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Company Team Bannon - Hold Obj Link
Company Team Bannon - OBJ Link
04 AUG 1986, Kernsbach.
The Cold War has gone hot and we're a couple days into the Third World War. Warsaw Pact and NATO forces are engaged in central Europe. The local situation is very fluid. Captain Bannon, your M1(IP) tank company is attached to a mechanized infantry battalion task force, TF 3/78 Inf. The battalion spent the previous night road marching. It is now ordered to conduct a forward passage of lines through the position of remaining elements of TF 2/93 Inf, who have been overwatching crossing points of the Kerns river along an important north/south line of communication. TF 2/93 Inf has one mech company at Kernsbach guarding the Althausen crossing and their scout platoon is overwatching the crossing near the village of Lemm. They report that there has been enemy activity in Althausen and Lemm and suspect that the bridges in these locations are covered with obstacles. They also report that the Kerns should be fordable for tanks along the stretch just north of the scout platoon screen position. The terrain feature opposite the 2/93 scouts just north of the river, marked on the map as OBJ LOG, is suspected to be occupied by a reinforced motor rifle company.
Our battalion, 3/78 Infantry, will pass forward to clear and hold the village of Arnsdorf in order to secure the line of communication. Your company team currently consists of one mechanzied infantry platoon, two tank platoons-your third platoon is short one tank lost to mechanical breakdown during last night's road march, your tank, the XO's tank, and an attached fire support team. Bravo Company is in place and the battalion mortar platoon is on-site. However, the task force became separated during the night road march and Charlie Company has not yet arrived. Nevertheless, the battalion commander has just directed you in very clear terms that your team will, without delay, cross the Kerns river and secure OBJ LOG. You will then also clear and secure OBJ Link. After OBJ LINK is cleared, Bravo Company will move to clear Vogelburg, and Charlie Company -provided they make it here- will move to clear Arnsdorf. You presently have priority of fire for the mortars.
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Designer's notes:
This scenario depicts a set of battles described in Harold Coyle's novel, 'Team Yankee'. The battles, as described, take place over the span of several hours. The company team takes significant losses securing LOG and then loses contact with the battalion as it clears LINK. The remaining elements of the team hold at LINK for the night, waiting to re-establish contact the following day. That night a motor rifle battalion counterattacks. This scenario generally follows the depiction with some slight modifications for gameplay. The scenario does not have a time limit and is designed to take place between 1900 hrs 04 AUG 1986 until about 0100 hrs 05 AUG 1986. It is intended that the player may manage the time using the pause, save game, and F12 time compression function. The F12 function compresses time if there is no contact between opposing forces. The player is tasked with clearing OBJ LOG and OBJ LINK, and then defends OBJ LINK from a counterattack. The counterattacking forces do not spawn until 'H-Hour', which is set as 2300 hrs. After spawning, the counterattacking forces take about 45 minutes to deploy before launching the counterattack. After clearing both objectives and preparing to defend OBJ LINK, the player may compress time until the counterattack so long as there are no remaining forces in contact. In order to facilitate gameplay by insuring that no undetected enemy forces may prevent use of the time compression function, clearing OBJ LOG is an event that once satisfied will result in a text message that the objective is clear.
The scenario will end if there are no longer any of the player's forces in OBJ LINK once the Red counterattack has begun, or if the player reduces the counterattacking forces in LINK to a number lower than his own (effectively holding the OBJ).
Scoring is based on clearing OBJs LOG and LINK, holding OBJ LINK against the counterattack, and the player's remaining strength.
423 downloads
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Arnsdorf9
By GaryOwen in 4.1+ Map Packages
Map of area surrounding fictional village of Arnsdorf, based on Coyle's novel, Team Yankee.
To download this map, enter 5f253440-b4c1-41ba-a4d3-c3a3a2e350b2 as the map package into the steel beasts map tools UI. If this map is used in a scenario, it will prompt the user to download as long as they have SB Pro Map Tools installed.
189 downloads
0 comments
Updated
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OTW AI (1) [autocreated base]
By GaryOwen in 4.1+ Map Packages
Area surrounding fictional village of Arnsdorf, based on Harold Coyle's novel, Team Yankee.
To download this map, enter 86dffeb8-55d6-4b13-9d8f-cdc658944441 as the map package into the steel beasts map tools UI. If this map is used in a scenario, it will prompt the user to download as long as they have SB Pro Map Tools installed.
