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Everything posted by Assassin 7
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Version 4.0.0
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Operation Iron Fists 1) SITUATION: a) Enemy: 64th Opfor has had its eye on 3/66AR for many years. Border skirmishes have increased. Tensions are rising. There is a definite escalation in hostilities. It is not full out war. Yet! A few days ago, 64th opfor Scouts were caught in the town of Horodkivka. They were taken to HQ for interrogation. One of the Scouts revealed that an all-out invasion on 3/66 land was imminent….He was talking days! He also mentioned that the Opfor Arty Commander would be using a lot of Arty. If we find him we must destroy him immediately which will bring the Opfor Arty down blinding the Enemy. b) Own: 2/69AR forces have been deployed to 3/66AR country for war games and training for such an event of an invasion. The Command intent is to help prevent an invasion at all costs and to provide assistance to 3/66AR forces if needed. 2/69 Company is assigned as a quick reaction force to cross the Border and provide a Hasty Defense. c) Attachments and detachments: Nato Forces: Playable platoons: Check Triggers options AI Platoons: Alpha: 4 platoons of M1A2 SEP's Bravo: 2 platoons of M2A2's TOWs with missile teams/Javelins 1 platoon of CV90/35-NL's with missiles teams/Spikes Charlie: Support- Resupply, Fuel, Medics, Mechanics Other Support elements: 101st Airborne with CH-47's, Apaches, Missile Teams/Javelins F-16 support with 500 lb Bombs-15 missions, 5 Aircraft Arty:Off map-HE=60, Smoke=60, ICM=60 Tubes per battery 6 Batteries 6 Total: HE :2160 Smoke:2160 ICM:2160 Smart Ammuntion available 6 MLRS's 141th elements: Alpha: 3 platoons of Leopard 2A5DKA2's with MLRS and Precision Arty support 3/66th elements: 14 Platoon's of Leopards1A5's 2) MISSION: 2/69AR Company is to provide a quick reaction force to support 3/66 Forces by moving eastward and setting up a hasty defense to engage and destroy all enemy elements encountered in player EA zone. Your Platoon is to conduct a road march down route Blue to set up in Battle Position 1 to defend against any enemy elements that is encountered in NAI Player. 3) EXECUTION: 2/69 Company will hold position and await orders from Black 6 to move eastward into planned defensive battle positions. Your platoon will stand-by until it is your time to move out following 5/A down route blue. Order of March: -1/A -3/A -5/A -Playable Tank platoon-3 optional Triggers- M1A2 platoon, Leopard 2E platoon or Leopard 2a6M Platoon-FYI your platoon will move to BP1 on a preplotted route so just enjoy the ride until your BP. Also you do not have to stay in the BP's position due to the Arty Threat. Hint: Reposition after 2 minutes of fighting -You can get control of the forward Units: M2A2's 1B and 4B Platoons and CV90 /40C-5B platoon using trigger's also if needed. Mission designed by: Assassin7 Updated on 5-19-2021 Updated on 9-10-2022 Paderborn Map Package: https://www.steelbeasts.com/applications/core/interface/file/attachment.php?id=23998&key=1e0afdc17155469c64092fb2f17da5c3 -
LED lights missing from ICDU, cannot tell what FCS mode im in [FIXED]
Assassin 7 replied to Assassin 7's topic in Support
I can see clearly now the light is there! Lol 😂 Thanks again for the fix -
M1A2- Arats option TUSK option CROWS 2- Option AI to Fire within Ballistic Solution Ranges instead of given Ammunition Wiki Ranges such as M829A3 is set to 4000m but the actual SEP Ballistic Ranges for Main Gun is 200-5000m. AI will identify but not engage after 4000m. AI smarter engaging too such as I enter the external view and back up the aI shoots the ground even though we are clearly out of the LOS. Would like for this to be investigated and fixed on all current SB Vehicles. older bugs with PE customer Vehicles, Bugs to be fixed such as SEP FCS bugs reported. More realistic Engagements Times to be investigated and implemented on all Vehicles. AI reactions times to be investigated as some seem to have extremely incredible spotting abilities, an example of this is the Commander skews me to a target and I can’t even see it but AI is telling me to fire through the woods. Multiplayer to be investigated as since this release we have had several players dsyncing more often. Thanks
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The M1A1 Gyroscopes can take a heavy impacts and high Overpressure with slightly damaging effects. Got to remember these get slammed around during Field Training Maneuvers. I actually have see one get caught of in the Turret while traversing and ending up damaging the Turret Screen and not so much the Gyroscope Protection Cover. After that event the FF Gyroscope passed the 1800 test. I have seen some fail during Testing and after being hit with a Hammer, it would pass. The M1A2 has a backup Stabilization System as the Tank tries to keep the FCS in a Stabilization Fighting Capability until a component completely fails. SB damaging models are very basic as it’s not a maintenance Simulator but at the same time it’s a great Crew Training tool as teaching the Crew to fight from a degraded environment after being hit and taking damages.
