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Recon At Vollsjo 1.0.0

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About This File

This is part of an ongoing Steel Beasts campaign with Loscon Heavy Industries

 

Recon at Vollsjo
by Apocalypse

 

Situation

 

Torrike forces have continued their attack into the area and it must be stopped!

 

Torrike forces have moved an advanced guard force into the area which consists of a mechanized infantry company (3x Platoons of BMP-2) an understrength  Tank Company (6x T72B3), and a recon platoon (3x BMP2/Infantry). We expect their tank company to be set somewhere west of Vollsjo with supporting mechanized infantry platoons defending the area, and reconnaissance vehicles forward of the river. We expect mounted observation posts with 3-man recon patrols west of the river. 

 

Your scout platoon is on point for the 28th Brigade- we have a friendly tank company nearby ready to strike against the Torrike advanced guard but you must provide a recommendation for which axis our tankers can advance across. You have 90 minutes to conduct a reconnaissance of the area - determine the BEST approach for our tanks so that they can destroy the enemy tank company and force a withdrawal of the advanced guard - this may halt the entire Torrike offensive in the area! We have 90 minutes to force the Torrike Advanced Guard from the area before they reinforce with the intent to continue their attack. 

 

Our artillery batteries are falling back and you have no support for this mission.

 

You have 4x 2-man recon teams within the platoon that are equipped with 1x Spike SR, 1x Quadcopter, and JIM thermal imagers. 

 

Your vehicles are equipped with medium-range radios - if the vehicles are destroyed then you will be unable to communicate your recommendation to our friendly tanks. 

 

Use Triggers 1, 2, and 3 to recommend a route to the tanks. 

 

Mission Failure If:
a. Loss of Scout Vehicles before you make the radio call to D-1 (no radios = no call)
b. No decision in 90 minutes
c. D-1 becomes inop and cannot destroy the enemy tanks (pick the best route!)

 

The enemy forces array in this scenario is randomized for re-playability


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