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TGIF: scenario list, discussion, and house rules


Volcano

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1 hour ago, Volcano said:

 

Thank you!  So, I found a new wrinkle that I had to filter out, as apparently PzH2000's show up as tanks.  Now filtered out, here are the stats from the mission, minus any mine or artillery kills:

 

Unit and type for max range Tank type kill:
                   (Shooter, Unit)           (Shooter, Type)  \
456  14-2/2 Light Inf Co (Gamibia)  personnel (Missile team)   

     (Target, Target distance)  
456                     5077.0  


Unit and type for max range PC type kill:
                               (Shooter, Unit)   (Shooter, Type)  \
236  3/Armor/MegaForce (MegaForce) (Colebrook)  Tank (M1A2(SEP))   

   (Target, Target distance)  
236                     4140.0  


Tanks were killed by these unit types:
Tank (M1A2(SEP))             34
personnel (Missile team)     18
PC (CV90/35-NL)               9
Tank (Centauro B1)            9
Truck (Vector ATTV)           6
personnel (Engineer team)     3
Tank (M60A3(TTS))             2
Tank (T-72B1 m.1984)          1
personnel (Rifle squad)       1

PCs were killed by these unit types:
PC (CV90/35-NL)             10
Tank (M1A2(SEP))            10
personnel (Missile team)     6
Tank (Centauro B1)           5
Tank (M60A3(TTS))            3
personnel (Rifle squad)      2
Truck (Vector ATTV)          1
PC (GTK Boxer/Eng)           1
Tank (T-72B1 m.1984)         1

 

Would it be interesting to see any of this split out by teams?
 

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Just FYI for everyone regarding the recent TGIF scenarios (since I was asked about them):

 

The "Bushfire" scenarios were not originally intended for TGIF (they are part of a series of small scenarios for ~ 6-8 players), but playing them for TGIF has shown some areas of improvement (more info, scoring, balance), so that they can possibly be for "small crowd TGIF events". The idea is to put together a set of smaller scenarios, some which can be played back to back in one session.

 

This is something that I will be improving from time to time, so that we can have some smaller alternatives (other than just slapping full map updates on larger scenarios). Always best to have more options - thanks for participating. 

 

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30 JUL 2021:

 

CUANAVALE 4265 FMU

(We will try this once again, and if not then we will play something smaller and reschedule this -- we try to give each scenario two chances before rescheduling).

 

SPECIAL CONSIDERATIONS:

  • Draft? Yes.
  • Random CO selection? Yes.
  • Minimum # players: 12

NOTES:

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Friday's game was interesting, I wish I could have stuck around for the debrief but I had a podcast to go do, we ran late this game.

 

I'm working on another way to slice this data (hopefully tonight or tomorrow, maybe by team?), but meanwhile, I think it is worth looking at the kill stats given some of the controversy on our team about whether the scenario was well-balanced vs. the equipment.  For the record, I'm not experienced enough to know either way, but there was feedback that the Sho't Khal's were already OP, and that the DF90's sealed it.

 

So here is the initial look at how units died:

 

Tanks were killed by these unit types:
Tank (Sho't Kal)            18
Tank (Piranha DF90)          9
Tank (T-55A m.1970)          6
personnel (Rifle squad)      4
personnel (Missile team)     2
personnel (Scout team)       2
Tank (T-62 m.1972)           1
PC (VEC-M1)                  1

PCs were killed by these unit types:
Tank (Piranha DF90)        13
Tank (Sho't Kal)            9
personnel (Rifle squad)     4
PC (VEC-M1)                 2
Tank (T-55A m.1970)         1
PC (ZSU-23-4)               1
Tank (T-62 m.1972)          1
personnel (Scout team)      1
 

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And percentage breakouts:

 

Kill tally:

blue    116
red      36

 

% breakout: (ouch)

blue    76.3%
red     23.7%

 

