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Everything posted by cata
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Actually i think these are some of the best sound effects. I was really looking forward to this release. If you would be willing to release what you had we would be very grateful.
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Thanks, appreciate it. not sure why i could not find anything first time round. there are lots of online conversion sites.
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I recently reinstalled photoshop and the DDS plugin but now cannot get it to work, plus cannot find a new download. are there other programs out there that can convert photoshop files to DDS or from another format to DDS? thanks.
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It turns out a reinstall did work. Timings on the startup went from 4.26min to 0.6sec damn! Also not seeing any of the graphic issues anymore. Reloaded Ukraine maps. Map loading times down from 15.1min to 11.2min. The map folder thing was, of cause, a simple thing, install maps first, then SB 🙄
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I only recently discovered that when you click on, or was it mouse over, infantry casualties, if the call sign pops up they are wounded not dead. Being a terrible field commander, and endowed with an overly active moral impulse to try save those poor wounded souls. Would be great if i could task an amelance to a waypoint, and similar to a recovery vehicle, it had a radius within which it could recover casualties. Then i could focus on more productive things, like preventing more casualties.
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reinstalled, but now i have another issue; on startup it cannot locate the map folder so i have to figure that out first. Yes, i suspect the Ukraine maps are out of my league. its a laptop; 16GB of ram, 2 GHz Quad-Core Intel Core i5, Intel Iris Plus Graphics. up until recently its being running SB fine, including some large scenarios. The Map issue on startup, i know i've been here before...i just cannot remember what it was...🤔
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It happens in mission editor and running a test scenario. I'm going to uninstall reinstall and see if that helps. I have noticed load timings are crazy. using the Ukraine maps is close to impossible with 15 min load times and CTD. I recently downloaded the Ukraine maps, not sure if they are anything to do with the overall performance issues.
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Hi, anyone know what might be causing the crazy spiky walls that are appearing on my maps? They are basically stopping me from using SB at the mo. Thanks
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how do i require a new codemeter stick after losing it? Thanks
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Is anyone using the merge and split scenario functions in the mission editor? im not able to get this to work. i can split scenarios into Red and Blue sides but if i try to merge one of those with another mission it never works. even when using the same maps etc. Dont see anything in the manual or wiki ?
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Best (?) alternatives to represent Chinese AFV
cata replied to companyteam's topic in General Discussion
roger that. One thing that can define how easy it is to get out of the water can be the terrain editor. i have noticed on a map i made recently that the sand mud mix lacked traction and the vehicles could not get out of the water. the terrain files need editing. -
Best (?) alternatives to represent Chinese AFV
cata replied to companyteam's topic in General Discussion
B-17 as a stand in for ZBL-09 yes, B-11 works for the ZBD 05 i think, does it float? have not checked. -
night combat, definitely the priority in this case.
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Best (?) alternatives to represent Chinese AFV
cata replied to companyteam's topic in General Discussion
Iv was about to upload a bunch of skins for an opfor China option, needs a little more work and the numbering of units has changed and i need to update that. Heavy Brigade, ZTZ-99 and the ZTQ-15 light tank (charly and TAM), BMP3 for ZBD04/05 Medium Brigade ZBL 08/09 ZSL-92 and Light Brigade CKS types and support PLZ-05/07 PHZ-03/11, PGZ -92/09...a few more to add. -
I'm curious, has anyone ever looked at improving Amphibious ops effects and options? You can kind of bluff it today but its not really useable. vehicle model types, speeds in water, water obstacles, effects etc?
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Roger that thanks
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Anyone have any numbers regarding amounts of wire and mines that an Inf Mec Bn might be issued for any given defencive position? I understand in reality this will depend on the mission and priorities, however, is there an SOP number? thanks
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My apologies, iv been away a good while and did not get around to posting this map. However, its up now in the downloads. I used it in 4.3 after a few tweaks, looks ok. I don't really have time to work more on this but I hope you guys find it useful and run with it.
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Version 1.0.0
137 downloads
This is a map based on Taiwan's North West coast line and possible PLA landing beaches closest to Taipei. It's a very complex map, Be Warned! not a map for large AI battles as the terrain was built to simulate the close and difficult terrain of Taiwan. This is challenging for mechanized units, requires a lot of micro management. Also attached is a folder containing Taiwan building textures I used in the following screen shots and video, See original map thread for more screenshots and a video showing the maps features: BuildingTextures.rar -
Having updated to 4.3 i get license error when i try to start. i have updated the CM stick and firmware yet the Esimgames product, on the webadmin, key just reads 0. not sure what i try next? any pointers? thanks I uninstalled 4.3 and reinstalled 4.259 and it worked as it should, uninstalled 4.2 reinstalled 4.3 and got a license activation error.
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It's true. it's not the easiest map to use. Thus far I've run company-sized engagements without much hassle. However, it's not the most AI friendly map. One of the problems stem from having roads too close together, i.e when trying to run a set of roads parallel below the raised roads. It's hit and miss, sometimes it works fine other times the AI gets hung up trying to climb from the lower road up to the roads above. Complex maps are not the best maps for SB, depending on what you are doing with it of cause. This is definitely a map that needs a lot of micromanagement, vehicle traps abound! Being Taiwan, there is also a lot of boggy ground so... keep ARVs close by. One of the debates, regarding a possible PLA invasion, is the use of armor in this theater. Many specialists see this exclusively as an infantry-centric campaign.
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Here's a zoom-around the map video to give you an idea of how it looks at this time.