COOP Medium
161 files
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RIEPHOLM
By Abraxas
A reinf TankPlt (4+1x Leopard 2A5, 2+1x Marder 1A3) in combat recce and delay against an attacking reinf BMP-Bn (BMP-2, T-80).
Orders, triggers and all radio messages are in German and English!
Map: Bergen-Soltau-Munster 2; Theme: autumn; DTG: 040700Znov05
Duration: 105 minutes
181 downloads
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Ratzeputz-I
By Abraxas
Ratzeputz-I reinf TkCoy recon and delay
A reinf TkCoy got the order to reconnoiter and delay a RUS armoured column (T-80, BMP-2).
Hurry up, but be prepared for anything!
All messages, info and orders are in German and English.
2x 4 Leo2A5 + 1 Leo2A5 (CO)
1x 3 Marder1A3 (2x MILAN)
2x M113-Medic
2x ARV Wisent
Map: Bergen-Soltau-Munster 2
Duration: max 100 mins
It is recommended to use the file: Traffic & Info Signs DE 1 .
91 downloads
0 comments
Updated
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Task Force Hannibal's - Borat's Offensive
By RedFox
I cannot find a way to change the default 'party' in the editor so if you try to run this in offline session you'll be placed in blue (the defenders) which won't work.
You will need to play this via the Network session and switch to TF Hannibal.
This Scenario is designed for 2+ players in COOP but can be played alone.
### Mission Brief: Task Force Hannibal
**Situation Overview**
Task Force Hannibal has been tasked with a critical operation to secure key strategic points held by an enemy coalition. The opposition consists of a multi-national force led by a Finnish commander and includes elements from Sweden, Denmark, Latvia, and Ireland. Our objective is to swiftly capture these positions and neutralize enemy forces to ensure strategic dominance in the region.
**Enemy Forces**
The enemy composition includes:
- Finnish commander in a Leopard 2A4
- 4 Swedish Strv 122 main battle tanks
- 8 Danish CV9035-DK infantry fighting vehicles
- 3 Irish Mowag Piranha armored personnel carriers
- 4 Latvian Scimitar light tanks
These units are well-equipped and pose a significant threat with their combined firepower and mobility.
**Friendly Forces**
Task Force Hannibal is commanded from a T72B3 and comprises:
- Azov Company with:
- 3 T72B3 main battle tanks
- 3 T72B1 main battle tanks
- 3 BMP-2 infantry fighting vehicles
- Hama Company with:
- Recce Troop: 4 BRDM reconnaissance vehicles
- Anti-Tank Troop: 3 BRDM AT (anti-tank) vehicles
- SF Troop: Technicals with Milan ATGMs and special forces infantry dismounts
- Attached support assets include:
- 3 BM-21 multiple rocket launchers
- 3 2S9 self-propelled mortars for artillery support
**Objectives**
Task Force Hannibal must achieve the following within 1 hour and 30 minutes:
1. **Major Objectives**
- **Objective Pug**: Capture and secure the key enemy defensive position in the small town.
- **Objective Beagle**: Seize and hold the key logistics and supply depot.
2. **Minor Objectives**
- **Objective Poodle**: Secure the forward observation post to deny enemy reconnaissance capabilities.
- **Objective Labrador**: Capture the secondary defensive position to disrupt enemy defensive operations.
**Mission Execution**
1. **Phase 1: Initial Assault**
- Deploy Hama Company's Recce Troop to identify enemy positions and weaknesses.
- Utilize BM-21 and 2S9 units to soften enemy defenses at Obj Pug and Obj Beagle.
2. **Phase 2: Major Objective Capture**
- Engage and neutralize enemy armored threats using T72B3 and T72B1 units.
- Coordinate an infantry assault with BMP-2s to clear and secure Obj Pug and Obj Beagle.
- Hama Company's Anti-Tank Troop will provide overwatch and anti-armor capabilities.
3. **Phase 3: Consolidation and Minor Objective Capture**
- Once major objectives are secured, reposition forces to capture Obj Poodle and Obj Labrador.
- Hama Company's SF Troop will conduct rapid assaults on Obj Poodle and Obj Labrador, supported by artillery.
4. **Phase 4: Defense and Hold**
- Establish defensive positions around captured objectives.
- Prepare for potential enemy counter-attacks and hold the ground until mission time expires.
**Commander's Intent**
The primary goal is to disrupt the enemy's operational capabilities by capturing and securing key objectives within the allotted time frame. Speed and coordination are crucial. Engage enemy forces decisively, and use our superior firepower to dominate the battlefield. Maintain constant communication and support between units to adapt to the dynamic combat environment.