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Kanium Sunday 4th of September "RO13_EFP_DANCON" by Grenny
Assassin 7 replied to Nike-Ajax's topic in Multiplayer Engagements
A21 please -
For the 2nd Gen Block 2 FLIR v6.0 to be implemented on the SEP. https://m.youtube.com/watch?v=8fuzgoBfEKM
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Is T-72B3 Damaging model at close Ranges accurate compare to SB Wiki?
Assassin 7 replied to Assassin 7's topic in Support
Thanks for the investigation and time devoted into this, the adjustments and the explaining. I appreciate the response and thanks for all the other bugs that your guys are investigating and fixing for the others in this Community.- 26 replies
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This is more than likely not correct as it was pulled from a WT form. But someone mentioned about the Traversing Speed of the T-72B3 in WT which there was a discussion about it. But anyways here is what was provided there. I’m sure some T-Tank Experts here have an accurate answer The 2E58 which gives it a rotation speed of 35 degrees/sec. The 2E42-4 is correct at 24 degrees/sec
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Is T-72B3 Damaging model at close Ranges accurate compare to SB Wiki?
Assassin 7 replied to Assassin 7's topic in Support
Thanks again and we do appreciate the investigation on this. 👍- 26 replies
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Is T-72B3 Damaging model at close Ranges accurate compare to SB Wiki?
Assassin 7 replied to Assassin 7's topic in Support
Ok- 26 replies
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Is T-72B3 Damaging model at close Ranges accurate compare to SB Wiki?
Assassin 7 replied to Assassin 7's topic in Support
To add: we are also seen these kind of results on other Tanks as well. Such as Tank taking direct hits to the Tracks or suspension with no damage and some times it does. Seems to be randomly happening but more often than less- 26 replies
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Is T-72B3 Damaging model at close Ranges accurate compare to SB Wiki?
Assassin 7 replied to Assassin 7's topic in Support
There is also some error in the AAR too, its not scientifically precise. Its a snap shot of roughly the time around the impact, with a big fat hit ray in roughly the area of impact, and of course there are all sorts of considerations going on there, with network accuracy, and so on. It's really hard to hold anything as some kind of microscope level of analysis, and the only thing that can be considered an actual obvious problem - like where a T-72 would be hit in the direct side-on flank multiple times with no damages at all and a hit ray that doesn't penetrate (things like that). would that explain these shots too? As they could actually be offset from what they show? They are less than 1000m shots- 26 replies
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Is T-72B3 Damaging model at close Ranges accurate compare to SB Wiki?
Assassin 7 replied to Assassin 7's topic in Support
Awesome response and thank you for the explanation 👍- 26 replies
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Is T-72B3 Damaging model at close Ranges accurate compare to SB Wiki?
Assassin 7 replied to Assassin 7's topic in Support
Understood and thanks for the response, FYI I have seen these results while playing several different missions.At first I was skeptical about the results considering I was just having a ton of bad luck but after seeing the same results at semi-close Ranges such as around 1000 meters and under, I decided to report this. I’m not honestly trying to make a big deal but it just didn’t seem right and from being a previous Armor Crewmen and Mechanic and etc. Thanks again- 26 replies
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Is T-72B3 Damaging model at close Ranges accurate compare to SB Wiki?
Assassin 7 replied to Assassin 7's topic in Support
Ok something has changed with the damaging Models since this upgrade as we are seeing different results, Several of us have noticed it too. I find it hard to believe that it is the same since 4.268. As far as the T-72B3 and other taking center mass hits, ok I got it and it based on a Dice roll of luck and probability. Thanks for the answers and your Team time.- 26 replies
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Is T-72B3 Damaging model at close Ranges accurate compare to SB Wiki?
Assassin 7 replied to Assassin 7's topic in Support
This Video has been shown before but of course from a different T-72. As shown taken a hit from a Sabot cause structure damage and in this case if the Ammuntion compartment wasnt hit I would image that the Driver would have been killed and the Turret would not have been able to Traverse anymore.- 26 replies
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