bloodycut Posted June 19, 2022 Share Posted June 19, 2022 Nice things upcoming on 4.3! Thanx before hand. Awesome work guys! 1 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 19, 2022 Members Share Posted June 19, 2022 2 hours ago, Apocalypse 31 said: Any improvements to the Map Editor? There'll be a minor feature shown in a video later this week. There were bug fixes that shall be listed in the Release Notes, and those will contain a chapter about each editor (among other chapters). Our development focus is on a completely new Map Editor for version 5 (not ready yet, obviously), and on bringing the features and vehicles developed over the last two or three years into this PE version. So, don't expect revolutionary revelations. 1 Quote Link to comment Share on other sites More sharing options...
Parachuteprone Posted June 19, 2022 Share Posted June 19, 2022 53 minutes ago, Ssnake said: There'll be a minor feature shown in a video later this week. There were bug fixes that shall be listed in the Release Notes, and those will contain a chapter about each editor (among other chapters). Our development focus is on a completely new Map Editor for version 5 (not ready yet, obviously), and on bringing the features and vehicles developed over the last two or three years into this PE version. So, don't expect revolutionary revelations. I believe you just made a revolutionary revelation 1 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 19, 2022 Members Share Posted June 19, 2022 That we're working on version 5 is not a secret to any regular reader on this forum. I'm usually not reporting much because we're still in early stages of the development, and talking about a pie in the sky isn't helping anyone right now in the best of cases, and might create a wrong impression that version 5 is just around the corner in the worst case. That the Map Editor is in the most urgent need of renovation is also rather obvious. We neglected its development for a long while. I could go into the reasons behind these decisions, but it's probably sufficient to say that we originally were too optimistic about what 3rd party software could deliver, then we tried to find a stop-gap solution that effectively went out of the window with the transition to the map packages data format. Last but not least, when faced with prioritization decisions, for every feature to win, a dozen others lose. So, yes. The Map Editor needs improvements most urgently, so it seems to be the logical starting point for practical version 5 development. 1 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted June 19, 2022 Author Share Posted June 19, 2022 4 minutes ago, Ssnake said: So, yes. The Map Editor needs improvements most urgently, so it seems to be the logical starting point for practical version 5 development. Please let me know if any feedback is required for certain aspects, features, or capabilities. I use the editor frequently and would gladly provide input. 1 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted June 19, 2022 Share Posted June 19, 2022 1 hour ago, Ssnake said: and talking about a pie in the sky isn't helping anyone right now Especially if the Pie in the Sky is a deorbiting Lucrehulk 0 Quote Link to comment Share on other sites More sharing options...
RogueSnake79 Posted June 20, 2022 Share Posted June 20, 2022 (edited) On 6/17/2022 at 9:12 AM, Ssnake said: Well, the T-72B3 can fire tube-launched AT-11 missiles... so, to answer your question: This July. 🙂 I feel I should bump this. This is a new feature, that no other playable vehicle in SB has ever had. 9M119M Refleks Range: 5,000 meters, or 3.1 miles Penetration: 700–900 mm of RHA This missile, on its own puts the T-72B3 into the Elite class of playable tanks in-game now. Granted, I think "at best" tanks were expected to only carry 1-2 of this $40,000 missile. But it is very nasty, and near zero dispersion. So yeah, with this weapon it should best every other playable tank in-game at extreme ranges. Getting killed by a damned T-72 @ 5,000 meters!??, its now a thing. Edited June 20, 2022 by RogueSnake79 4 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted June 20, 2022 Share Posted June 20, 2022 definitely threatening for a sandbox simulator- in reality the cost and availability of the gun fired missiles mean there aren't much of them to go around, which is why finding videos or even anecdotes of them actually being used in real world combat are very rare to non-existent. for a simulation not inherently limited by supplies or cost, it most definitely should be a real threat to any western tank- which i know from experience facing the AI controlled t-90 tanks, which are both accurate and very fast with their ATGM, almost as difficult to avoid as sabot rounds at close enough range and often doing much more damage. for most cases i would design scenarios to put limitations on them, chances of encountering these missiles should be rare, and therefore i think a more powerful t-72 sort of gives the wrong impression of what sort of threat the t-72 should be- unless of course the particular scenario is deliberately designed for some reason to take advantage of them. the option is welcome, but within limitations- and it makes them more valuable precisely if they were rare and not abundant in their loadouts, encouraging preserving them until necessary rather than just slinging them at everything that moves 3 Quote Link to comment Share on other sites More sharing options...
