cata Posted December 18, 2021 Share Posted December 18, 2021 So I've been working on this map for…I can hardly remember now, about 2 years on and off. It's not complete, might never be. However, I’m going to push this out there shortly as is. This was an attempt at a North Taiwan map, way too ambitious, naturally, as I wanted to get the feel right. It's a very complex close terrain, difficult for large maneuver units. This was made with PLA invasions in mind. This is why I wanted the northwest coastal region, just north of Taipei. These are possible landing beaches closest to Taipei, including the Taipei Port and Tamsui Estuary. I'm using the Granada height map for the high-ground around Taipei as I don’t have any height map info for Taiwan. The rest of the high-ground and coast west was built using the editor. Everything else was guided by Google Earth. As such it's an approximation of North Taiwan. The distances are roughly correct between major features. Currently, these include the Port of Taipei and Bali, Taoyuan International airport, Zhuwei Fishing Harbor, the northern sections of Luzhu District, Dayuan District. Recognizable major industry, power plants, fuel storage, Golf courses, rivers, etc, and of cause all the regional roads. The road systems in Taiwan are really challenging to recreate in SB. I've done the best I can to replicate the kind of obstacles these complex road systems would represent. I've built-in from the coast as this is really about whether or not the PLA can establish a beachhead to allow for follow-on forces. If they cannot it's doubtful they will accomplish the mission. If they can it's pretty much end-game for Taiwan. So it's primarily a fight for control of the coastal areas. I will continue to add to the map over time. However, I think it's good enough to publish at this point or it never will. So a little more work to polish up and it should be done shortly. 10 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted December 18, 2021 Share Posted December 18, 2021 Nice. Looks amazing! Can't wait to fight on it. 1 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 18, 2021 Members Share Posted December 18, 2021 Wow. 1 Quote Link to comment Share on other sites More sharing options...
DK-DDAM Posted December 18, 2021 Share Posted December 18, 2021 that looks great mate.. keep up the good work ! 0 Quote Link to comment Share on other sites More sharing options...
cata Posted December 18, 2021 Author Share Posted December 18, 2021 Here's a zoom-around the map video to give you an idea of how it looks at this time. 7 Quote Link to comment Share on other sites More sharing options...
Splash Posted December 18, 2021 Share Posted December 18, 2021 Oh. My. God. That is epic. Hope my computer's got the nuts to run it. 0 Quote Link to comment Share on other sites More sharing options...
ryan101 Posted December 18, 2021 Share Posted December 18, 2021 Great, look forward to your map and vehicle skin texture 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted December 18, 2021 Share Posted December 18, 2021 5 hours ago, Splash said: Oh. My. God. That is epic. Hope my computer's got the nuts to run it. Just be prepared for a certain degree of "wacky races" as the AI tries to resolve some of the road pathing issues. 0 Quote Link to comment Share on other sites More sharing options...
cata Posted December 18, 2021 Author Share Posted December 18, 2021 (edited) 25 minutes ago, Gibsonm said: Just be prepared for a certain degree of "wacky races" as the AI tries to resolve some of the road pathing issues. It's true. it's not the easiest map to use. Thus far I've run company-sized engagements without much hassle. However, it's not the most AI friendly map. One of the problems stem from having roads too close together, i.e when trying to run a set of roads parallel below the raised roads. It's hit and miss, sometimes it works fine other times the AI gets hung up trying to climb from the lower road up to the roads above. Complex maps are not the best maps for SB, depending on what you are doing with it of cause. This is definitely a map that needs a lot of micromanagement, vehicle traps abound! Being Taiwan, there is also a lot of boggy ground so... keep ARVs close by. One of the debates, regarding a possible PLA invasion, is the use of armor in this theater. Many specialists see this exclusively as an infantry-centric campaign. Edited December 18, 2021 by cata 1 Quote Link to comment Share on other sites More sharing options...
Captain_Colossus Posted December 18, 2021 Share Posted December 18, 2021 on the money. ka-ching.🤑 insofar as the AI path-finding and map creation tools are concerned, in a sense those sorts of challenges will improvise creative solutions, which in themselves may show in surprisingly beneficial results - much in the same way 1970s film technology forced george lucas to improvise star wars props, costumes and this sort of thing- and it worked, the practical effects in my view were actually superior than the perfect, sterile computer animations and costumes of the later films 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted December 19, 2021 Members Share Posted December 19, 2021 Such maps are excellent test cases for future navigation improvements. 2 Quote Link to comment Share on other sites More sharing options...
cata Posted December 19, 2021 Author Share Posted December 19, 2021 14 minutes ago, Ssnake said: Such maps are excellent test cases for future navigation improvements. Nothing quite like the roads of Taiwan to test that, and map-making abilities. 1 Quote Link to comment Share on other sites More sharing options...
Poofydoodle Posted December 20, 2021 Share Posted December 20, 2021 Wow that looks excellent good job! 0 Quote Link to comment Share on other sites More sharing options...
RooksAndKings Posted July 3, 2022 Share Posted July 3, 2022 On 12/17/2021 at 9:57 PM, cata said: So I've been working on this map for…I can hardly remember now, about 2 years on and off. It's not complete, might never be. However, I’m going to push this out there shortly as is. This was an attempt at a North Taiwan map, way too ambitious, naturally, as I wanted to get the feel right. It's a very complex close terrain, difficult for large maneuver units. This was made with PLA invasions in mind. This is why I wanted the northwest coastal region, just north of Taipei. These are possible landing beaches closest to Taipei, including the Taipei Port and Tamsui Estuary. I'm using the Granada height map for the high-ground around Taipei as I don’t have any height map info for Taiwan. The rest of the high-ground and coast west was built using the editor. Everything else was guided by Google Earth. As such it's an approximation of North Taiwan. The distances are roughly correct between major features. Currently, these include the Port of Taipei and Bali, Taoyuan International airport, Zhuwei Fishing Harbor, the northern sections of Luzhu District, Dayuan District. Recognizable major industry, power plants, fuel storage, Golf courses, rivers, etc, and of cause all the regional roads. The road systems in Taiwan are really challenging to recreate in SB. I've done the best I can to replicate the kind of obstacles these complex road systems would represent. I've built-in from the coast as this is really about whether or not the PLA can establish a beachhead to allow for follow-on forces. If they cannot it's doubtful they will accomplish the mission. If they can it's pretty much end-game for Taiwan. So it's primarily a fight for control of the coastal areas. I will continue to add to the map over time. However, I think it's good enough to publish at this point or it never will. So a little more work to polish up and it should be done shortly. Did you ever release this? Looks amazing! 0 Quote Link to comment Share on other sites More sharing options...
Lusik Posted August 8, 2022 Share Posted August 8, 2022 It looks great. Post it as soon as you consider it ready. Really good job! 🙂 0 Quote Link to comment Share on other sites More sharing options...
mpow66m Posted August 8, 2022 Share Posted August 8, 2022 WOW that is awesome!!!!!!🤜🤛 0 Quote Link to comment Share on other sites More sharing options...
cata Posted September 11, 2022 Author Share Posted September 11, 2022 My apologies, iv been away a good while and did not get around to posting this map. However, its up now in the downloads. I used it in 4.3 after a few tweaks, looks ok. I don't really have time to work more on this but I hope you guys find it useful and run with it. 5 Quote Link to comment Share on other sites More sharing options...
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