Jump to content

BlackDeath

Members
  • Posts

    2,811
  • Joined

  • Last visited

  • Days Won

    4

BlackDeath last won the day on April 15 2023

BlackDeath had the most liked content!

About BlackDeath

  • Birthday 10/19/1985

Personal Information

  • Location
    In a locker to simulate tank's crew conditions.
  • Interests
    You mean besides myself?
  • Occupation
    Take advantage of free coffee and enjoy MRE like meal during lunchbreak.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

BlackDeath's Achievements

Enthusiast

Enthusiast (6/14)

  • Reacting Well Rare
  • Conversation Starter Rare
  • First Post
  • Collaborator Rare
  • Posting Machine Rare

Recent Badges

38

Reputation

  1. Pretty much everything about it is classified so I hope you are patient
  2. An other date : release date of SB 1! (according to wikipedia) Almost 24 years now! I hope for a big party next year
  3. - Staying into resupply, being able to share shells between similar tanks when not engaged (I don't think there is a standard procedure IRL, is it?). For exemple if one tank of the platoon has 2 shell left and the other is full, the latter can transfer a few round to the first. - Also and specific for Leo 2s, when ready rack ammo supply is out and the tank is engaged, turret does not go 180° to resupply; AFAIK crew can still resupply with turret at 12 albeit very slowly? That is an issue when the tank is immobilized and engaged, i lost quite a few of them because of that.
  4. Awesome, would that be a paid upgrade or a small patch?
  5. About drones : https://www.twz.com/land/shipping-container-launcher-packing-126-kamikaze-drones-hits-the-market When Steel Beasts predicts the future
  6. Does terrain details & rendering affect IA? (i am not talking about visibility set in scenariis, of course)
  7. But definitly the same place & tank; you can see the sign in front of the tank and the shell impact on its left are the same. My guess is the engine was hit then the crew bailed out.
  8. That is a hell of a set up! Edit with YT video
  9. What about repairing and/or recrewing eny captured vehicles (at least when all eny crew is dead)?
  10. Switching to the Leos2s, is rotating the turret 180degrees mandatory to move munitions in the hull bustle to the turret ready rack? Probably ammo isn't accessible when turret is facing front?
  11. .....so, when do we get one ingame? 😃
  12. It already happened before, here a BTR4 disabled a T72. BTW, is it possible to disable GAS in SB? I never experienced that as far as I remember.
  13. Not related again, but is there any "Resupply if" like a Revive/ repair if? I found a way to force loading a missile by the AI by setting intial load at 1 or 2 missile only, then with a custom resupply. However, I do not find a resupply condition anywhere
  14. Ok, I will look forward to it! Update, i made a bit more testing and find out why AI Leos and other do not spot targets beyond the 4k range : this all has to do with visual range, by default set to 4000m. Both Leos or Chally do not spot targets beyond 4k when visual range is set to 4000m, even when we human can see and ID target from TC thermals. However T72B3 & M1A2 are not affected (as much - when visual range is set to 10m, everyone is blind -) and can still detect and report. When visual range is set beyond 4K, AI can detect target much further. Leo 2 AI can spot up to 5k, M1A2 way beyond that. AI holds fire for all tanks but missile-loaded-T72B3 between 4-5k, including M1A2. But yes, M1 & Chally can still fire when human controlled. However, even human controlled, why cannot Leo2A6 fire beyond 4km? Rounds will just not go. Human controlled M1 on the other hand, can fire up to 5k, but beyond that, all rounds land short. Anyway, thanks for the explanations!
×
×
  • Create New...