Jump to content

T-72B3 turret traversing speed


DB101
Go to solution Solved by Jartsev,

Recommended Posts

Hi. Does anyone know how to adjust the turret traversing speed in T-72B3? If I start playing with T-72B3 not combat ready, the turret traverses very slowly after I complete the procedures to power on hydraulics, stabilization and autoloader. And is there any manual for T-72B3? Thanks.

Link to comment
Share on other sites

28 minutes ago, DB101 said:

Hi. Does anyone know how to adjust the turret traversing speed in T-72B3? If I start playing with T-72B3 not combat ready, the turret traverses very slowly after I complete the procedures to power on hydraulics, stabilization and autoloader. And is there any manual for T-72B3? Thanks.

This is more than likely not correct as it was pulled from a WT form. But someone mentioned about the Traversing Speed of the T-72B3 in WT which there was a discussion about it. But anyways here is what was provided there. I’m sure some T-Tank Experts here have an accurate answer

 

The 2E58 which gives it a rotation speed of 35 degrees/sec. The 2E42-4 is correct at 24 degrees/sec

 

Edited by Assassin 7
Link to comment
Share on other sites

  • Solution

First of all, T-72B3 uses more or less the same 2E42 series stabilizer, modified for compatibility with new FCS, and and if you take  '184.TO-1'(e.g. an official 1st edition of technical description manual  for T-72B3) and look at  stabilizer specs listed there, you would see them unchanged since T-72B. E.g. per manual AZ slew speed is '24 degrees per second, no less than' and this is what is in SB. This is what any T-72B3 had, has and will have in foreseeable future.

 

Then, there is a  very interesting question, with answer not  defined in tech description and operations manuals for T-72B3, as well as in various crew training methodology handbooks, but very well described in  manuals for BMP-3, T-72B, T-90, T-80U- what happens with traverse rates, if guided missile round is loaded or fired? There happens a traverse rate reduction by factor of two... And we can expect more or less same behavior from T-72B3.

 

Now let's see, what happens in SB, if  you are trying to start up a T-72B3 in Steel Beasts. FCS defaults itself to guided missile round, and your traverse rate would be reduced until you load something else.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...