RedFox Posted May 22 Share Posted May 22 (edited) Situation: Its 4 days after the Berlin Wall fell, and the forces that demanded independence as well as those who wished to retain their power fell into a messy civil war almost as soon as the first bricks were being pulled away. Western Germany has taken the opportunity to reclaim its lost territories along the border from Eastern Germany. Caught up in the middle of this mess is your Soviet armoured battalion. Your battalion is surrounded on all sides by... Units. We aren't sure how many of them are friend or foe. Some of the aforementioned units are West German, which can be assumed to be enemy. Some of the units, however, will be rebellious East German combat units that will be allied to the West Germans. Additionally, as if target identification wasn't hard enough, the group you will be rendezvousing with are East German Security Forces that are currently still allied to the Soviets. Orders: You are to move through the enemy lines to your northwest with the intention of meeting the friendly East German forces roughly 10km to the northwest, assaulting all 3 objectives on the way and routing the enemy from them. This is to ensure that the battalion has as clear a path as possible to follow you once you break through. The rest of your battalion is busy holding the flanks of your pocket, and thus are unable to assist in the breakthrough. Because of your mission's importance, however, you have been allotted most of the support units your battalion possesses. Your initial advance will be covered by a smoke screen, attached to TRIGGER 1. Pressing TRIGGER 1 will immediately call a smoke barrage between you and the presumed enemy position. Assets: 1 Platoon of T72B with Mine plows 1 Platoon of base T72Bs 1 Depleted platoon of brand new T72B m.1989s, represented by the B3s that have had their advanced systems removed. 1 Platoon of Mechanized Inf. in BMP2s. First wagon has Konkurs dismount. 2 Batteries of Akatsiya heavy SPGs. 4 rounds of ICM each. 1 Battery of Nona SVK Mechanized Mortars. 1 half platoon of Konkurs equipped ATGM BDRMs. (2 vics) 4 Logistics trucks 1 Repair truck Extra Notes: Mine Plows - These will be important. Try to keep at least one or two alive, if not all 3. Possibly Friendly Forces - They are presumed to be mostly to the northeast. Otherwise, its highly unlikely that the units you encounter are friendly, unless expressly stated otherwise like in the far northwest. Russian to English ------ Rota = Company Shtabnaya Rota = Company HQ Komandir = Commande Teamspeak: 172.94.30.24 - Will be live on the day of the event. Stick to your timings, no vodka if you are late! EVENT TIME: 1800Z 1900BST 2000CET *TF Hannibal in no way support the real life actions of Russia, but just enjoy fighting in sh*t kit." https://discord.gg/Tq2GCkdhx4 GSFG Orbat: Komandir - T72B1 1985: RedFox 1 Rota 02 - T72B1 1985 21 -ErnieSquid 22 - Badger 23 - 1 Rota 03 - T72B1 1989 31 - Colebrook 33 - Connaugh 1 Rota 01 - T72B1 1985 - Mine Plows 11 - SwissAdmiral 12 - 13 - Fredu243 2 Rota 01 - BMP 2 11 - Stewbert 12 - 13 - 2 Rota 02 - BRDM-2 AT 21 - Hedgehog 22 - Edited May 25 by RedFox 0 Quote Link to comment Share on other sites More sharing options...
SwissAdmiral Posted May 22 Share Posted May 22 I'll foot the bill (🙃) of the mine plows. Anyone care to join? 0 Quote Link to comment Share on other sites More sharing options...
SwissAdmiral Posted May 22 Share Posted May 22 Also, it seems like wherever you copied the brief from got rid of a bunch of the formatting and now all the assets are in one paragraph 0 Quote Link to comment Share on other sites More sharing options...
ErnieSquid Posted May 23 Share Posted May 23 I'll go in any T-72 role, I'm happy to learn how to use the plow as not done that before, but put me wherever is best plow or no plow 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 23 Share Posted May 23 1 hour ago, ErnieSquid said: I'll go in any T-72 role, I'm happy to learn how to use the plow as not done that before, but put me wherever is best plow or no plow The "plough" (you are English after all) is activated either via a "Breach" route or by you pressing the "space" key from either F8 or F9. 0 Quote Link to comment Share on other sites More sharing options...
RedFox Posted May 23 Author Share Posted May 23 1 hour ago, Gibsonm said: The "plough" Also a great name for a pub 0 Quote Link to comment Share on other sites More sharing options...
ErnieSquid Posted May 23 Share Posted May 23 Ah yes, plough, thanks Gibsonm my mistake! Thanks for the tip tho, I'll give the plough tank a go if there's one available, If not still happy to use a normal tank! 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 23 Share Posted May 23 (edited) 5 hours ago, ErnieSquid said: Ah yes, plough, thanks Gibsonm my mistake! Thanks for the tip tho, I'll give the plough tank a go if there's one available, If not still happy to use a normal tank! Ideally plough in a straight line - makes it easier for those behind you. The gun will traverse off to 9 O'clock, so don't plan on ploughing and shooting. Also be prepared for a decrease in speed (shouldn't be surprising). Edited May 24 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
SwissAdmiral Posted May 24 Share Posted May 24 4 hours ago, ErnieSquid said: Ah yes, plough, thanks Gibsonm my mistake! Thanks for the tip tho, I'll give the plough tank a go if there's one available, If not still happy to use a normal tank! I'll share a couple little tips on the day of, though sometimes there'll be a mine that blows your tracks off anyway just for the hell of it. Be prepared to yell for an ARV if we wind up going through a tin field. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 24 Share Posted May 24 (edited) 12 minutes ago, SwissAdmiral said: I'll share a couple little tips on the day of, though sometimes there'll be a mine that blows your tracks off anyway just for the hell of it. Be prepared to yell for an ARV if we wind up going through a tin field. Well you should have recovery assets on hand to keep the lane open, but one of the key considerations of SOSRA is to expect 50% casualties in breaching assets. If you want to end up with 2 lanes, you need to start 4, etc. Edited May 24 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted May 24 Share Posted May 24 Oooo, gimmie the BRDM 2 ATs! (Please) 0 Quote Link to comment Share on other sites More sharing options...
Badger Posted May 24 Share Posted May 24 1 rota 22 tonk please 0 Quote Link to comment Share on other sites More sharing options...
Colebrook Posted May 24 Share Posted May 24 Put me in 1 rota 31 pls. 0 Quote Link to comment Share on other sites More sharing options...
Stewbert Posted May 24 Share Posted May 24 Bit late but ill take 2 Rota 11 please ❤️ 0 Quote Link to comment Share on other sites More sharing options...
Connaugh Posted May 25 Share Posted May 25 1 Rota 33, please 0 Quote Link to comment Share on other sites More sharing options...
Fredu243 Posted May 25 Share Posted May 25 1 rota 13 please 0 Quote Link to comment Share on other sites More sharing options...
Fredu243 Posted May 25 Share Posted May 25 hey, im very sorry i couldnt show up, i had some unexpected things i had to take care of. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted May 25 Share Posted May 25 13 minutes ago, Fredu243 said: hey, im very sorry i couldnt show up, i had some unexpected things i had to take care of. Depending on how delayed you were, they could pause and pick you up. 0 Quote Link to comment Share on other sites More sharing options...
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