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Kanium Sunday 15th of May "Shadows of An Empire" by Apocalypse For all players: From now on we will be there about 30 minutes before go time to test everything. If it isnt sorted before GO time, then we will have to start the game at the allotted time, for the benefit of all the other players. Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always in Europe - adjusted for Daylight Savings Time: click the time below for your local time) World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube or Twitch channel. IMPORTANT NOTICE II: I suggest to all who play with us download and install Chris mappack: ChrisReb Mappack V.4 Untile further notice will be working with this mappack and the official one when making scenarios. AS always, then we are running the session with the latest version of Steelbeasts. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance 😁 Shadows of An Empire by Apocalypse I. SITUATION. a. General. Enemy forces attacked into the area to seize the Khandera Oil Fields but were forced to retrogade after a significant air and naval campaign by coalition forces. Enemy forces retrograded from the coast at the first signs of the coalition ground invasion. However, in their retreat they were successful in destroying the oil production infrastructure as well as preserving most of their combat power to the north of Nabarib Mountains. A coalition forces ground assault force has just landed and is prepared to expel enemy forces. b. Enemy. The enemy was able to preserve a sizeable force; we expect at least two battalions of mechanized infantry (BMP-2) supported by a third battalion of T-62 tanks. The enemy was also able to preserve its fire support and air defense systems, and will use them to support a network around their HQ to the north. The enemy force also maintains a Brigade scout platoon of fast-attack jeeps mounted with ATGMs. The exact enemy scheme of maneuver is unknown - especially since they retrograded from the area - however, expect the enemy to employ their scout platoon across a broad front to locate and disrupt friendly movement in the area. Expect mechanized infantry battle positions (company or platoon) in key terrain positions within the AO, and expect the enemy to use their tanks in a mobile defense - the T-62 is underpowered, but the enemy can mass them at any point. c. Friendly. A mixed US brigade combat team has offloaded in the area. It is equipped with a mix of Strykers and the US Army's newly fielded Mobile Protected Firepower systems (squint very hard!). A piecemeal Task Force consists of 4x Recon Platoons (Stryker Dragoon) equipped with dismounted ATGMs, 3x platoons from a Stryker Weapons Troop (Stryker MGS), and a company of light tanks. MISSION - Attack to clear the enemy C2 / HQ node from the area north of Al Rakia to disintegrate command and control for enemy forces in the area. FIRES 1x FSO 1x UAV 12x 120mm Mortars (On-Screen) 9x 155mm Direct Support (Offscreen) IV. SUPPORT HQ Supply & Medical Assets are organic - all units 100% on classes of supply V. SIGNAL Friendly ID: On Map Contacts: Enabled Overhead View: On
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So long time ago I was fustrated because T-72 commander couldn't elevate it's periscope over seeming 0 degrees. Back then answer I got from developers was as I remember it, something along these lines: "Commanders periscope elevation is limited because of the physical movement of the periscope." Back then I accepted it, because I had no access or could not find any information or source that would prove that statement wrong. Over the years I have accuired Russian speacking friends and pestered them to search "proof" for agaisn't that statement with no success. This data just simply isn't mentioned on manuals of the vehicle, or anywhere I was able to access. I even tried contacting museum to get peace for myself about this matter for once. (My messages weren't replied to or when face to face, I was said that if I join the guild I might get change to... etc) The best source I have been able to find was from this blog called "Tankograd" https://thesovietarmourblog.blogspot.com/p/home.html I have linked it several times over the year. Problem is that sources are not mentioned. I could and will ask, if need to. - I do hope that this what I am going to write and illustrate below with pictures is enough to convince you developers of the issue, that I wouldn't need to. In his blog he gives following values and descriptions for commander periscopes in various Soviet / Russian armored vehicles. T-72 - TKN-3M To scan in elevation, the TKN-3M can be elevated by +12 degrees and depressed by -8 degrees. The full range of elevation is 20 degrees, and the total vertical field of view is 30 degrees. This was a noticeable improvement over preceding medium tanks, which had an elevation range of only -5 degrees to +10 degrees. https://thesovietarmourblog.blogspot.com/2015/05/t-72-soviet-progeny.html#tkn-3m T-62 - TKN-2 "Karmin" The periscope could