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sound effects for internal hit- autocannon


Captain_Colossus
Go to solution Solved by Volcano,

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the internal hit sound effect by autocannon seems to be the same as for a hit from a large caliber cannon or gun- that is, the user experiences a very loud chain of explosions even if buttoned up a tank. whether the bass turned up or using headphones- this is very loud and commanding - and is probably going to be intolerable unless the volume is turned off

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Yes, that sound is used by all hits, which is how it was before (even for MG), the only difference being the level of volume with it. What may have changed is the overall volume, perhaps, with the recent sound improvement it might have adjusted it but at least I don't recall changing anything specifically with that particular sound.

 

Still, it is not something I particularly like (that the sound is used for all hits), and it is on the to-do list.  In the mean time, if you really don't like it that much, you could insert a silent sound in the the ...\mods\FX folder, called "intHit.wav". 

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2 hours ago, Volcano said:

Yes, that sound is used by all hits, which is how it was before (even for MG), the only difference being the level of volume with it. What may have changed is the overall volume, perhaps, with the recent sound improvement it might have adjusted it but at least I don't recall changing anything specifically with that particular sound.

 

 

 

maybe this is useless feedback; as a solitaire player i do not remember the last time i heard anything this out of the ordinary before. maybe in multiplayer they do it all the time for all i know; however it seems like the AI in solo play is more aggressive with the autocannons- which might be the reason i noticed it now whereas MP users know about it already

Edited by Captain_Colossus
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OK thanks. No, not useless feedback.  The sound was always there, but recent improvements to the sound behavior might have shaken it free, making it appear when perhaps it didn't play correctly before.

 

That said, this is a very old sound, dating back to the 20th century (SB1). This one is on my to-do hit-list of sounds to replace or enhance, but for now it is what it is. That said, I toned it down and softened it a bit to make it easier on the ears in the coming patch, then you can see if that is better for you. Apart from that, yeah, you may just want to replace it with silence. 

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