Maic Posted March 29, 2022 Share Posted March 29, 2022 (edited) Jaguar 1A3 is having really hard time shooting at targets. Tried on an open field and only managed to get the Jaguars to fire their missiles at enemy tank was when they were completing a move-order, engage or assault. If they were stationary to begin with they did not engage targets even if they had seen them previously while completing the said move-order. Even when shooting it took them 30s to open fire and sometimes they'd just jiggle their gun up and down. Sometimes they would suppress with their machineguns and sometimes they wouldn't. They'd often have harder time killing the 3rd tank in a platoon than the first two. Game version 4.268 Jaguar_1A3_test.sce Edited March 29, 2022 by Maic 2 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted March 29, 2022 Share Posted March 29, 2022 Investigating. Thanks! 2 Quote Link to comment Share on other sites More sharing options...
DarkAngel Posted March 29, 2022 Share Posted March 29, 2022 Congratulations you do appear to have found some bugs. There was however an issue in your test scenario with the trees. They seem reluctant to fire anywhere near the trees around the targets. When I moved the scenario to a flat open map things went smoother. Also I'm not sure they like that close of range. When I moved the targets further out on the flat map they seemed less reluctant still to fire. Also the Jaguars are on a stay tactic. They did better on a hold tactic. The bugs I did find from this though are:- In a platoon they are more reluctant to fire than individually. As a platoon only one vehicle is firing. Even as individuals not every vehicle is firing. 2 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted July 9, 2022 Share Posted July 9, 2022 I noticed a particularly odd behavior related to this issue: If you turn on time acceleration in the attached scenario it won't automatically switch back to normal speed until the (blind) enemy tanks are a few meters from the blue ATGM vehicles even though the enemy tanks have been in clear line-of-sight long before that, as if the blue vehicles don't properly "see" the enemy tanks until they're at point blank range, ATGM_test2.sce 2 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 9, 2022 Members Share Posted July 9, 2022 Thanks for that observation. That's not what I'd expect. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 12, 2022 Members Share Posted July 12, 2022 You ran this in test mode? There the time acceleration can be forced despite LOS between hostile parties. And firing guided missiles in time acceleration messes the guidance up, so that might explain why nobody's firing. Let me know what problems you find in non-accelerated mode/when not in test mode... 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted July 12, 2022 Share Posted July 12, 2022 It was in normal play, not test mode, which was why I found it very strange. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted July 13, 2022 Members Share Posted July 13, 2022 Hmmmm... 0 Quote Link to comment Share on other sites More sharing options...
Jartsev Posted July 13, 2022 Share Posted July 13, 2022 There were some issues with certain ATGM carriers in 4.2; in 4.3 scenario works as intended and all targets are getting destroyed at 1500-2600meters range. Also note, that 'Hold' tactics is very restrictive and might prevent AI from engaging known enemy target, if this requires moving away from current location. 3 Quote Link to comment Share on other sites More sharing options...
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