Captain_Colossus Posted March 4, 2023 Share Posted March 4, 2023 the internal hit sound effect by autocannon seems to be the same as for a hit from a large caliber cannon or gun- that is, the user experiences a very loud chain of explosions even if buttoned up a tank. whether the bass turned up or using headphones- this is very loud and commanding - and is probably going to be intolerable unless the volume is turned off 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted March 4, 2023 Moderators Share Posted March 4, 2023 Yes, that sound is used by all hits, which is how it was before (even for MG), the only difference being the level of volume with it. What may have changed is the overall volume, perhaps, with the recent sound improvement it might have adjusted it but at least I don't recall changing anything specifically with that particular sound. Still, it is not something I particularly like (that the sound is used for all hits), and it is on the to-do list. In the mean time, if you really don't like it that much, you could insert a silent sound in the the ...\mods\FX folder, called "intHit.wav". 1 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted March 4, 2023 Share Posted March 4, 2023 Or for the full "sitting inside a bell and the guy outside has a ruddy great hammer effect": 0 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted March 4, 2023 Author Share Posted March 4, 2023 (edited) 2 hours ago, Volcano said: Yes, that sound is used by all hits, which is how it was before (even for MG), the only difference being the level of volume with it. What may have changed is the overall volume, perhaps, with the recent sound improvement it might have adjusted it but at least I don't recall changing anything specifically with that particular sound. maybe this is useless feedback; as a solitaire player i do not remember the last time i heard anything this out of the ordinary before. maybe in multiplayer they do it all the time for all i know; however it seems like the AI in solo play is more aggressive with the autocannons- which might be the reason i noticed it now whereas MP users know about it already Edited March 4, 2023 by Captain_Colossus 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted March 5, 2023 Moderators Share Posted March 5, 2023 OK thanks. No, not useless feedback. The sound was always there, but recent improvements to the sound behavior might have shaken it free, making it appear when perhaps it didn't play correctly before. That said, this is a very old sound, dating back to the 20th century (SB1). This one is on my to-do hit-list of sounds to replace or enhance, but for now it is what it is. That said, I toned it down and softened it a bit to make it easier on the ears in the coming patch, then you can see if that is better for you. Apart from that, yeah, you may just want to replace it with silence. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Solution Volcano Posted March 6, 2023 Moderators Solution Share Posted March 6, 2023 Looks like we will try to further improve the behavior by having the sound "fall off" in volume more, depending on the size of the KE impact in the next patch. With that in mind, I might change the volume back to where it was before. We'll see. 🤔 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted March 6, 2023 Share Posted March 6, 2023 On 3/4/2023 at 1:12 AM, Volcano said: Still, it is not something I particularly like (that the sound is used for all hits), and it is on the to-do list Glad to hear it's on a list. It would be nice to have hit sounds for small, medium, and large calibers. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted March 7, 2023 Moderators Share Posted March 7, 2023 Yep, I have plans for more sound improvements (similar to the new bullet impact sounds in 3rd person now in the update, which I thought was most important to do first). Let's see what happens. 👍 2 Quote Link to comment Share on other sites More sharing options...
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