FI

1-4    Kingtiger (Kanium,SE)

1-4B

1-4A Snoggy (Kanium,CAN)

1-4C Wiglif (Kanium,US)

 

RECON:

 

4-2 Scimitar

4-1   KnightTitus (?,?)

4-1B Hedgehog (UKarmour,UK)

 

4-2A Scimitar

4-1A Grenny (Kanium,DE)

4-1C

 

 

CSS:

1-5 to 1-8 and PER ORDERS 

 

 

RESERVE:

 

Per orders

 

 

OPFOR:

AI - none needed

 

Where needed:

 

Cant make it:

 

Hosting:

TBD

(12/17)

Edited by Nike-Ajax
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Posted (edited)
12 hours ago, SwissAdmiral said:

I'll have 66. Do I have an XO vehicle to task where needed?

 

 

I can put in one ... would this be to your liking:

23mdo6wbyxx61.thumb.webp.71cd02ae0d6b75721079a8487da4a5c3.webp

 

Or you would prefer something else ?

Also as you know if I put one in that would mean that your Map file is ok but your would have to make a new Plan file ?

Edited by Nike-Ajax
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Just to set expectations.

 

This scenario has been played several times for Kanium and also many times on TankSim. The last time this scenario was played during Kanium there were several members who complained that the scenario was "boring" and that they "didn't see a lot of action". 

 

With a fully manned team it should be extremely easy and fairly quick. It's not a massive tank battle that will last more than an hour and more closely depicts doctrinal Russian fighting by using mechanized infantry supported by tanks. Since no one reads briefings (and I didn't do a great job describing the enemy in para 1.) here's a quick depiction on how the enemy will fight. 

 

This scenario is also dynamic and the enemy will react towards your plan. They will detect your main body and reinforce their battle positions as necessary as well as counter-attack as they are able to. 

 

image.thumb.png.5a2875699157617732dd3882e6a13bbb.png

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