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cata

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Everything posted by cata

  1. does anyone know what the structure of the new Russian Brigades are? I know by 2015 they are looking to complete this modernization program. Turning each Div into two Brigade all arms teams each consisting of 4 Battalions. But that’s about I have found. What are the make up of these Battalions? 2x Tank Bn 2x INF Bn per Bde? A tank inf mix per Battalion? Do these brigades have Bn or Coy sized attachments of Eng and AD etc? just wondering if anyone knows? thanks
  2. if I get mine before you, been a sleepy little town of Melaque on the Pac coast of Mexico, you will know your right!
  3. Question regarding IEDs. At the mo you use the arty shell animation for IEDs is the related power of the IED, we currently use, of a 155? With the new 500lb animation is it possible we could see more powerful IEDs?
  4. Say WHAT? … did some say digging in?!?!?! ooooooo whats cooking? You willing to slip us some more on that? Go ahead…make my day! ...or are we talking about those 500lbs?!?!?!
  5. Thanx pvtkramer Would there be any chance anyone could comment on the following mentioned 4 points, once talked about, but not covered in the final release PDF, thanks 1.Civilian cars and other non-targets with a thermal signature will be added to populate the environment and make proper target ID procedures mandatory (yes/no). 2.Infantry will get much better bunkers than the current death mounds (yes/no). 3.Walls, fences, impenetrable vegetation barriers for the map editor (yes/no). 4.Additional obstacles, e.g. barbed wire rolls (yes/no).
  6. Im still not sure if there is a definitive and final available list of fixes changes and additions for this release? did i miss something?
  7. …look a car!...as I sit looking out the window. Tapping my fingers of the table…look there…another car! I look at the laptop, should I log on and have a look…again? Feels pointless…just need to tap fingers…look a car! Sigh…
  8. thanks guys, sounds good Ssnake, i will mess around with replacing maps etc see how that works. thanks
  9. Having been playing for a while a few things on the mission editing, gaming side. First im big on making my own scenarios. The problem is the time it takes. Sometimes I never get to play the scenario as I never have time to get to that point, and then lose interest. To help sped things up City or town template bits would be nice. Pre-made blocks, customized city block would save hours of work. Formation templates, been able to add a formation at the touch of a button from Platoon up to Battalion or even just the larger formations. I have always wished we had a save game function so I don’t have to lose all my hard work as never enough time to see a game through. It would be nice if the AAR end result could then be brought into the mission editor. So that a mission can be based on the results of the last game played, don’t know if that is possible. Other stuff, would be nice if helos where tactically useful with a lift ability. Also a truck or PCs that can load wondering troops. But I believe the problem of troops left scattered all over the battle field by there PCs is been dealt with right? Could route chains and waypoints indicate what unit they belong to. with a big scenario its hard to track who a long chain belongs to and its time consuming working out what belongs to who, or is there a way to do this? Thanks
  10. So reading this thread I am wondering what else may have been taken out from what I have read in other threads? Any of the below that were said to be in the next update? 1.Civilian cars and other non-targets with a thermal signature will be added to populate the environment and make proper target ID procedures mandatory. 2.Infantry will get much better bunkers than the current death mounds. 3.Walls, fences, impenetrable vegetation barriers for the map editor 4.Additional obstacles, e.g. barbed wire rolls
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