**Rules of Engagement**
- Minimize collateral damage and civilian casualties.
- Adhere to the rules of armed conflict and international laws.
- Prioritize the safety of our forces while achieving mission objectives.
**Conclusion**
Task Force Hannibal, your mission is critical to our overall strategic goals. Execute with precision, maintain discipline, and achieve victory. Good luck.
**Commander Borat, Task Force Hannibal**
53 downloads
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Footing the Bill - SwissAdmiral
By SwissAdmiral
I've made this scenario at the request of RedFox from TF Hannibal. This scenario is to be played by 4-14 people, and Redfor has already been scripted for. Please provide any and all of your feedback.
Difficulty: TBD.
47 downloads
0 comments
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EISTANZ / ICE DANCE
By Abraxas
A reinf TankPlt (4x Leopard 2A5, 2x Marder) as demolition guard and in delay against a reinf MechInfBn (BMP, T-80).
Orders and triggers in German & English; radio messages in German.
Duration: 80 minutes
It's a cold winter morning, but you will get very warm!
150 downloads
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WOLFSRUDEL 89 / WOLF PACK
By Abraxas
WOLFSRUDEL 89 / WOLF PACK
Delay battle against the 23rd BMP regiment of the former NVA (GDR), which is equipped and led according to the operational principles of the time.
The reinf 4th Coy of the 64th PzBn "The Wolves" has 3 Plts each 4 MBTs Leo2A4, 1 Plt PzGren with 3 AFV Marder1A3, 1 MBT Leo2A4 CO, 1 M113-Medic, 1 ARV Wisent and 3 supply trucks.
The PzGrenPlt is not absolutely necessary, but can be helpful in certain circumstances.
All orders, info and messages are in German and English!
Requested map: Wasserkuppe 2-24
122 downloads
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AHAB Convoy
By Abraxas
Bring fuel trucks from a German camp to an airfield through taliban controlled area!
Put together the scope of the escort team at your own discretion.
The scenario is on a fictional area of Afghanistan, which is provided on the attached map (Camp AHAB).
Order, all information, triggers and radio messages are in German and English.
Also playable for single players!
Duration: max. 90 minutes
Map:
Camp AHAB.rar
175 downloads
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STEEL HEATH - STAHLHEIDE
By Abraxas
STAHLHEIDE - STEEL HEATH
A reinf Tank coy (2x4 + 1 Leo2A5 + 3 Marder1A3 + supply) as advance guard to take positions at the security line (SL)
until the following PzGrenBn established the defense.
All messages and orders are in German and English!
Time: autumn 2000
Map: Bergen-Soltau-Munster
Duration: 90 mins
You find a video in this post: https://www.steelbeasts.com/topic/17339-sbprope-gefgem-08dec23-steel-heath/
76 downloads
0 comments
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DAHLUMER-ROULETT-Finale
By Abraxas
A TankCoy (13x Leo2A5) as BnRes is waiting for order to counterattack against T-80s, BMPs and HINDs.
Support elements: 1 Medic, 1 ARV, 1 ammo truck;
The order is in German and English, messages and triggers in German.
Duration: 100 min
The map "Wolfsburg-Dahlum" is required!
167 downloads
0 comments
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ALLER-Sprung / Jump
By Abraxas
A reinf TankPlt (4 Leopard 2A5, 2 Ulan (replacement for Puma)) in attack to protect the left flank of the Bn.
Orders, triggers and all radio messages are in German and English!
Map: Bergen-Soltau-Munster; Theme: autumn; DTG: 100600Zoct10
Duration: 90 minutes
91 downloads
0 comments
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ELLERNDORF
By Abraxas
A reinf TankPlt (4x Leopard 2A5, 2x Marder 1A3) ahead takes combat positions in the course of SL and secures Bn preparations for defense against an attacking reinf BMP-Bn (BMP-2, T-90).
Orders, triggers and all radio messages are in German and English!
Duration: 80 minutes
89 downloads
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Spratly Invasion, U.S. Marines
By RichardG
U.S. marine invasion of modern China Spratly Island garrison.
1 x M1A2 company
1X ASLAV 25 company
1X ASLAV PC company
6 X Mortar
4X Airstrikes
176 downloads
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GEWITTERSTURM / THUNDERSTORM
By Abraxas
A reinf TankCoy (Leo2A5-Marder) in preliminary attack to protect Btn's left flank.
