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KANIUM Sunday 23rd of February - "CG07 - Island Liberation Final Push" by ChrisReb


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KANIUM Sunday 23rd of February - "CG07 - Island Liberation Final Push" by ChrisReb

 

Where: Kanium TS : teamspeak3.i3d.net:10077 
World Clock 1900 GMT (Same time as always in Europe - now adjusted for European Winter Time: click the time below for your local time) 

 

 

World clock 1900 GMT

 

 

IMPORTANT NOTICE:

This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. 

 

IMPORTANT NOTICE II:

I suggest to all who play with us download and install Chris mappack - and needed for this scenario:

 

https://www.dropbox.com/s/hr1jl33xxhacftx/SB Converted Maps v2.rar?dl=0

 

For the next three months at least we will be working with this mappack and the official one when making scenarios.

 

Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance :D 

 

PPS. We will be playing on the new version 4.162 

 

map.thumb.png.5611fef98196b23ee08e96251a68c3ac.png

 

CG08_Island_Liberation_Final_Push_V5_HUMANOPFOR

Excerpts of the battalion commander's orders for... CG08 Island Liberation the Final Push  May 2018 1400.  Weather good. Visibility 3000m

 

1) SITUATION:

 

Following our defeat of the Rebels and their 'Volunteer' support in the West of the Island we are now ready to move forward and complete the liberation of the Island.
Enemy continue to land forces from their second wave at the port


    a) Enemy:


    Having disposed of the local forces we are now faced with clearing the more capable 'Volunteer' units which continue to disembark at Port Kyrounis.
    We understand that 3 companies of T72m4 of the enemy second wave have landed with accompanying infantry (estimated 3 to 4 Coy).


    Much of the infantry has been widely deployed on higher ground or covering likely avenues of approach to the port although a Coy strength is possibly BMP2 mounted.
    Given the size of the enemy Task Force it is likely 2 further Tank Coys have yet to be unloaded


    The remaining Separatist leaders are thought to be sheltering at the Port and no special attempt to capture them should be made.
    Again the enemy has limited Indirect Fire Support
    Air defences are thought to be in place around the port

 

    The situation is fluid in that as enemy forces deploy from the port area they are likely  to be spreading out and can be expected to attack from a variety of directions. Therefore
    you should retain the ability to react to flank attacks

 

    FLASH UPDATE: Current drone recon shows latest ship to arrive at Port Kyrounis as having approx Coy strength T90 on deck.

 

    b) Own:


    TF Jackal is being re armed and replenished for this second push. Again you have M3 Reconnaisance split into 2 sections of 3 Vics. 2 x Coy M1A1 ( both minus 1 PLT still re-arming and/or awaiting replacements),


    Only one Coy of M2 (Inf and Javelin) is presently ready but rather than wait we will push on and the remaining Coy will join us as soon as they are replenished as will the missing Tank PLT.
    
    c) Attachments and detachments: Further USMC Troops will be airlifted into the Training base once secured
    Again you have offshore fire support of 2 batteries of 6 tubes each. Also US Marines can supply 3 airstrikes on request and are rearming the Cobra Gunships as fast as possible

 

2) MISSION:

 

Attack to seize Port Kyrounis and the Army Training Base - this will allow us to liberate the island and prevent enemy reinforcement.

 

 

Once these Objectives are seized and the enemy Armour is destroyed it is likely any enemy forces will surrender

 

You will be awarded success under following Criteria - Army Base cleared of enemy AFVs and you have at least 2 AFVs in area
The Port is captured when cleared of all enemy AFVs

 

Remaining enemy infantry will be deemed as being cleared in a mopping up later but the enemy will no longer be able to land heavy support forces

 

3) EXECUTION:

 

a)In order to complete the liberation of the Island you are to seize and hold the following:

 

1. Port Kyrounis
2. The Army Training Centre

 

b)Destruction of non AFV enemy forces is welcome in as much as it aids the capture of your objectives but is secondary to the primary mission

 

c)Once the Army Training Base is secure USMC forces will airlift in to help hold the position
    

Intent:
    Concept of Operation:
    a) Seize the 2 objectives outlined above destroying any opposition preventing the attainment of this.
    b) Whilst there is no time limit the enemy will use time to land their reinforcements
         

NOTES:
It is believed that most of the numerous walls are easily breached by AFVs
Weather is dry and sunny

Defend the Port & Training Center

 

 

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IMPORTANT: We have many callsigns to man - so if possible, then please start by manning PLT LDR and PLT SGT.

