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Combat Power 2x PLT Challenger 2 1x PLT Ulan (Upgraded Warrior, squint hard) I. SITUATION Friendly forces from the 12th Armoured Regiment are are preparing to conduct their attack along Highway 252 to seize critical bridges at Großenmarpe. The enemy in Großenmarpe is estimated as Battalion-strength, however, we are only expecting a MECH COY in our sector which is serving as a flank protection force. We anticipate encountering enemy recon forces between Phase Line ARRAN and BADGER, with the most probably enemy defensive positions near the town of Kleinenmarpe (between PL BADGER and CARLOW). Friendly scouts made contact in Bruntrup last night but were forced to retrograde after taking casualties and direct fire from enemy armor. Objective Guardian is key terrain for supporting Großenmarpe; the enemy Brigade is in a position to support the defenses at Großenmarpe and retain those critical bridges, but their axis for reinforcing passes through Objective Guardian. Therefore we must hold Objective Guardian to protect the flank of the 12th Armoured and prevent additional enemy forces from reinforcing Großenmarpe. II. MISSION. D Squadron attacks to seize OBJ GUARDIAN not later than D+90 minutes to protect the flanks of the 12th Armoured Regiment and support an attack at Großenmarpe. III. EXECUTION Key Tasks -Clear enemy forces between PL ARRAN and CARLOW. -Seize OBJ GUARDIAN -Defend OBJ Guardian and prevent enemy reinforcements from passing into Großenmarpe. Fires 4x120mm Mortars IV SERVICE AND SUPPORT. Organic resupply and medical assets. V. SIGNALS Friendly ID: On Map Contacts: Enabled Overhead View: On- 1 review
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Kanium Sunday 30th of January "Operation Ragnarok - Phase II", by Nike-Ajax This is a BIG scenario, which it is why it will be run in two phases. Do NOT hold yourself back, even if you did not join in Phase I, then there is still plenty of fun. No skill or experience requirements needed. So no need to have played first Phase if you play this. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: https://drive.google.com/file/d/1ps6Ol4Bbjj_H_eyeuOAi1GgxPVh0lTji/view?usp=sharing Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 THIS is the mappack you will be using for this Sunday, if you do not have it already: Contact myself or @Major duck beforehand, if you have trouble installing it. Strategic map: Tactical Maps: ________________ Operation Ragnarok Phase II 7´th of June 2023 SB Mission by Nike-Ajax Scenario notes: 1) For a number of reasons, then there are NO smoke missions on either side for server stability. Also for server stability, all destroyed callsigns will be removed after 60 sec. For same reason there is no clouds. 2) This is a TWO part scenario, so BLUEFOR/Aesir will ONLY advance to Phase Line Aesir in the first session. In the second BLUEFOR will advance to, and make a bridge crossing of the river Boevra, and then fight to seize the ENY HQ. 3) This will simulate a BGD BG attack. For server stability then it is simulated that BGD CO will coordinate the attack in the other AO to match the progress of BLUEFOR in the chosen AO, hence the BLUEFOR CO only has to worry about staying within his boundaries. And winning. 4) This is meant and built to be run by a Human OPFOR 0. Background The battle has begun: All across the worlds the fighting rages. The Gods are barely holding on and many have fallen. Voelven´s prophecy are coming close to the truth: 51. O'er the sea from the east | there sails a ship With the people of Muspell, | at the helm stands Loki; After the wolf | do wild men follow, And with them the brother | of Byleist goes. 52. Surt fares from the south | with the scourge of branches, The sun of the battle-gods | shone from his sword; The crags are sundered, | the giant-women sink, The dead throng Hel-way, | and heaven is cloven. 53. Now comes to Hlin | yet another hurt, When Othin fares | to fight with the wolf, And Beli's fair slayer | seeks out Surt, For there must fall | the joy of Frigg. 54. Then comes Sigfather's | mighty son, Vithar, to fight | with the foaming wolf; In the giant's son | does he thrust his sword Full to the heart: | his father is avenged. 