cata Posted August 18, 2019 Share Posted August 18, 2019 Running tests on the AT teams iv noticed the AI teams will consistently engage targets twice above 1,500meters. The first round will kill the target and then a second round is fired at the smoking hull. This happens until the targets get below approx the 1,500meter line then its one round per target. It looks like the AI decision making time is to short for the engagement range of the weapon, its deciding to reengage the target before the first round has run its course, consequently wasting missiles on dead targets. So until something is adjusted it might be worth limiting AT AI teams to 1-1.5KM range. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 18, 2019 Members Share Posted August 18, 2019 Which missiles did you test? 0 Quote Link to comment Share on other sites More sharing options...
cata Posted August 18, 2019 Author Share Posted August 18, 2019 This was both the Javelin and Spike. 0 Quote Link to comment Share on other sites More sharing options...
Members Ssnake Posted August 18, 2019 Members Share Posted August 18, 2019 This is now bug 7843. 0 Quote Link to comment Share on other sites More sharing options...
Moderators Volcano Posted August 19, 2019 Moderators Share Posted August 19, 2019 Are they set to unlimited ammo? 0 Quote Link to comment Share on other sites More sharing options...
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