 

Manninglist:

 

US Taskforce

Command SEC
A66 (M1A1) : Assassin (Kanium,US)

A65 (M1A1) : Badger (Kanium,CAN)

 

B1 TANK (M1A1) PLT

B11: Apocalypse (Kanium,US)

B12: RichardG (?,US)

B13: Tankenator (Kanium,US)

B14:

 

B2 TANK (M1A1) PLT

B21: Major Duck (Kanium,DK)

B22: Batura (?,UA)

B23: Connaugh (Kanium,US)

B24: Roerbaek (Kanium,DK)

 

C2 TANK (M1A1) PLT

C21:

C22:

C23:

C24:

 

C3 TANK (M1A1) PLT

C31: Colebrook (Kanium,ESP)

C32: ThePieSpy (UO,?) :

C33: TinFoilHate (UO,?) : probably tanks but TBD

C34: Hoggydog (UK Armour,UK) (Maybe)

 

D1 MECHINF (M2A2) PLT

D11: Duke (Kanium,DE)

D12: O. Schmidth (Kanium,DE)

D13: 

D14:

 

D2 MECHINF (M2A2) PLT

D21: Chrisreb (Kanium,UK)

D22: MAC84 (BGANZAC,AU)

D23:

D24: Smiley (Kanium,SE)

 

D3 MECHINF (M2A2) PLT

D31: Dboy (Kanium,UK)

D32:

D33:

D34: Ronin (Kanium,DE)

 

R1 RECON (M3A2) PLT

R11: Cavgunner (Kanium,US)

R12:

R14:

 

 

R2 RECON (M3A2) PLT

R21: Gladiator(911) (PzBtl911,DE)

R22:

R24:

 

H11 Supply, Fuel, Repair and Medic PLT

 

 

Opfor:

Nike-Ajax, no more needed

 

Where needed:

 

 

 

Cant Make it:

SnS (Kanium,UK)

 

Hosting:

Nike-Ajax

(23/23)

Edited by Nike-Ajax
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Hello, new guy, wanting to get in the game. Relatively decent gunnery, but that's the extent of my skills. Prefer M1A1(2) but Leos are ok too for me. Is there a position available? Otherwise, can I join as an observer only maybe, see how it's done?

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4 hours ago, Batura said:

Hello, new guy, wanting to get in the game. Relatively decent gunnery, but that's the extent of my skills. Prefer M1A1(2) but Leos are ok too for me. Is there a position available? Otherwise, can I join as an observer only maybe, see how it's done?

 

Hello Batura

 

We most certainly have a position for you: We always welcome new guys with open arms.

Do not worry about your skills - you certainly will not make any mistakes that all the other guys havent made many times before you.

 

You can get a TNK or you can get in a position as gunner if you prefer. If so then I would suggest @Major duck, as he has all the experience needed including handling new guys in MP.

 

May I suggest to make it easier for you that you, and if you have the time, that you try the M1A1 tutorial for Gunnery A - E.  

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1 hour ago, Nike-Ajax said:

 

...

I'm looking forward to the learning. At this point the game can be quite frustrating, as I don't have the skill of utilizing terrain to protect the vehicle and achieve favorable position in relation to the enemy. Therefore I get shot at and killed a lot by the AI. The command tasks are also daunting, at this point I feel like I need to go to a military college to be able to manage the battle even at company level. Still, I am not entirely new, I played SB Gold back in the day and already tried multiplayer a year or so ago with Abraxas in a Leo. I have a 94 gunnery score at the range, although I still need to work on reaction time. I'll be happy to join in.

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25 minutes ago, Batura said:

I'm looking forward to the learning. At this point the game can be quite frustrating, as I don't have the skill of utilizing terrain to protect the vehicle and achieve favorable position in relation to the enemy. Therefore I get shot at and killed a lot by the AI. The command tasks are also daunting, at this point I feel like I need to go to a military college to be able to manage the battle even at company level. Still, I am not entirely new, I played SB Gold back in the day and already tried multiplayer a year or so ago with Abraxas in a Leo. I have a 94 gunnery score at the range, although I still need to work on reaction time. I'll be happy to join in.

 

Dont worry about it at all:

Like I wrote, then any mistake you can possibly make, have already been made by numerous guys previously.

We play for fun and to have a good time.

And we all started as noobs, which you dont even sound like. 😁😁

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@Batura Allright batura. I have talked with @Major duck :

And we have every confidence in you. We, in other words, believe you can fly. We believe you can touch the sky. 😂

So I have placed you as Ducks wingman. Dont worry about it: there is no pressure and our only expectation is for you to have fun.
But if it gets too tricky then you can gun for Major Duck.

 

All the VU´s try to give new guys a good start because its always fun to play with more people.

Edited by Nike-Ajax
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