55. Hither there comes | the son of Hlothyn, The bright snake gapes | to heaven above; . . . . . . . . . . Against the serpent | goes Othin's son. But not all is lost. In middleearth, the forces of good are holding their own despite heavy losses, fighting wars they think is of their own making. Maybe Ragnarök can be stopped or delayed after all ? I. Situation Time: 0300 Local Time Weather: Clear skies with no chance of rain, 23 degrees Centigrade, wind speed 5 m/s from NE and LOS 3500 Meters General We have attacked through the initial enemy forces in Jotunheimen, and fought our way up to near the the river Boevra to our north. We had to stop to rearm and reorganize due to heavy losses, particularly in the western AO, where their Tank forces was hit harder than yours. From this position we will continue the attack, securing and then crossing the river, to enable us to carry our offensive further north. The initial battle was successful, but hard fought. And we expect this to no easier. Our strategic objective is to ATTACK the ENY to the Northeast with a BGD BG, making an opposed river crossing aimed at and after the crossing, destroying the ENY HQ. The Enemy have had their initial strong defenses broken and breached by our forces, but we know that they have a secondary obstacle area north of the river built up for months if not years. Which in line with our last operation, will be used to strengthen their defenses. And will likely hide behind them and try to inflict as many casualties as they can from there (Reference Map trace). Once you have reached Phase line Baldur, you will halt and CONSOLIDATE and then remain and DEFEND in place. Thus setting the parameters for the break out operation to advance and expand further North and East and force the Enemy into a more mobile type of warfare which suits us better. Due to our heavy losses, then what remained of the MECHINF and Recon forces that was used in the previous operation have been pulled back for rearmament, reconsolidation and repair. You have instead been allocated a full new MECHINF COY as well as a PLT of RECON. The TNK PLTs have been repaired, rearmed and casualties replaced. But as outlined, then the other BG to your West was hit hard, so we do not have any more reinforcements beyond that. We therefore do not have as many forces as we wanted. But not only are our forces limited, due to the state of lack of worship of the old Gods on Middleearth. But the attack which you took part in was only one of many. And there are more to come. So you will have to make do with what you have. Do NOT push past boundaries EAST or WEST or risk being attacked and destroyed from your flanks, because as in your previous operation other forces will attack coordinated by BGD CMD alongside your attack. Terrain: Mixture of closed and open, with channeling and blocking terrain features particularly to the South and Southwest, opening up as you push further North. Also there are a number of natural obstacles in the form of rivers, lakes and other watercourses. Biggest terrain feature is the River Boevra and the hills to the north of it which commands the river. Second biggest is the tributary river of the Boevra which runs North to south and divides the NE part of your AO Obstacles: The Enemy expected us to come and have made numerous obstacles and defenses. Although we broken through their first defensive line, then we expect a secondary - and from Intel last - one to the north of the river. This includes Minefields, from Intel both real and decoy, Abatis in many of the wooded areas, Czech hedgehogs and tank trenches. You do not have to clear these for follow-on forces, but you will probably be forced to breach some minefield regardless to keep lines of communication open, your rear safe and create openings in the ENYs defense. So do what you must to push through, bypassing if necessary. But you have significant ENG assets (2 x reinforced ENG PLT), so clear all obstacles that threaten your advance, flanks OR line of communications. Current Situation. The Enemy is on the DEFENSE with slightly inferior numbers, but we have the better equipment, training and to some degree the element of tactical surprise if not Strategic. They have used the time well to entrench themselves thoroughly. We are on their soil, and even though that means the risk of civilians in the AO, then stakes are high. Therefore, you are tasked to avoid civilian casualties to the degree that it does not endanger your command or overall goals. FIRES in the Urban areas are only authorized by TF COMD (Try to avoid it, if the tactical situation allows it) The majority of the ENY forces have consolidated and reinforced to the NORTH of the Boevra River Enemy Forces Strength: ENY Combined Btn(-). Equipment: At least one (1) Company with M1A1 (in PLTs of 4), One (1) Company mixed with Ulans and Centauros (in PLTs of 4). Added to which 2-3 platoons of dismounted infantry including ATGMs and a Recon element likely with BRDM 2s. Finally likely at least 1 PLT of SP MTR and CSS/HQ ENY Artillery expected in SIGNIFICANT volume. Quality: Likely experienced warriors so regulars. And they WILL be expected to fight to the death, because the stakes are as high for them as for us. MDA: ENY in PREPARED DEFENSE in Main Defensive Areas (MDA), constructed defenses, entrenchments, bunkers and major obstacles highly likely (Reference Maptrace), confidence about which is HIGH. Reinforcement: NOT expected from the East, West or South as their lines of communication are cut for now and they have taken substantial losses across the tactical and strategic AO. Confidence HIGH. ENY ENG have been spotted placing what seems to be demolition