Tanks were killed by these unit types:
Tank (Sho't Kal)            41.86%
Tank (Piranha DF90)         20.93%
Tank (T-55A m.1970)         13.95%
personnel (Rifle squad)       9.3%
personnel (Missile team)     4.65%
personnel (Scout team)       4.65%
Tank (T-62 m.1972)           2.33%
PC (VEC-M1)                  2.33%

PCs were killed by these unit types:
Tank (Piranha DF90)        40.62%
Tank (Sho't Kal)           28.12%
personnel (Rifle squad)     12.5%
PC (VEC-M1)                 6.25%
Tank (T-55A m.1970)         3.12%
PC (ZSU-23-4)               3.12%
Tank (T-62 m.1972)          3.12%
personnel (Scout team)      3.12%

 

So, the Sho't Kal's and DF90s pretty much slaughtered everything 🥺

Edited by Valleyboy
Better formatting
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Ok, last bit until the next game:  Breakouts, kills per player.  Not to turn this into a scoreboard or anything, just some trivia:

 

(Shooter, Player)
 (-DK-)           6
 (CavGunner)      3
 (Colebrook)     32
 (Dark)           7
 (Pariah)        10
 (RogueSnake)     1
 (Sean)           1
 (TankHunter)    18
 (Valleyboy)      1
 (Volcano)        9
 (ZERO)           1

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Good game on Friday, the scenario was a lot of fun, though the consensus was that the win conditions might need to be more explicit in the briefing for at least one side.  It would also be interesting to play that again with the missing folks who couldn't make it on Friday to see if this end result changed substantially.

 

Stats below -- in the interest of keeping things team-oriented and not gamey or individual-highlighting, I'm reverting back to the earlier format:

 

Statistics for Report from:  .\reports\Kymijoki River Crossing 4250_OMU.sce_11_08-06-21_19_29_08.htm without artillery kills

Summary statistics on Kill ranges in meters for Tank targets:
count      14.000000
mean      707.142857
std       607.804986
min        67.000000
25%       240.500000
50%       476.500000
75%      1088.000000
max      2244.000000
 

Summary statistics on Kill ranges in meters for PC targets:
count      15.000000
mean      843.866667
std       695.997113
min        62.000000
25%       276.500000
50%       618.000000
75%      1591.500000
max      1993.000000
 

Summary statistics on Kill ranges in meters for personnel targets:
count      82.000000
mean      365.890244
std       283.346841
min        18.000000
25%       123.500000
50%       283.500000
75%       581.750000
max      1158.000000
 

Unit and type for max range Tank type kill:
    (Shooter, Unit) (Shooter, Type)  (Target, Target distance)
464  3 Co/023 (Red)      PC (BMP-2)                     2244.0
Unit and type for max range PC type kill:
    (Shooter, Unit)      (Shooter, Type)  (Target, Target distance)
395    1/1/E (Blue)  Tank (T-55A m.1970)                     1993.0

 

Tanks were killed by these unit types:
Tank (T-72B1 m.1984)       7
PC (BMP-2)                 2
Tank (T-72A/M1 m.1982)     2
personnel (Rifle squad)    2
Tank (T-55A m.1970)        1

PCs were killed by these unit types:
Tank (T-72B1 m.1984)        5
personnel (Rifle squad)     3
PC (BMP-2)                  3
personnel (Missile team)    2
Tank (T-55A m.1970)         1
Tank (T-72A/M1 m.1982)      1
 

 

Tanks were killed by these unit types:
Tank (T-72B1 m.1984)        50.0%
PC (BMP-2)                 14.29%
Tank (T-72A/M1 m.1982)     14.29%
personnel (Rifle squad)    14.29%
Tank (T-55A m.1970)         7.14%

PCs were killed by these unit types:
Tank (T-72B1 m.1984)        33.33%
personnel (Rifle squad)      20.0%
PC (BMP-2)                   20.0%
personnel (Missile team)    13.33%
Tank (T-55A m.1970)          6.67%
Tank (T-72A/M1 m.1982)       6.67%
 

END MESSAGE

Edited by Valleyboy
To clean up data slightly
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