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Everything posted by Bond_Villian
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If you are trying to achieve a zone that gives a message every time there is/isnt a unit within it, then you will need to use layered EVENTS for these messages. Example: 1) CONDITION that checks (continuously) if unit 1/A is in region "AREA" , called "AREA CHECK" 2) EVENT that is watching/waiting for "AREA CHECK" condition to be true. You could call this "AREA CHECK MSG 1". This EVENT can have text and audio message for the players. 3) Another EVENT called "AREA CHECK MSG 2" This event is the same, with the addition of checking that event "AREA CHECK MSG 1" is true. You can 'que' multiple event messages for zones etc in this way, referencing the previous one as a requirement for the occurance of the next... Ill do a video later!
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Well, if a trigger is set, it is effectively infinite unless it is unset. It would help if you described what you are trying to achieve, but perhaps you should be using a condition such as IF UNIT THIS IS IN REGION X
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Just finished reading ' A game of birds and wolves'. Not tank related, but a very entertaining read, and one that highlights some historical relevance and value of 'war-gaming'.
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Dynamic Graphics; Condition/Event based Graphics and Text that can be set by scenario designer to appear/disappear during the Execution Phase. This might not be possible within SB at the moment, but i hope it becomes possible at some point with the new GUI etc
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Any idea’s for a map that resembles this terrain ?
Bond_Villian replied to Koen's topic in Scenario and Maps
Making the wadi 2 pixels wide (or wider) will usually result in this. Also modifying the traction and drag properties of the wadi terrain type in the theme editor (within the map editor) can make terrain very difficult/impassable. Or using a tank ditch might be more suitable. -
Huh? I was suggesting to the OP that he increase the bumpiness on the woods terrain so that the dudes sink into it more, and/or are hidden by the bumps of the ground
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Increasing the bumpiness of the wooded terrain might help a bit
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TGIF: scenario list, discussion, and house rules
Bond_Villian replied to Volcano's topic in Multiplayer Engagements
Sorry to say that i wont be here for the finale, family stuff strikes again. May the best Soviet win. -
TGIF: scenario list, discussion, and house rules
Bond_Villian replied to Volcano's topic in Multiplayer Engagements
So BLUE's strategy for next week looks something like this hey? -
Any idea’s for a map that resembles this terrain ?
Bond_Villian replied to Koen's topic in Scenario and Maps
I took a look at the Hannover and Wolfsburg maps but didnt find a good match. Perhaps theres a part of the Fulda Gap map thats suitable? (Assuming this is European Woodland style terrain that youre looking for) -
TGIF: scenario list, discussion, and house rules
Bond_Villian replied to Volcano's topic in Multiplayer Engagements
Looking forward to it -
Text can be unreasonably difficult to select at times! Make sure that the 'toggle switch' things on the right side of the screen are all pushed up. Also, i have found that (counter-intuitively) zooming out will make text easier to select
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In the map or scenario editor you just select and delete it like any other text object, as far as i recall. There is also this;
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Does this work on the higher 'difficulty' and 'realism' settings?
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TGIF: scenario list, discussion, and house rules
Bond_Villian replied to Volcano's topic in Multiplayer Engagements
I stand corrected! -
TGIF: scenario list, discussion, and house rules
Bond_Villian replied to Volcano's topic in Multiplayer Engagements
They arent LAW's, theyre RPG22 Netto if i remember right. They just look a lot like a LAW -
The next generation of Steel Beasters
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- bg anzac
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That would be neat
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TGIF: scenario list, discussion, and house rules
Bond_Villian replied to Volcano's topic in Multiplayer Engagements
DP 79?