charges on the bridges over the river Boevra, and are expected to blow them as we push North. Confidence HIGH. Estimated placement of ENY HQ plotted on map (Reference Map Trace), confidence MEDIUM. ENY CoA: Likely will seek to delay and attrit our forces, using the terrain and prepared defenses to disrupt, delay and destroy our forces. Likely will also seek to engage our forces in limited local and small counterattacks or ambushes. And/or channel and lead our forces into killzones where they can use their AT weapons including ATGMs, and use of terrain, to make up for their relative weakness in equipment and training. Majority of ENY units seem to have been pulled North of the River BOEVRA. But expected light and Recon units south of the River Boevra in PLT (+) size. Likely the ENY will blow most if not all bridges over the Rive Boevra, to delay and channel our forces. ENY have access to Artillery in substantial numbers, exact units deployed for this operation unknown. Friendly Forces (FF). Local AIR SUPERIORITY achieved, but ENY Rotary Wing units can not be discounted in the AO. Flanks. FF East and West to SECURE Flanks, but not to Spt Attack apart from the forces that will attack in the AO, under direct control and coordination by BGD CMD. FF WEST will make a supporting attack to tie ENY forces down, and attrit them if possible. TF GUNGNIR: TF in Deployment Area consists of 4 x tank platoons of STRV122, 1 x RECON PLT (PIRANHA V w. OWS LEMUR 2013, PILAR and AVEPS), 2 x PLT ENG (w. 2 x KODIAK, 1 x M113G3 ENG MICLIC, 1 x BIBER bridgelayer and 2 x GTK Boxer ENG) as well as 4 x Mechanized Infantry Platoon´s of CV90/40-B. Plus Command elements. There are also 3 x 3 Biber mobile bridges, meant for the crossing of the River Boevra to the north. Also there have been allocated a two (2) SP MTR PLTs platoons with integral Supply. Finally there is an extra CMD element, so 2 x STRV122 and 2 x CV90/40-B. TF GUNGNIR Dismounted infantry equipped with 2 x Anti-Tank teams (FGM-148 Javelin) (Odds callsigns) and 2 x LMG Teams (Even callsigns). Each MECHINF platoon thus has 2x Anti-Tank teams and 2 x LMG Teams, the rest being issued with AT-4s and rifle grenades plus a medic team, and are all considered Elite. The Recon INF are equipped with JIM-LR and their vehicles with UAV Quadcopters. There are NO reinforcements beyond this. FIRES: 4 x 6 Tubes of 155mm SP howitzers, no FASCAM or SMOKE available, but with ICM. (With the howitzers being further back, so off-map) 2 x 6 x 120 mm SP mortars with their own supply trucks 12 CAS strike missions on call. 1 x MLRS Strike package (NO reloads) (As usual: ALL ARTILLERY IS UNDER THE CONTROL OF CO AND FO: So do NOT touch the ARTY controls if you not one of these two). Also try to avoid using FIRES in Urban areas. LOGISTICS: In TF GUNGNIR: Repair Sect, 1 x Supply, 1 x Fueler and 1 x MED Sect, plus one more PLT same setup minus the fuler PLUS two (2) x 1 ARV section with 1 x ARV and 1 x Repair Sect. 2 x Engr PLT, as there are expected major prepared obstacles in vector of attack. But you may BYPASS ENY obstacles, if prudent and necessary given the tactical environment. Rules of Engagement. NOTHING IN THESE RULES OF ENGAGEMENT LIMITS YOUR RIGHT TO TAKE APPROPRIATE ACTION TO DEFEND YOURSELF AND YOUR UNIT. A. You have the right to use force to proactively engage any and all ENY targets of opportunity. B. You are cleared to fire first on all hostile targets or targets with deemed hostile intent, including armed civilians. Anyone armed are deemed hostile. C. The force should be used under the circumstances and proportional to the threat. D. We are at war. Destruction of civilian property has been cleared by the local authorities if CO deems that there is a military value and goal in said destruction, buy FIRES in urban areas should be avoided if possible unless there is a risk to the commands units or integrity. E. No Quarters asked and none given... II. Mission: TF GUNGNIR is to ATTACK and CONDUCT EXPLOITATION, DESTROYING the ENY between FLOT and Phase Line BALDUR, CROSS the river Boevra and SEIZE the terrain, IOT DENY the area to the ENY. III. Execution Concept of the Operation: TF GUNGNIR, ATTACK from SOUTHWEST to NORTHEAST; conducting an attack by fire from FLOT towards PL BALDUR (See Map trace), crossing the River Boevra and clearing the route with regards to obstacles as tactically dictated. As part of the attack, locate and DESTROY the ENY HQ. Once SECURE, PREPARE HASTY Defence to HOLD PL BALDUR line until relieved. This will DENY the area to the ENY and PREVENT further ENY offensive operations, achieving our immediate military goal, while setting the conditions for next phase so the breakout attack from Phase Line Baldur and destruction of the ENY HQ. Commanders Intent Purpose - The purpose of this operation is to CROSS the River Boevra, DESTROY the ENY forces in the AO, then OCCUPY, thus weakening the Enemys will to fight and persuading them not to conduct further offensive actions until we are ready to carry out Follow-on offensive operations. Key Tasks 1. Attack from FLOT towards PL Baldur to DESTROY the ENY. 2. Cross the River Boevra by any means necessary. 