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Lt DeFault

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About Lt DeFault

  • Birthday 09/26/1978

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  • Location
    Norfolk, Virginia, USA
  • Interests
    Little of everything.
  • Occupation
    Derailing threads. ;)

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  1. I agree. Any mods I've posted are ancient at this point. I suppose I could be talked into making custom mods again ... maybe.
  2. If you pause the video, you can use the [,] and [.] keys to move through it frame by frame. In about six frames, you can even see the penetrator.
  3. It is a good feeling when you can overcome a tactical problem with such a specialized asset. That's exactly why I included a [scripted] bridge layer in my old "Burning Sands" scenario.
  4. Very sad to read this. I think we played quite a few times together. R.I.P., Mikkel.
  5. Truly the end of an era.
  6. I am able to use my Saitek X52 joystick and throttle with SB. That's because the throttle plugs into the joystick and they are both recognized as one controller. And the programming software for the joystick ensures that SB has no problem dealing with the fact that this controller effectively has something like 170 buttons. So, maybe it isn't just an issue with the design of SB. Maybe the controller designers share some of that responsibility.
  7. Here is a link to FREE legacy versions. The current version is US$24.99 on Steam. I am still using the last free version. I recently downloaded an add-on pack of Star Wars ships and am having great fun establishing stable orbits in my Imperial II class Star Destroyer while I play the Imperial March in the background. It looks absolutely stunning. Maybe I'll post some screenshots a little later. Cheers!
  8. I occasionally play a game called Space Engine, which was primarily designed as a procedural universe simulator. The ability to fly around in spaceships was added later. The developer did decide to include a bit of "future tech" - namely warp drives and extremely powerful engines with no fuel limits. But you still need to carefully consider your maneuvers, because the game indeed uses [mostly] accurate physics. In fact, you can use the standard formulæ for real-world orbit calculations in-game. The difference being that there are no enemies to try and outmaneuver. But you can still get yourself into trouble if you're too near a planet or black hole, etc. The thing is ... that's exactly why I enjoy the game. Because you can plan complex maneuvers - including orbital rendezvous and docking - without having to worry about someone shooting at you. I always did wish the developer would add the ability to include objectives or some type of scenario to complete. So it looks like Flight of Nova might be right up my alley.
  9. From his YouTube channel, on the "About" tab: PS His "Community" tab is also active, which is rare.
  10. ^This. Apparently 'reporting' is dead. I find myself reading multiple articles by as many varied sources as I can find just to try and sift out what is fact vs. the authors' opinions. It seems that everyone has an agenda these days. Or, we always have but we've stopped caring enough to hide it ... I suppose.
  11. Well, let me see how much it'll cost me to upgrade. That way I can test it myself, which is the best solution anyway ... and I get to see all the new features. Win/win.
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