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Version 2.0.0
637 downloads
Install ==== Extract .wav files into the following location: C:\Users\"Your Name"\Documents\eSim Games\Steel Beasts\mods\sounds\FX Whats New? ===== -First Person Main Gun -External COAX -External Engine -Internal Main Gun -Internal COAX -Internal Engine -External Main Gun -
Version 1.4
796 downloads
Installation. Copy all .wav files into the following directory: C:\Users\NAME\Documents\eSim Games\Steel Beasts\mods\sounds\FX Sound mod that replaces small arms weapon sounds and effects with real-world samples. Change log: Under-slung Grenade Launcher (1st/3rd) M-60MG (1st/3rd) M-240 (1st/3rd) MG-3 (1st/3rd) PKM (1st/3rd) RPK (1st/3rd) 7.62mm Sniper Rifle (1st/3rd) 12.7mm Sniper Rifle (1st/3rd) NATO Assault Rifles Warsaw Pact Assault Rifles Near Miss sounds for all small arms calibers Light AT Weapon Sound Light AT Weapon Near Miss Sound-
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The 14.5mm machine gun (KPVT) is playing two external sounds, simultaneously: extcoax.wav and autocannon400.wav Conditions -Vehicle doesn't have any 7.62mm ammunition. -Bug doesn't occur in 3rd person, aux view -Bug only occurs when viewing the vehicle, externally Recommend that the weapon only use the autocannon0.wav at near distance, and autocannon400.wav at farther distances. Do not recommend the weapon use extcoax.wav - this is used to depict a machine gun burst.
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Should be ready for download shortly
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- bmp
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If you have Windows and a Creative X-Fi family sound card then you are not experiencing some sound related features in Steel Beasts. The X-Fi sound card drivers have a problem with DirectSound and Windows but full functionality can be restored with the use of Creative's ALchemy software that comes with the sound card. ALchemy's description says: "Creative ALchemy restores hardware accelerated audio so that you can enjoy EAX effects and 3D Audio when playing DirectSound3D games in Microsoft Windows Vista" (although the same issue is still present in Windows 7 and Windows 8) In Steel Beasts, this means that you will not be hearing positional audio as well as the distance filtering (low frequency filtering for long range sounds), nor are your sounds hardware accelerated (and you probably have buffer issues too). Chances are, you also experience the same problem with all your other games and you are just not aware of it. What you should do: In order to restore full functionality to your games, look in your START > Creative folder for "ALchemy". If it is not there then you should update your sound card drivers from www.creative.com and you should see something there to download the ALchemy program (it is relatively new and FREE of course). After opening ALchemy, you should see an "Installed Games" list on the left (which may or may not be empty) and an "ALchemy-enabled Games" list on the right seperated by a row of buttons. If you see games in the left side list, then you need to select the game and click the ">>" arrow to add it to the ALchemey enabled list (I had to add Medieval II: Total War and four other games to ALchemy enabled Games list on my PC). Problem solved, the selected game(s) will now have full audio functionality. Unfortunately though, Steel Beasts does NOT show up in the list of "Installed Games" on the left. You must add SB to this list manually, but this is simple: 1. Click "Add" 2. In the next window, click the bubble "Use Game Path" 3. Type in the path to the SBProPEcm.exe file on your HDD without "SBProPEcm.exe" on the end (you are just pointing ALchemy to the path of the exe file). The easiest way to do this is to just use the explorer to go to SB's ...\Release folder on your HDD, then in the address bar at the top, right click it and select "Copy Address as Text". Then paste this into the "Use Game Path" bar in ALchemy. 4. Type "Steel Beasts Pro PE" in the Game Title bar. 5. Click OK. You should now see "Steel Beasts Pro PE" in the ALchemy-enabled Games list on the right. 6. Voila, full audio functionality is now restored to SB Pro PE (ALchemy creates a .dll and .ini file in your ...SB Pro PE\Release folder -- it needs them to function properly).
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I rediscovered this sound pack on my hard drive and thought I would share it with the community. It contains 6100 sound samples of various guns firing, ranging from handguns to large caliber cannons. I acquired this pack during my Ghost Recon modding days which explains why most of the sounds are of the assault rifle variety. Please note that I am unsure of its origins or if there are any copyright issues. The included readme file was not very informative on this. Nevertheless, here it is for all you modders to play with... [Edit: Link no longer works] (192mb) A thanks goes out to Dejawolf for hosting this file.