3. Locate and DESTROY ethe ENY HQ. 4. Conduct HASTY DEFENSE ITO DEFEAT ENY Counter Attacks 5. Resupply, rearm and reform at PL BALDUR. End State: Friendly. FF postured in or IVO PL BALDUR; consolidated and prepared and able to continue operations towards the NORTH and NORTHEAST. Enemy. ENY DESTROYED between FLOT and PL BALDUR, unable to support Enemy forces NORTH of the AO. Terrain. All tactically commanding terrain features SECURED and CLEAR of ENY. Civilian. As little disruption to civilian life and property as possible, without disrupting your military goals and the security of your command. Fires Concept. 4 x 6 Tubes of self-propelled 155 mm howitzers that will directly support this operations, from outside of the AO (offmap) These have the following allotted ammunition per tube for the entire operation: 60 rounds of HE (Total 1440) 24 Rounds of ICM (Total 576) Two (2) x Six (6) tubes of 120 mm self-propelled Mortars for use in AO, with integral ammo supply trucks. So 2 x 6 Tubes of 120 Organic fires under TF CO Control (P1 and P2), with organic supply vehicles (P4 and P7) One (1) MLRS (M270) Strike package (with NO reloads) (2 x 3 MLRS), armed with ER-MLRS M26A1 w/M85 (HEDP). There are Twelve (12) priority missions ready for tasking. 12 CAS sorties were awarded during this targeting cycle of the ATO under TF CO control. Aviation Nil IV. Sustainment Supply TF will carry forward 2 x resupply vehicles, P-1and P-2 each have 2 x supply vehicle allocated to them specifically (P4 and P7). No resupply possible beyond that . Maintenance TF will carry forward 2x combat repair team (CRT) - with two (2) ARV sections added. Medical TF will carry forward 2x foward aid station (FAS) - with one (1) added to each ARV section. V. Command And Signal Succession of Command TF Gungnir: HOTEL-66 TF Commander HOTEL-65 TF XO Alpha -11 1 PLT LDR/A Foxtrot -11 1 PLT LDR/F Delta 11 2 PLT LDR/D Foxtrot 21 2 PLT LDR/F Signals No Change; as per unit SOP Asgard Ammo: Main 21% DM53 APFSDS-T (1999), KE 20% HE SprGr78 (1980s), KE 8% Slsgr 95 HE-T (1995), HEAT 51% Slpprj 90LK/05 (2005), Spec. B Missile 100% FGM-148 Javelin* (1996)
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KANIUM SUNDAY 4th OF NOV 1800 GMT - Operation Bear Claw by Apocalypse Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1900 GMT (Same time as always - now adjusted for Winter Time) BE ADVISED: Daylight Savings Time stops in Europe the night between 27´th and 28´th of October - the time below is accurate within that frame, and either way the electronic link should show you the correct time. World clock 1900 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance Operation Bear Claw by Apocalypse 1. SITUATION a. An Armored Battalion from the 18th Armored Brigade is established in a deliberate defense along the Araz River. They currently have one company of T-80U tanks, supported by dismounted infantry forward of the Araz, that has established a disruption zone to provide early warning and maneuver space for the remainder of the Battalion, which has established their main battle zone around the town of Saribad. b. Friendly forces are assembling for a Brigade-sized attack to expand the bridge-head across the Araz river, and continue to the east. In this sector, Team Kanium will lead this attack by attacking to seize a foothold on the eastern bank of the Araz River, in order pass elements from 2nd Battalion that will continue their attack to the East. c. A cell-leader from the Azarian Freedom Brigade, Mr. Faziz Zaidov, has contacted us claiming to have important information on the 18th Division composition around OBJ GRIZZLY. You may visit him in Mazali to see what information he has (dismounts are only able to activate this event after standing next to him for 8 seconds) 2. MISSION Team Kanium attacks to seize OBJ Grizzly to establish a foothold on the Eastern bank of the Araz and pass friendly, follow-on forces. 3. EXECUTION a. Purpose. The purpose of this operation is to seize a foothold across the Eastern bank of the Araz river, so that follow-on forces have freedom of movement. b. Key Tasks 1. Be prepared to clear Imshili of enemy forces that may potentially hinder the passage of follow-on friendly forces. 2. Establish a river crossing point that will facilitate the passage of a follow-on battalion. 3. Seize OBJ GRIZZLY. c. End State i. Terrain. OBJ GRIZZLY and a bridge crossing site on the Araz River are seized. ii. Friendly: Friendly forces are prepared to safely pass follow-on forces from 2nd Battalion. ii. Enemy: Elements of the 18th Armored Brigade are defeated, destroyed, or neutralized; unable to interfere with friendly, follow-on forces. iii. Civilian: Minimal collateral damage and disruption to the civilian way of life. d. Fires 6x Guns (Offscreen) 1x FO (F-1)