MO MO Posted January 23, 2021 Share Posted January 23, 2021 I use 7 installation packages, but I don't use the installation program. Do I need to re install them? Mortars are cool. Can the future be controlled? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 23, 2021 Members Share Posted January 23, 2021 6 hours ago, solus said: I installed updated version the old way, e.g. via seven rar. files, and didn't download fancy new "bundle installer". Should I be worried, doc? I wouldn't be worried. I would, however, recommend to download the seven pieces again (if you downloaded them before Friday afternoon (UTC-9)), and to install them over the existing installation. 0 Quote Link to comment Share on other sites More sharing options...
Abraxas Posted January 23, 2021 Share Posted January 23, 2021 Apart from the fact that the support rollers are still missing at the bridge-layer BIBER, a clear gap can now be seen in the transported bridge! 0 Quote Link to comment Share on other sites More sharing options...
Scrapper_511 Posted January 23, 2021 Share Posted January 23, 2021 On 1/21/2021 at 8:19 PM, Sean said: Lots of work went into this release, many thanks to the developers and beta testers! Thanks for the update! 0 Quote Link to comment Share on other sites More sharing options...
delta6 Posted January 23, 2021 Share Posted January 23, 2021 How do i get back the older versions of artillery impacts at a distance?? 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 23, 2021 Members Share Posted January 23, 2021 ...please explain, I don't think I understand your question. 0 Quote Link to comment Share on other sites More sharing options...
delta6 Posted January 24, 2021 Share Posted January 24, 2021 1 hour ago, Ssnake said: ...please explain, I don't think I understand your question. I believe it was in 4.125 and the artillery would make deep sounding crump/rumph sounds in the distance on impact..Also which tracked units are mortar units?? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 24, 2021 Share Posted January 24, 2021 (edited) Deleted. Because it seems no one reads what I write @Hedgehog Edited January 26, 2021 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 24, 2021 Members Share Posted January 24, 2021 I don't recall us making changes to the artillery sounds but of course there's always the possibility of an oversight. 0 Quote Link to comment Share on other sites More sharing options...
Rotareneg Posted January 24, 2021 Share Posted January 24, 2021 Explosion sounds in general have been changed, not just artillery. 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted January 24, 2021 Share Posted January 24, 2021 So others don't suffer like I have, please note that an important part of the planning process has changed. Saving a plan file ONLY saves waypoints, unit routes, etc. It does NOT save any graphics or text. To save actual graphics/text/checkpoints etc, use the new map overlay feature. This allows you to save graphics and load them into ANY scenario. Gone are the days of no longer being able to use your tactical graphics because you changed one ammo type on one unit in a scenario. A welcomed change, to be sure. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 24, 2021 Share Posted January 24, 2021 57 minutes ago, Mirzayev said: So others don't suffer like I have, please note that an important part of the planning process has changed. Saving a plan file ONLY saves waypoints, unit routes, etc. It does NOT save any graphics or text. To save actual graphics/text/checkpoints etc, use the new map overlay feature. This allows you to save graphics and load them into ANY scenario. Gone are the days of no longer being able to use your tactical graphics because you changed one ammo type on one unit in a scenario. A welcomed change, to be sure. Wow, wasn't aware of that - can't find it in the Release Notes either. Basically you need to save the plan and the overlay now? 0 Quote Link to comment Share on other sites More sharing options...
Mirzayev Posted January 24, 2021 Share Posted January 24, 2021 18 minutes ago, Gibsonm said: Wow, wasn't aware of that - can't find it in the Release Notes either. Basically you need to save the plan and the overlay now? As much as I hate to say "it depends," well, it does. If you want to save the scripting for your units (routes, waypoints, etc) then save the plan file. If you want to save graphics, text, and all that *other* stuff, save as an overlay. If you need both, save both. 0 Quote Link to comment Share on other sites More sharing options...
chrisreb Posted January 24, 2021 Share Posted January 24, 2021 Assume this mean scripting for units when planning and NOT when building a scenario? As one I have just built seems to have Red moving OK when testing 0 Quote Link to comment Share on other sites More sharing options...
Apocalypse 31 Posted January 24, 2021 Share Posted January 24, 2021 16 minutes ago, chrisreb said: Assume this mean scripting for units when planning and NOT when building a scenario? As one I have just built seems to have Red moving OK when testing He's referring to the planning phase of a scenario. This has nothing to do with building a scenario. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted January 24, 2021 Members Share Posted January 24, 2021 The good news is that separating the graphical OpPlan from our .pln files makes it a lot more robust against scenario changes where .pln files will be invalidated by even minute changes (because thery are, in essence, "delta .sce" files that depend entirely on the source scenario to work). 0 Quote Link to comment Share on other sites More sharing options...
chrisreb Posted January 24, 2021 Share Posted January 24, 2021 Good to have that confirmed, thanks. 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 26, 2021 Share Posted January 26, 2021 On 1/23/2021 at 10:45 AM, Ssnake said: Once that I have a new server executable to send out, I will contact everyone who received a link in the last 24 hours without further need to nudge me. No pressure, but our next session is planned for roughly 48 hours from the time of this post. If you need a "server" version of 2.450(v2) to support multiple 2.450(v2) clients, can I request that you consider this a reminder. Of course if a 2.450(v1) "server" can host a mix of 2.450(v1) and 2.450(v2) in the one session, then the pressure is off. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted January 26, 2021 Moderators Share Posted January 26, 2021 On 1/23/2021 at 7:05 PM, delta6 said: I believe it was in 4.125 and the artillery would make deep sounding crump/rumph sounds in the distance on impact..Also which tracked units are mortar units?? The distant artillery sounds have not changed. Perhaps you aren't far enough away from the impact area to hear them as distant? 0 Quote Link to comment Share on other sites More sharing options...
BadgerDog Posted January 26, 2021 Share Posted January 26, 2021 I followed the instructions in Mirzayev's excellent install video, except using V2 of the installer. By the way ... thank you Mirzayev ... it was very helpful. 🤙 SB Pro PE 4.250 is now up and running just fine. I did get a bit of a glitch because it tried to install Codemeter again, when I already had it installed, plugged in and it was working fine with v4.167. So, I chose cancel for that part and it carried on with the rest of the install. After a reboot, everything seems to be fine and I tested the RECON scenario and was also working. Question... there's a new little checkbox that is OFF but can be checked ON. It talks about road wheels? Is this some kind of a graphics option? 0 Quote Link to comment Share on other sites More sharing options...
Gibsonm Posted January 26, 2021 Share Posted January 26, 2021 (edited) 1 minute ago, BadgerDog said: Question... there's a new little checkbox that is OFF but can be checked ON. It talks about road wheels? Is this some kind of a graphics option? Sorry I don't where the checkbox is that you are referring to - context might help. Edited January 26, 2021 by Gibsonm 0 Quote Link to comment Share on other sites More sharing options...
Hedgehog Posted January 26, 2021 Share Posted January 26, 2021 On 1/24/2021 at 1:05 AM, delta6 said: Also which tracked units are mortar units?? 2S9 Nona M1064A3 0 Quote Link to comment Share on other sites More sharing options...
Bond_Villian Posted January 27, 2021 Share Posted January 27, 2021 Thanks for this! Cold War scenarios with UK forces now have a viable proxy for the FV 432 0 Quote Link to comment Share on other sites More sharing options...
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