92 downloads
0 comments
Updated
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Boyevoy Razvedyvatel'niy Dozor (2.640)
By GaryOwen in Pre 4.1 SINGLE PLAYER SCENARIOS
Player commands a Combat Reconnaissance Patrol (T-72 platoon with attached BRDM-2) and must move through screen to one of three possible target objectives.613 downloads
0 comments
Submitted
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14.5 mm Familiarization Fire (2.640)
By GaryOwen in Pre 4.1 SINGLE PLAYER SCENARIOS
Range with targets at known ranges to familiarize firing from BRDM-2. Version 2.640837 downloads
0 comments
Submitted
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Tankii (2.640)
By GaryOwen in Pre 4.1 SINGLE PLAYER SCENARIOS
Updated version of classic scenario to provide gunnery practice with T-72 fire control system. Version 2.640328 downloads
0 comments
Submitted
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Camp Hornfelt series 1 through 7
By GaryOwen in Pre 4.1 SINGLE PLAYER SCENARIOS
This is a series of scenarios based on different tasks from the tank platoon field manual and mission training plan where the player commands a single platoon. Each scenario of the series has been previously uploaded, this folder is now being uploaded solely for convenience. Corrected version of Assault scenario uploaded September 11, 2010. Thanks ht-57 for catching error.2,668 downloads
0 comments
Updated
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Camp Hornfelt (5) Assault
By GaryOwen in Pre 4.1 SINGLE PLAYER SCENARIOS
This scenario is one of a series that is based on the U.S. Army Tank Platoon manual and mission training plan. It concentrates on a particular task and is intended to played offline or with a small online group. Corrected version uploaded Sept 11 2010. Thanks ht-57 for pointing out error.809 downloads
0 comments
Updated
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Camp Hornfelt (7) Counterattack
By GaryOwen in Pre 4.1 SINGLE PLAYER SCENARIOS
This scenario is one of a series that is based on the U.S. Army Tank Platoon manual and mission training plan. It concentrates on a particular task and is intended to played offline or with a small online group.602 downloads
0 comments
Submitted
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Camp Hornfelt (6) Conduct a Platoon Defense and Displace
By GaryOwen in Pre 4.1 SINGLE PLAYER SCENARIOS
Each scenario of this series concentrates on a particular platoon level task or tasks and is intended to be played in either a small network group or offline. Version 1.1 contains an updated briefing that explains that the player is expected to use triggers to make requied status reports. Thanks Koen for the suggestion.821 downloads
0 comments
Updated
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Camp Hornfelt (4) Conduct Support-by-Fire/Overwatch
By GaryOwen in Pre 4.1 SINGLE PLAYER SCENARIOS
This scenario is one of a series that is based on the U.S. Army Tank Platoon manual and mission training plan. It concentrates on a particular task and is intended to played offline or with a small online group. Version 1.1: Edited briefing.916 downloads
0 comments
Updated
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Camp Hornfelt (1) Tactical Movement
By GaryOwen in Pre 4.1 SINGLE PLAYER SCENARIOS
This scenario is one of a series that is based on the U.S. Army Tank Platoon manual and mission training plan. It concentrates on a particular task and is intended to played offline or with a small online group. I've just uploaded a new file to fix a bug. Thanks Toyguy.1,234 downloads
0 comments
Updated
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Camp Hornfelt (3) Attack by Fire
By GaryOwen in Pre 4.1 SINGLE PLAYER SCENARIOS
This scenario is one of a series that is based on the U.S. Army Tank Platoon manual and mission training plan. It concentrates on a particular task and is intended to played offline or with a small online group.854 downloads
0 comments
Submitted
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Camp Hornfelt (2) Destroy an Inferior Force
By GaryOwen in Pre 4.1 SINGLE PLAYER SCENARIOS
This scenario is one of a series that is based on the U.S. Army Tank Platoon manual and mission training plan. It concentrates on a particular task and is intended to played offline or with a small online group.879 downloads
0 comments
Submitted
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Skeeterville Deathmatch 12v12 beta
By GaryOwen in H2H Medium
Simple deathmatch 12 M1s vs. 12 Leo 2A5s. Requires version 2.370.321 downloads
0 comments
Updated
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Blaudorf-Jaegerheim Co-op
By GaryOwen in COOP Medium
Blue has a reinforced M2A2 company to defend two small villages. Red has a Leo 2A5 company reinforced with CV90s. Can be played single-player, co-op, or head to head.849 downloads
0 comments
Submitted
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Bridges at al-Taibiya
By GaryOwen in Pre 4.1 SINGLE PLAYER SCENARIOS
2 tank and 1 Bradley platoon must secure 3 bridges2,148 downloads
0 comments
Submitted
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Steinbach Ambush (revised)
This file contains a fix to the AI pathing that arose in patches after the original version of the file was initially posted.777 downloads
0 comments
Submitted
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0 comments
Submitted
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Steinbach Ambush
This is a small, quick, defense mission where a platoon of M1s must ambush a 9 tanks company of T-80s. It is intended for beginners to practice using the LOS tool to evaluate terrain and select battle positions. It is unscored.1,307 downloads
0 comments
Submitted
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Gasala LOGPAC convoy
By GaryOwen in COOP Medium
Blue company team must escort logpac through 'Ambush Alley'499 downloads
0 comments
Submitted
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M1A1 v Leo2A5 6on6 deathmatch
Redux of an old-school MP scenario. Good for quick pick-up games. No need to wait around the lobby to fire this one up.362 downloads
Submitted
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Jackrabbit Flats - slight revision
Adjusted width of Green River and moved penalty zones.206 downloads
Submitted
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Jackrabbit Flats
By GaryOwen in HTH Medium
This scenario was written in response to the discussion in a forum thread about the use of "realistic" tactics in SB multi-player games. It is my belief that the trend in SB MP games over the course of the past few years to disperse units further than one would expect a professional tanker to do is a function of several factors. One of those factors is scenario design that does not attempt to value terrain the way it most likely would be in real life. Because the SB1 model does not depict the difficulty real tracked vehicles have in climbing and traversing slopes, vehicle movement is not restricted and channelized the way it is in real life. Accordingly, a large percentage, or so it seems to me, of SB MP games involve meeting engagements where the two sides snipe at each other from distances of a couple kilometers from one ridge line to another. So, in this scenario, I've chosen an objective in a flat open area and provided some cover for the defender. The composition of the forces was chosen so that the defender does not have enough to defend the entire map -- he must decide what is important to defend and what he can give up. Similarly, the attacker does not have enough to play a game of smash-mouth football -- he must try and gain local superiority in the gaps of the defense. The ammo was chosen (M829 & DM33) to force the sides to depend more on manuever than long range gunnery. I originally intended that this scenario be a submission for TGIF play, however, after playtesting with Shermanswar, he basically rejected it in its present form. So I'm posting it here -- with this long description -- as a contrast to other scenarios, not so much with the intent that it actually be played.229 downloads
Submitted
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Submitted