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Lumituisku

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Lumituisku last won the day on November 15 2023

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About Lumituisku

  • Birthday 12/16/1986

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  • Location
    Karstula, Finland
  • Interests
    Vehicles and technology
  • Occupation
    Forest machine operator / mechanic

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  1. Just about any role. depending of situation. for better situation awareness usually Commander. while in fight or observing known narrow area, Gunner.
  2. Lot of times, players command lot's of units in map view. Not being able to be there for every unit to see if all patches of terrain could be navigated and often units get stuck. Ai does give this flashing route marker if it gets stuck, but thats already when trouble has occurred. Reading SB maps isn't always easy either as sometimes some pieces of terrain are not passable that usually should be and visa versa, and such cannot always be identified from the map. I wonder if it would be possible to have some sort of overlay that would show how AI sees the map? Like for example.. with "Red stripes the area that is not passable" and terrain object "rock clutters" includes to such as well.
  3. So basically... What you @Higgs are asking. Is that when on map you klick any unit that is not in your control. That someone else controls: You'd somehow get to see owner of the vehicle in MP session. I think that would be great feature and help a lot. Especially in huge games where often because of vehicle losses in platoons and companies give some vehicles to other platoons and companies to keep players in those able to keep playing. This ability to see who own vehicle would be real handy especially when in game vehicle callsigns no longer match the callsigns that players their platoons are using.
  4. I wonder if it happens on all leopards or just the one you were using. What Leopard variant was it that you were multicrewing?
  5. Perhaps adjustable detection range from UAS could be one way to do it?
  6. I guess it's similar with Commander then? As driver - that it's never auto replaced?
  7. Yeah I meant that if I am in position other than gunner and I am killed there. I haven't had it happening that id stay there. Not at least that I'd remember. There is not much point to discuss this without proof. So I'll keep my eyes open. Thank you for taking this seriously. Much appreciated.
  8. I play a lot in other positions and it has never happened to me in other positions. Only in gunner.
  9. Why does this only apply to gunner btw? Why not driver or commander?
  10. https://www.steelbeasts.com/topic/16387-4363-leopard-2e-ai-gunner-behavior-with-gps-gas-damage/?do=findComment&comment=229880
  11. Yeah last time I happened to ask about it @Volcano replied that it's known bug for long time that apparently has its roots to SB1 (if I remember correctly) and that it has something to do with a setting in mission editor where can be selected if F8 view is allowed or not. Apparently if when gunner dies there needs to be somewhere where to dump players view like F8 view. However now when I think of it Odd thing is that it does happen in multiplayer games too where there is no F8 restriction (though maybe actual scenario does while it's not applicable to MP) perhaps you could check if there was such restriction on your scenario?
  12. Lowering Difficulty level possibly helps on spotting problem but then things might get bit too easy.
  13. Well summed up. I too am fond of using these.
  14. How about reduce weight of destroyed burning ones that those could be pushed aside. Same with popped turrets. Just to make things more manageable for players.
  15. I wish easy (no brain) way to quote over different threads and forum sections to keep topics relevant and less... Branching to off topics.
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