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Turret stability issues


RedWardancer
Go to solution Solved by Volcano,

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In the 20 years of playing this wonderful game, I don't EVER recall the stability on the M2s and M1A2s being so poor.  The turret stability motors on these were second to none.  Well, seems like this changed and I can't hit the broadside of a mountain with the Bradleys on the move at ranges greater than 800 meters.  When did this happen?  Even the SEPS are not as stable as before on the move.  

 

 

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Nothing has changed here, and it is not a bug, apart from now maps can be more bumpy than before (before it was handled as gentle rocking motions, now terrain can be very rough/bumpy).  Certainly someone could argue that the M2/M3 Bradley stabilization is too poor quality, and we can boost it a bit, but it is at the quality level it always have been from the start. Bumpy terrain of course makes it more noticeable, but in general our understanding was that Cold War 80's era IFVs had less capable stabilization than modern ones today. How "less capable" is is subjective, and like I said we can give it a boost, but it won't be the same as a tank's quality, regardless, within what we understand about it.

 

So, the M2/M3 is certainly valid for criticism (I would hope to hear from an actual Bradley crewmember though), but the comment in the original post about the "M1A2" would not be valid, unless some kind of bug that apparently no would have noticed for over a year? (I doubt it). The M1A2 is as good as any other tank in SB is. Of course if you suffer damage, and have the gun in non-stabilized mode, then that would be a different story, but nothing has changed here either.

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So looking into it, as I said it hasn't change for 10-15 years (really), but the M2/M3 was always set with a stab quality identical to the BMP-2. This of course seems too low, so we just changed it (for the next update) to be between a BMP-2 and the modern CV9035, given its age and the nature of the stab system.

 

(If someone has real world experience with it and can testify that it was perfect, then of course we can raise it further, but in the mean time it is reasonable to assume that at should be at least 33% better than it is.)

 

Until the next update, you can at least be confident that it hasn't been changed to be worse than before, what more likely is the case is that maps are now bumpier than they were in the past, making it more obvious.

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2 minutes ago, Volcano said:

So looking into it, as I said it hasn't change for 10-15 years (really), but the M2/M3 was always set with a stab quality identical to the BMP-2. This of course seems too low, so we just changed it to be between a BMP-2 and the modern CV9035, given its age and the nature of the stab system.

 

If someone has real world experience with it and can testify that it was perfect, then of course we can raise it further, but in the mean time it is reasonable to assume that at should be at least 33% better than it is.

In some video, there was an anecdote about a Bradley doing a 180 and the gunner, looking through the sights, not being aware of the chassis having been turned because it was so stable. Chieftain's video perhaps?

 

Of course, this is a matter of vertical behavior, but food for thought.

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Right, but such a video would be talking about counter rotation of the turret (horizontal), which it should be perfect at doing regardless of the stabilization level. We are talking about of course vertical stabilization, which is quite a different situation.

 

I am just going to avoid raising it any further without some actual hard evidence from someone in-the-know, especially because it has been like this for at least 15 years.

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1 hour ago, RENEGADE-623 said:

I was a gunner on a bradley, and even going thru rough terrain, it was no where near as bad as it is in game, you were able to engage targets without having to stop.  

 

Out of curiosity, in game is it worse when looking to sides while traveling cross country vs looking direct front? 

Edited by Lumituisku
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I never fired the weapons on a real Bradley, I was just a driver during the Gulf War so many many many many years ago.  I will say that the gunners always told me that the stability was very good.  Not on par with the Abrams, but well enough to engage targets on the move on uneven terrain.  Many years later, I heard the A3 variants improved the stability even more, but I can only go by word of mouth on that.  

 

Speaking of which, any works on bringing the M2A3s into the game? 

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On 11/21/2023 at 9:54 PM, Lumituisku said:

 

 

Out of curiosity, in game is it worse when looking to sides while traveling cross country vs looking direct front? 

Not much difference in stability regardless of your bearing, only in firing sideways because the rounds didn't always land where you wanted them to.  This holds true with ranges farther than about 1600 meters.  Obviously, you can't fire the TOWs on the move unless you are the smoothest surface and moving no faster than about 2km/hr.  

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