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Bond_Villian

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Everything posted by Bond_Villian

  1. Version 4

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    Map of Bastogne area and surrounds, made for the SEVEN ROADS TO HELL campaign. Includes fairly accurate locations of roads, railways and villages, large wooded areas etc. Liberties taken with terrain details such as narrow rivers and streams. Terrain is hilly and heavily wooded, theme is winter (snow and ice) with moderate to slow cross-country mobility, and broken (rocky and bumpy) terrain in places. Many small villages and crossroads to fight over, with Bastogne town area included. To download this map, enter this id into the SB Package Transfer Manager: 1c62d8aa-346d-4dd2-a5b4-9542da4b2e90 The map has not changed since 10/23/2020, it was uploaded to the map server.
  2. Turn# 4 'NUTS' is up tomorrow. Updated pictures and words, in case youre in to that kind of thing.
  3. Turn# 4 'NUTS'. TURN BRIEFING. --------------------------- Turn# 4; "NUTS" ------------ 100 minute time limit. FMU. -------------------------------- Situation; --------------- RED have launched a massive unexpected armoured offensive against BLUE, and have acheived a breakthrough. Two Kampfgruppen of RED forces approach the town of BASTOGNE, a strategically important road junction town, from the North (KG NORDWIND) and East (KG OSTWIND). BLUE forces in BASTOGNE are comprised of two Combat Teams (TEAM DESOBRY & TEAM CHERRY) are threatened with encirclement over the coming days if the main roads (CP's) leading into town are captured by RED forces. On this Turn; --------------------- RED forces (KG OSTWIND & KG NORDWIND) approach from the East and North, and may attempt to hold or capture any/all objectives including Bastogne, and also advance their Front line for the next day in this sector by occupying towns and other key terrain. BLUE forces (TEAM CHERRY & TEAM DESOBRY) may attempt to hold or capture any/all objectives including Bastogne. Occupation of Towns and other key terrain will set the next days Front line for BLUE forces in this sector. Both Commanders should select the forces and actions for this turn with consideration to the end state of this battle, but also an overall strategy for the campaign! Intel; ---------- * BLUE bonus units on this turn are; M60A3 Tanks. * RED bonus units on this turn are; Elite Sniper teams with JIMLR. Mission; ------------- BLUE; 1) Attempt to hold or capture any/all objectives including Bastogne, at Commanders discretion. 2) Occupy Towns, CP's and key terrain to set your 'Front' line, at Commanders discretion. RED; 1) Attempt to hold or capture any/all objectives including Bastogne, at Commanders discretion. 2) Occupy Towns, CP's and key terrain to set your 'Front' line, at Commanders discretion. Forces; ----------- RED forces arriving on this Turn consist of no more than 2 companies of unknown composition, with up to an additional 1 company of attachments. (See 'Unit types' section above for info on possible enemy unit types). BLUE forces arriving on this Turn consist of no more than 1 company of unknown composition, with up to an additional 1 company of attachments. (See 'Unit types' section above for info on possible enemy unit types). Terrain, weather etc; ------------------------------- Midday, brief snowstorm forecast, clearing. Visibility is varied, between 2000 to 3000 metres. Terrain in this sector is broken, hilly and heavily wooded. Off road mobility is very slow and difficult, road movement should be used primarily. Deep snow is on the ground in places, and slippery ice on some roads. TURN# 4 Notes; * RED forces may attempt to occupy Bastogne on this turn, and will score 500 points for doing so on this turn. See 'Scoring' section for details. * At the end of each turn (between scenarios), the campaign coordinator will set the available HQ areas, deployment & reinforcement regions, front line and other boundaries for the next day according to control of these CP's and towns primarily, but also by the disposition of forces, occupation of key terrain, etc. * It is possible that units from either side may be determined as being 'behind enemy lines' at the end of a Turn. These units will start the next Turn 'in place' (no deployment region), and will have radio damage to reflect their situation. The enemy will have "rough" intel on these units type and position, and also map graphics intel on general vicinity, denoted by "!!". * It is possible that units from either side may be determined as being 'out of position' at the end of a Turn. These units will start the next Turn 'in place' (no deployment region). The enemy will have map graphics intel on these units general vicinity, denoted by "!". ------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------