be manually elevated upwards by +10° and downwards by -5°, and the cupola would have to be manually spun to scan horizontally. https://thesovietarmourblog.blogspot.com/2015/12/t-62.html#tkn-2 BMP-2 The range of elevation is +10° to -5° https://thesovietarmourblog.blogspot.com/2016/05/bmp-2.html#tkn-3 Mine and my friends honest opinion is that commander periscopes on T-72s, T-55, T-62, and BMP-2 are next to useless because those cannot be elevated over 0 degrees. And because those can depress in some cases.. insanely much. (I think in past, I argued that there must be a bug because one can see trough turret roof [Now you can't but elevation didn't change]) Now I am going to try to illustrate problem in the game: For all my testing and these pictures I made custom delta map on the "FLAT MAP" And i edited terrain to be all hard and bumpines values to 0 I also for double measures, put in highway, that I leveled. This is picture of T-72 on flat surface, taken with binoculars from other vehicle some distance away. Notice that horizontal line goes from commanders periscope to buildings "doorbell" that is located to left side and center in height. So that is effectively 0 degrees elevation. Aiming commanders periscope first down as far as it can we will see the stairs ( I moved vehicle until croshair touches the stairs. ) And now aiming it as up as it goes. Notice.. it has effectively 0 elevation Now.. the problem is not only lack of elevation. But also that this makes this range measuring tool below reticle in commanders periscope practically useless. This is from direct front. You cannot elevate it more than this. One simply cannot measure distance with that range finger. It makes no sense. And when you cannot elevate periscope more than this... any hill or anything.. makes this sight practically useless. Back to the argument. "Commanders periscope elevation is limited because of the physical movement of the periscope." I also toop pictures from Gunner location how commanders periscope actually looks when fully elevated. notice that it is upright "Vertical" And when fully depressed Okay. I get it, kind of what is the idea here. But I am not bying it. No... Thing is on the source I found that says that TKM-3M can be elevated +12 degrees and depressed 8 degrees. It seems obvious to me that there is mirror in an angle that makes it possible to elevate the sigh picture upwards? Also.. here is what gunner can see in comparison. This is what gunner can see when gun is elevated as high as possible. Red line shows where optic center is. And as depressed as possible. This problem that commanders periscope doesn't have elevation. Is present on all crewable tracked vehicles of Soviet / Russian origin. (Not a problem on wheeled BTRs or RDM-2 as these are okay in my opinion) But for example.. BMP-2 commanders periscope.. can depress insanely much. And it too.. cannot elevate more than 0 degrees. Values from https://thesovietarmourblog.blogspot.com/p/home.html make sense to me. T-72. TKN 3M -8 degrees depression and +12 degrees elevation. T-55, T62 and BMP-2 TKN-2 and 3 -5 degrees depression and +10 degrees elevation. The way how things currently are.. DO NOT make sense in my opinion. 😔
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THIS SCENARIO WILL BE POSTPONED AND WE WILL SWITCH TO THE BACK-UP SCENARIO FOR THIS SUNDAY KANIUM SUNDAY 28th OF OCT 1800 GMT - The Christmas War by Hedgehog v3 (KANIUM Mk.2) by Hedgehog Where: Kanium TS : teamspeak3.i3d.net:10077 World Clock 1800 GMT (Same time as always) BE ADVISED: Daylight Savings Time stops in Europe the night between 27´th and 28´th of October - the time below is accurate within that frame, and either way the electronic link should show you the correct time. World clock 1800 GMT IMPORTANT NOTICE: This SB session may be recorded with video and sound and uploaded, including to a public youtube channel. IMPORTANT NOTICE part 2: We are pushing the envelope a bit with this scenario. I hope to have the numbers. Alternatively I have a backup scenario, which is a bit more modest in size. Everybody is Welcome: you don't have to belong to Kanium. We love playing with you all, the arranger and CO loves you even more if you sign up in advance "The Christmas War " by Hedgehog Attack Attack through the enemy positions to eliminate an artillery battery (x3) Size: Large Length: varies ( Ends when the objective is achieved ) Scenario Date: 20/12/1965 at 0830 Local Responsibility level: lowest required: Platoon highest allowed: Battalion Date created: 21 December 2017 Terrain Map: Kouvostoliitto Finland Modified Height Map: Kouvostoliitto Finland 50x50km Theme: Winter "The Christmas War " Backstory: The Soviet Union has (yet) another crack at Finland in a Second Continuation War set in Mid/Late December 1965. The Soviets have pushed as far as Selänpää from the Northern South Karelia region. The Artillery to the East is preventing Southern forces from counter attacking and pushing the Soviets back eastwards. Your job, Majuri, is to neutralize that artillery. 