The order is in German and English, less messages and triggers in German.
Duration: 80 min
The map "WASSERKUPPE" is required!
Many thanks to "IrishHussar" for the translation!
121 downloads
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Battle of the Beasts 4.250
By Assassin 7
Battle of the Beasts (4.250)
by Assassin
Edited by Apocalypse
Edited by Assassin on 02/2021 for single player use.
1. Situation
Several weeks ago, the 1st Battalion of the 111th BTG is attacked across the international boundary and seized two critical border towns. Since then they have established themselves in a deliberate defense in depth with one company each defending objectives FALLUJAH and RAMADI, with a Company in reserve, as well as a Battalion Headquarters located at objective MOSUL.
Additionally, 24 horus ago a convoy carrying a CIA agent was ambushed and is being held for interrogation within objective FALLUJAH.
Enemy overview by warfighting functions:
Maneuver: The 111th BTG is equipped with T-72B, T-90 tanks and BMP2 IFVs. Each company has a composition of 2 tank and 1 infantry platoon.
Intelligence: Light reconassaince forces, mostly dismounted along avenues of approach
Logistics: The 111th has been resupply within the past 24 hours and is at full combat load. Additionally, we have detected the presense of an enemy fuel point at OBJ BASRA
Fires: The 111th has three organic mortar batteries with six tubes each, and may call upon them at any time
Protection: The 111th has organic engineers that have established vehicle fighting positions at each objective, with the addition of protective obstacle belts and minefields
Mission Command: The battalion headquarters for the 1st Battalion, 111th BTG is located in vicnity of OBJ MOSUL.
Own:
Aco:
A1-4x M1A2 SEP's
A2-4x M1A2 SEP's
A3-4x M1A2 SEP's
2. Mission
2/69 AR is to attack North to seize objectives FALLUJAH, RAMADI, and MOSUL to restore the international boundary and defeat the 111th BTG.
3. Execution
1-A1 is to support and escort 1B to the Breach Site.
2-A1 is to pass through Breach Site to BP A1A and Defend.
3- A1 is to escort and support 2B to Fallujah while occuping BP A1B. Then assist 2B in clearing Obj Fallujah.
4- A1 is to fine and destroy the Enemies Fuel depot located in Obj Fallujah.
5-A1 is to clear Obj Fallujah of any enemy to enable the extraction of the CIA agent at OBJ Fallujah.
6-A1 is to Rearm and Supply at Obj Fallujah
7-A1 is to continue to move north along route blue through Obj Ramadi to BP A1C
8-A1 is to help with a company defense and then attack into Obj Mosul.
9-Destroy the enemy BN HQ at OBJ Mosul.
10-Ensure the seize of OBJs FALLUJAH, RAMADI and MOSUL
Key Tasks:
1-Support the Bravo Platoon's
2-Destroy the Enemies Fuel depot located in Obj Fallujah.
3-Destroy the enemy BN HQ at OBJ Mosul.
4-Ensure the seize of OBJs FALLUJAH, RAMADI and MOSUL
Triggers:
C1 Reinforcement Platoon- 4x M1A2 SEP's
Fires
Rounds per Tube:
HE-Unlimited
Smoke-Unlimited
ICM-Unlimited
Air Strike:
Missions-15
Aircraft available: 5
Tubes:
Tubes per battery-6
Batteries-6
Total tubes:36
HE:Unlimited
Smoke:Unlimited
ICM:Unlimited
1295878024_Paderbornautocreatedbase.rar
185 downloads
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STAHLSCHRANKE / STEEL BARRIER
By Abraxas
A TankCoy (Leo2A5) in attack and delay at night!
Orders in German & English; less radio messages in German.
Duration: 90 minutes
97 downloads
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GINSTER / BROOM
By Abraxas
A reinf TankPlt (4x Leopard 2A5, 2x Marder) as combat reconnaissance against an attacking reinf MechInfBn (BMP, T-80).
Orders and triggers in German & English; radio messages in German.
It's a summer morning. So, don't hesitate and don't waste time!
121 downloads
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The Gauntlet of Steel
By Nike-Ajax
This is a little for fun scenario I made to challenge the players who just want a simple scenario to test themselves without needing to make any elaborate plans.
The keywords here are Fun, Gunnery, Accuracy, Cooperation and Communication.
Its not dynamic so obviously and probably gets tedious after a few playthroughs. So likely best played and then left for a while.
The Gauntlet HARD
INSTRUCTIONS:
ONE MAN - ONE VEHICLE - NO AI ON BLUEFOR !!!