  4. I havent played Squad, but the destructible environments in BF were awesome
  5. @stormrider_sp Yeah i will get around to it after the campaign is finished
  6. @stormrider_sp Its a custom map of Bastogne area. I cant vouch for the accuracy of the hgt map, but the terrain details are based on the area (towns, roads, large wooded areas etc).
  7. @Rotareneg Nice screenshot! Very Lord Of The Rings.
  8. Yeah, ill PM the CO's the sce in advance today if i get a chance. Having said that, i think the longer planning times are on account of it being a campaign, and the sense of consequence that comes with that. If you get bored you can always draw doodles on the side of the map... or if you get really bored you could read the briefing or do terrain analysis!
  9. Yes, we are still playing this damn campaign. This week it gets big and ugly...can you handle a Task Force?! New pictures and words;
  10. Updated maps and Turn Briefing for 'Turn# 3 CRY HAVOC' In the North; In the East; Situation map; TURN BRIEFING. --------------------------- Turn# 3; "CRY HAVOC" ------------ 120 minute time limit. FMU. -------------------------------- Situation; --------------- RED have launched a massive unexpected armoured offensive against BLUE, and have acheived a breakthrough. Two Kampfgruppen of RED forces approach the town of BASTOGNE, a strategically important road junction town, from the North (KG NORDWIND) and East (KG OSTWIND). BLUE forces in BASTOGNE are comprised of two Combat Teams (TEAM DESOBRY & TEAM CHERRY) are threatened with encirclement over the coming days if the main roads (CP's) leading into town are captured by RED forces. On this Turn; --------------------- RED forces (KG OSTWIND & KG NORDWIND) approach from the East and North, and may attempt to hold or capture any/all objectives including Bastogne, and also advance their Front line for the next day in this sector by occupying towns and other key terrain. BLUE forces (TEAM CHERRY & TEAM DESOBRY) may attempt to hold or capture any/all objectives including Bastogne. Occupation of Towns and other key terrain will set the next days Front line for BLUE forces in this sector. Both Commanders should select the forces and actions for this turn with consideration to the end state of this battle, but also an overall strategy for the campaign! Intel; ---------- * BLUE bonus units on this turn are; Elite Scout/FO (JIMLR/UAV). * RED bonus units on this turn are; Tunguska AD & Leo1A5 Tanks. Mission; ------------- BLUE; 1) Attempt to hold or capture any/all objectives including Bastogne, at Commanders discretion. 2) Occupy Towns, CP's and key terrain to set your 'Front' line, at Commanders discretion. RED; 1) Attempt to hold or capture any/all objectives including Bastogne, at Commanders discretion. 2) Occupy Towns, CP's and key terrain to set your 'Front' line, at Commanders discretion. Forces; ----------- RED forces arriving on this Turn consist of no more than 2 companies of unknown composition, with up to an additional 1 company of attachments. (See 'Unit types' section above for info on possible enemy unit types). BLUE forces arriving on this Turn consist of no more than 1 company of unknown composition, with up to an additional 1 company of attachments. (See 'Unit types' section above for info on possible enemy unit types). Terrain, weather etc; ------------------------------- Early morning, light snow clearing. Visibility is low, increasing to 3000. Terrain in this sector is broken, hilly and heavily wooded. Off road mobility is very slow and difficult, road movement should be used primarily. Deep snow is on the ground in places, and slippery ice on some roads. TURN# 3 Notes; * RED forces may attempt to occupy Bastogne on this turn, but will not score any points for doing so on this turn. See 'Scoring' section for details. * Obstacles may be built and removed over the course of the campaign, as detailed above in the 'Special Rules for AEV units' section. * At the end of each turn (between scenarios), the campaign coordinator will set the available HQ areas, deployment & reinforcement regions, front line and other boundaries for the next day according to control of these CP's and towns primarily, but also by the disposition of forces, occupation of key terrain, etc. * It is possible that units from either side may be determined as being 'behind enemy lines' at the end of a Turn. These units will start the next Turn 'in place', and will have radio damage to reflect their situation. ------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------
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