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Convoy Ambush - Fictional (Beginner Level) - 4.377 2.0.0

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About This File

Convoy Ambush - Fictional

Playable single player, or small scale co-op.

 

This fictional scenario puts the player in command of two platoons of Leopard 2A4 MBTs (one of 4tks, one of 3tks), and one 2 vehicle reconnaissance Bradley element, tasked with ambushing a RedFor convoy transiting an MSR, with support from FASCAM and HE/SMK indirect fires. Whilst the scenario begins in the near-darkness of dawn, it will lighten quickly.

 

The scenario is very limited in scope, and is aimed at the beginner level, and should take no longer than an hour to play. No time limit is set for the scenario however. For more experienced players, this will probably not be much more than a gunnery range with extra steps.

 

The map used is Fort Drum, NY (edited - Fulda), with a woodland (spring) theme applied.

 

Thanks to those on the TankSim Discord for initial feedback & advice on control logic.

 

Briefing Extract:

 

1) SITUATION:
 a) Enemy:
RedFor is expected to move a mechanised manoeuvre element of approximately company size along MSR WILSON westwards from their current position. An additional mechanised infantry company with armoured support is situated North East, and is expected to come up in support if the reinforcement convoy comes under contact. Enemy Intent is to SUPPORT the MAIN GUARD element to the west, IOT DENY NATO forces further ground.

   

b) Friendly:

BG Commander’s intent is to DEFEAT enemy forces in the region.
Coy Commander’s intent is to PREVENT enemy reinforcement iot support the battlegroup mission of DEFEATing enemy forces in the region.
Coy commander’s mission is to INTERDICT enemy lines and to PREVENT enemy Main Guard positions from being reinforced.
CC SoM
A Coy will CANALIZE and DESTROY enemy forces moving along MSR WILSON by ambush.

Edited by UlyssesSockdrawer
Description update.


What's New in Version 2.0.0   See changelog

Released

Scenario updated with:

 

  • Corrected scoring for destroying the convoy.
  • Improved waypoint behaviour for enemy convoy and QRF.
  • Improved triggers and events to notify when convoy is destroyed, and the player force is ready to evacuate.
  • Improved annotation on briefing map for expected enemy routes, an additional ambush position, and how much FASCAM and support is available.

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