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Gladiator(911)

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About Gladiator(911)

  • Birthday January 4

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  1. Today i've started to give the Ulan a new NATO 3-color skin. Here a preview of the not finished one, but i try to finish it before new year. Also for the winter and desert. The turret skin will be updated for as well. (Ofc here as the german "Puma" from the 3./122)
  2. Version 1.0.0

    48 downloads

    Attack scenario with a mixed Tank Coy Red forces are running out of ammo and are in a defense. 1 CO (Leopard 2A6) 1 1/2 Tank platoons (6x Leopard 2A6) 1 IFV platoon (4x Marder)+2 Spike Trps 1 Recon section (Fennek AGL)+Drones 1x TPz Fuchs Eng + 2 Bridge Layers (Biber) Reserve: 1 Xo + 1 tank section (3x Leopard 2A6) Supplies: 1x ARV + 2x Boxer Medic Duration: 110min at max. Map: Bergen-Soltau-Munster 2
  3. Scenario is now edited & available. Thanks for testing this SCE. Thanks @Higgsfor leading. Here the video (watching u from the sky with my drone)
  4. Red troops will surrender and drop their weapons, when they are under to heavy fire and got too many losses or even ran out of ammo. Also the the RED tanks will stop firing, when they all will surrender and the mission ends. See you all in 2hrs.
  5. I'd like to play / test my new scenario for FRIDAY the 8th November. SBProPE GefGem TS Meeting at 8PM CET /Winter Time - as usual. Eschede is a counter attack of a reinforced Gren Btn. The Red forces are actually running out of ammunition and also have heavy problems with the supply and repairing their damaged units. BLUE used this chance for a counter attack and destroyed arround 2 BMP platoons and 1 Tank platoon eastern of ESCHEDE. The RED forces are now behinde the ASCHAU river in a defense with the few vehicles they have left and with the less ammunition they have. They will try to hold their lines as long as possible, until their supply units will arrive to get new ammo and maybe even new fresh forces to stop the counter attack. Unfortunately the BLUE forces also have some problems with the supply. That means, we only have this ammount of ammunition we have right now. Also for the artillery units. But our supply units will arrive in about 1 hour. Actually it's very rainy since a while, thats why the ground can be muddy. Our task is, to start a flanking attack "SABER" with our mixed tank coy southern of ESCHEDE, build a bridge head, take the ZZ and hold it until the 2nd Gren Coy arrived. Then we will support the Gren Coy with the attack to the OBJ and take the villages HEESELOH & MARINESIEDLUNG. Bascially we encircle the RED forces in ESCHEDE and block the roads for their supplies to ESCHEDE and force them to surrender if they are running out of ammo or troops there. Duration: 110min at max. Mission ends earlier, when we have taken the main OBJ of the Btn and also the Recce OBJ 1 & 2. Or the mission ends, when RED surrenders (That means, RED will drop their weapons and BLUE will ceasing the fire!). The entire mission is written in english! We need minimum 9 players for this scenario: At least 1 Co, 3 for the grenadiers, 4 for the tanks, 1 for the Recce's Playable Units: CO/Chef (Leopard 2A6) Xo/stv (Leopard 2A6) (reserve) ALFA Plt: A (Leopard 2A6) A1 (Leopard 2A6) A2 (Leopard 2A6) A3 (Leopard 2A6) BRAVO Plt: B (Leopard 2A6) B1 (Leopard 2A6) B2 (Leopard 2A6) (reserve) B3 (Leopard 2A6) (reserve) CHARLIE Plt: C (Marder1A3)+SpikeTrp C1 (Marder1A3) C2 (Marder1A3)+SpikeTrp C3 (Marder1A3) DELTA Plt: D (Fennek AGL) +UAV Munin D1 (Fennek AGL)+UAV Munin ECHO Plt: E2 (TPz Fuchs Eng) 2x Bridge Layers (Biber) Supply: 1x ARV / 1x Medic - - - - - - - - RED FORCES are fully scripted! T-72B3 & BMP3 / BMP2 / MTLB
  6. Your personal choice which one you want take for each season. Are simply 2 versions. The each season is only 1 skin possible, ofc. The folders just have different names to make it clear, how which version look like. Ofc the file names have the same name. Wi means WINTER
  7. Version 1.0.0

    17 downloads

    New woodland/autumn & winter textures for the 3 barns and 2 versions for the warehouse. The 3 barns are now in light brown (before was intense red). The 2 versions of the warehouse are now fully built with brick stones or half brick stone and half blue-grey corrugated iron.
  8. Here is the video from the friday-battle. Schwarzer Keiler Teil 1 (Black Boar - Part 1)
  9. Mission got updated today. 9 MBTs Leopard 2A6 3 IFVs Ulan CO + XO Alpha Plt with 3 Leopards (A1 got destroyed) Bravo Plt with 4 Leopards Charlie Plt (IFV) with 3 Ulans (C3 got destroyed) Delta Tank Plt, on the right side, stays as AI unit. Only A2 & B3 are "maybe" medium damaged and are already in the SA 4 and the IFV C2 is "maybe" low damaged. The orders got changed as well. Now we have still to delay till FEBA 2, without moving out from first minute. And we have a few more rounds in our tanks than last time. But no tank is fully loaded, but the Xo. The Charlie IFV Plt has to delay with their company on the right side along the BALZWIESENSTRASSE - 100m BAHN till FEBA 2.
  10. It detonates when u drive exaclty over it (The radius to trigger this PARM is like 4x4m) . It's as strong as like a heavy RPG when it exploades. So, it's no 500lb bomb. But it exploads under the tank. And in this case it's not directional like a real PARM. But you know, we have no simulated PARM in this SIM. So, i had to simulate it with an IED und this tank like a single mine. From your picture, you can easily drive along all 3 northern tracks (norht east- south west) without to trigger the PARM. When u drive over the green square, it will detonate. The damages are randomly. I had test where a few tanks had no damages and test where all tanks had damanges and many of them the also same damages. But not all tanks can have heavy damages to make sure, that u still have chances to leave the BHL. It shouldn't be too extreme in the beginning and should still fit to the first part of the scenario, when we had still most of our tanks left with a only a few low damages.
  11. Thanks for the test. I fixed the few problems on the Red side and on Blue as well. Should be more active now.
  12. Scenario is finished. Playable for minimum 6 players for the 2 platoons-Mission For the Company version we'd need at least 8 players for. (Only Leopards)
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