1) Situation: Visibility is limited to ~2500m. Ground conditions are snow (Lots of Snow. Welcome to Finland!) cross country mobility will be fast, well in a T-55 at least. Roads should not be your primary method of mobility. Pack a Shovel though. a) Enemy Forces: Known enemy force operating in your area: 1st Fictional Russian Mechanised Brigade (1FRMB). Intelligence estimates enemy forces to be composed of a heavy force consisting of tanks, mechanized infantry and light infantry. Approximate strength of the enemy force is an under strength brigade. Approx Force strength = 1 Battalion uparmoured T-55s, 1 Company BTR 60s in support. b) Friendly Forces: Your forces consist of 22nd Finish Fictional Armoured Brigade (22FFAD), a reinforced battalion composed of tanks and mechanized infantry. 1 Company Armour 1 Company Mech Inf Reinforcements - As above times 2 - on trigger, avaliable after 24 mins 2) Mission: - Your unit will conduct an attack. Attack through the enemy positions to eliminate 3 x artillery batteries - Secure 2 villages in the area if possible - Mission ends when Artillery is eliminated 3) Execution: Users must determine their own plan of execution. (Good Luck) 4) Service and Support: a) Artillery: 6 tubes x 4 batteries (2 x M1064A3, 2 x 2S3) of HE and Smoke Priority of fires: none. Priority targets: none. Artillery only available to fire support units: yes b) Air support: None. c) Additional assets: supply vehicles, medics, recovery vehicles and FO vehicles are available. SCENARIO NOTES: Avoid Forested areas if at all possible, heavy ground cover allows infantry to hide well. Tank platoons consist of 1 x T-62 (Platoon Ldr) 3 x T-55 Mech Infantry platons consist of 4 x Warrior (ODS) Per vehicle: 6 x Rifle Grenades 6 x lePzf 1 x PKM Platoon Ldr = FSO SCORING: none. TIME LIMIT: varies ( Ends when the objective is achieved ) CAMPAIGN NOTES: none. Created by: Hedgehog 21 December 2017 v3 Changes: Tweaks to terrain and AI Randomisation Battle's Timings. And Some Inf had AFV crew appearance
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Version v3
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Summery: "The Christmas War " Attack Attack through the enemy positions to eliminate an artillery battery (x3) Size: Large Length: varies ( Ends when the objective is achieved ) Scenario Date: 20/12/1965 at 0830 Local Responsibility level: lowest required: Platoon highest allowed: Battalion Player compatibility: Single Player Yes Co-Operative Yes Head to Head No Head to Red No Created by: Hedgehog Date created: 21 December 2017 Terrain Map: Kouvostoliitto Finland Modified Height Map: Kouvostoliitto Finland 50x50km Theme: Winter Briefing: "The Christmas War" Scenario Date 22-12-1965 Backstory: The Soviet Union has (yet) another crack at Finland in a Second Continuation War set in Mid/Late December 1965. The Soviets have pushed as far as Selänpää from the Northern South Karelia region. The Artillery to the East is preventing Southern forces from counter attacking and pushing the Soviets back eastwards. Your job, Majuri, is to neutralize that artillery. 1) Situation: Visibility is limited to ~2500m. Ground conditions are snow (Lots of Snow. Welcome to Finland!) cross country mobility will be fast, well in a T-55 at least. Roads should not be your primary method of mobility. Pack a Shovel though. a) Enemy Forces: Known enemy force operating in your area: 1st Fictional Russian Mechanised Brigade (1FRMB). Intelligence estimates enemy forces to be composed of a heavy force consisting of tanks, mechanized infantry and light infantry. Approximate strength of the enemy force is an under strength brigade. Approx Force strength = 1 Battalion uparmoured T-55s, 1 Company BTR 60s in support. b) Friendly Forces: Your forces consist of 22nd Finish Fictional Armoured Brigade (22FFAD), a reinforced battalion composed of tanks and mechanized infantry. 1 Company Armour 1 Company Mech Inf Reinforcements - As above times 2 - on trigger, avaliable after 24 mins 2) Mission: - Your unit will conduct an attack. Attack through the enemy positions to eliminate 3 x artillery batteries - Secure 2 villages in the area if possible - Mission ends when Artillery is eliminated 3) Execution: Users must determine their own plan of execution. (Good Luck) 4) Service and Support: a) Artillery: 6 tubes x 4 batteries (2 x M1064A3, 2 x 2S3) of HE and Smoke Priority of fires: none. Priority targets: none. Artillery only available to fire support units: yes b) Air support: None. c) Additional assets: supply vehicles, medics, recovery vehicles and FO vehicles are available. SCENARIO NOTES: Avoid Forested areas if at all possible, heavy ground cover allows infantry to hide well. Tank platoons consist of 1 x T-62 (Platoon Ldr) 3 x T-55 Mech Infantry platons consist of 4 x Warrior (ODS) Per vehicle: 6 x Rifle Grenades 6 x lePzf 1 x PKM Platoon Ldr = FSO SCORING: none. TIME LIMIT: varies ( Ends when the objective is achieved ) CAMPAIGN NOTES: none. Created by: Hedgehog 21 December 2017- 3 reviews
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