Assassin 7 Posted June 20, 2022 Share Posted June 20, 2022 (edited) 5 hours ago, RogueSnake79 said: I feel I should bump this. This is a new feature, that no other playable vehicle in SB has ever had. 9M119M Refleks Range: 5,000 meters, or 3.1 miles Penetration: 700–900 mm of RHA This missile, on its own puts the T-72B3 into the Elite class of playable tanks in-game now. Granted, I think "at best" tanks were expected to only carry 1-2 of this $40,000 missile. But it is very nasty, and near zero dispersion. So yeah, with this weapon it should best every other playable tank in-game at extreme ranges. Getting killed by a damned T-72 @ 5,000 meters!??, its now a thing. Can we see a Demo of the 9M119M being fired from the Gunner’s position soon? From one of you SB Testing Team please. I believe Nike and other SB Players would enjoy a demo like this. Edited June 20, 2022 by Assassin 7 1 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 20, 2022 Members Share Posted June 20, 2022 It will be shown in the official tutorial. 3 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 20, 2022 Members Share Posted June 20, 2022 2 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted June 20, 2022 Share Posted June 20, 2022 Having "OPFOR" vehicles with a thermal system will certainly lead to more interesting scenarios. T-72 focused missions can now be made more scaleable in difficulty for the player. Which is always a good thing. 4 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 20, 2022 Members Share Posted June 20, 2022 Note that the "BTR-82AT" is not an anti-tank vehicle but a BTR-82A with a Thermal imager. 4 Quote Link to comment Share on other sites More sharing options...
Members Retro Posted June 20, 2022 Members Share Posted June 20, 2022 So I really like the vertical video format for watching on the smartphone.. 1 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 21, 2022 Members Share Posted June 21, 2022 2 Quote Link to comment Share on other sites More sharing options...
RENEGADE-623 Posted June 21, 2022 Share Posted June 21, 2022 Awesome. developers are doing an awesome job. Keep it up 0 Quote Link to comment Share on other sites More sharing options...
Simcoe Posted June 22, 2022 Share Posted June 22, 2022 12 hours ago, Ssnake said: This is awesome! Coming from Combat Mission where new features are few and far between it's pretty cool to see all this new functionality coming out. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 22, 2022 Share Posted June 22, 2022 Forgot linking that here: 2 Quote Link to comment Share on other sites More sharing options...
Marko Posted June 22, 2022 Share Posted June 22, 2022 6 hours ago, Grenny said: Forgot linking that here: The boxer looks great. Hopefully the IFV version will make it in to SB v5. 0 Quote Link to comment Share on other sites More sharing options...
Grenny Posted June 22, 2022 Share Posted June 22, 2022 9 minutes ago, Marko said: IFV version??? lol....sticking a gun to that thingy , doesn't make it an IFV IMO 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 23, 2022 Members Share Posted June 23, 2022 1 Quote Link to comment Share on other sites More sharing options...
Kingtiger Posted June 23, 2022 Share Posted June 23, 2022 Any chaffs or flares in 4.3 to counter SAMs ? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 23, 2022 Members Share Posted June 23, 2022 Not yet. One day, sure. 1 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted June 23, 2022 Share Posted June 23, 2022 new house models, crew for the mi-24 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted June 23, 2022 Members Share Posted June 23, 2022 Custom house models, in this case. 0 Quote Link to comment Share on other sites More sharing options...
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