This is a test of gunnery and abilities and NOT a shooting gallery.
The opposition will stiffen as you progress through the phases, and consist of Russian equipment from old to the most modern.
Pushing outside the AO is considered cheating, and you will be destroyed in the minefields.
Pick one vehicle and keep it alive. Do NOT use the spare vehicles as AI controlled back-up as that is cheating and much too easy !
You have the ammo you have onboard. You can use supply, medic, repair and fueling and the start point only.
It is recommended to do this with at least two manned Tanks and at least one manned IFV.
If you die, then you lose.
If you clear the goal zone and still alive, then you have won.
There is no time limit on this exercise.
This scenario can be played with or without a human OPFOR.
If Human OPFOR is used:
This is a DEFENSIVE battle.
You are FORBIDDEN to push your callsigns past the phaseline to their front.
96 downloads
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Counter Stroke at Hunfeld 4.1
By Maj.Hans
This is an update of an older scenario for use with 4.162. This uses the Haune Valley map which is a Delta Map of the Hunfeld map. I believe that this is currently available and currently part of the standard maps package. This particular scenario points, for some reason, to a delta map. I've included it with the scenario just in case you need it.
Soviet forces have made an attack across the inner-German border, only to be halted within a day by fierce resistance from German units fighting for their own territory, rapidly scatterable mines, and a superior NATO air force. NATO forces will now attempt to breach their own minefields and strike against the Warsaw Pact forces before they can regroup.
Playable vehicles for Blue include:
M60A3 TTS
Marder 1A3
Leopard 2A4
Numerous supporting assets, including FIST-V (AI will not call for fire on it's own)
Blue forces are responsible for conducting their own recon, planning and executing a breach, and capturing two objectives in a limited amount of time.
It is possible for a single player to complete this mission, with the help of some scripting in the planning stage, however I suggest that you play with at least two players, one of which you'll probably want to assign as an artillery observer.
In order to increase your chances of getting through the mines, the field has been broken up into several smaller ones to allow you to establish several lanes.
Be sure to use your artillery to assist in breaking through here.
206 downloads
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RATTENFALLE
By Abraxas
A reinforced tank platoon (Leo2A5 + M2A2) has the order to delay an attacking reinforced BMP-BN for at least 60 minutes.
The order is in German and English.
The map WASSERKUPPE is required!
128 downloads
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CG14 Plug The Zierow Gap v1 for 4.023
By chrisreb
Excerpts of the battalion commander's orders for... CG14 Plug The Zierow Gap
1) SITUATION: April 2003 8AM
a) Enemy:
Enemy Forces have forced their way through the Zierow Gap to the West using the only 2 major roads passing through the Gap - Routes 23 and 24.
Being the Larger road Route 24 is likely to have more traffic entering your AO
Other smaller routes are being untilised so not all enemy are on these routes. However their main force will use these roads in subsequent days
Some units are already through and spreading out as a shield for following forces.
Mainly T80 and some T90 with BMP3 support have been reported by Air Recon with a forward screen of Recon and Inf
b) Own:
All we have been able to scrape together is 2 x PLT Leo 2A6, 1 xPLT CV 90-40 (Inf and by some miracle we have rustled up some Javelins!).
Another 1 x PLT of Leo 2A6 is en route
c) Attachments and detachments: 1 x ARV, 1 x Ambulance, Supply, and 1 X 6 gun battery of fire support
Command are going to try to airlift 2 x AT (TOW) teams in to your AO and will advise if available.These might be useful to protect vulnerable flanks.
2) MISSION:
You need to Occupy the marked Objectives which are the road exits from the Zierow Gap - even if some enemy forces are bypassed to do so
However only do so if you will not be engaged from the rear
99 downloads
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CG08 Island Liberation Final Push v2
By chrisreb
Part 2 of 2
1) SITUATION:
Following our defeat of the Rebels and their 'Volunteer' support in the West of the Island we are now ready to move forward and complete the liberation of the Island.
Enemy continue to land forces from their second wave at the port
a) Enemy:
Having disposed of the local forces we are now faced with clearing the more capable 'Volunteer' units which continue to disembark at Port Kyrounis.
We understand that 3 companies of T72m4 of the enemy second wave have landed with accompanying infantry (estimated 3 to 4 Coy).
Much of the infantry has been widely deployed on higher ground or covering likely avenues of approach to the port although a Coy strength is possibly BMP2 mounted.
Given the size of the enemy Task Force it is likely 2 further Tank Coys have yet to be unloaded
The remaining Separatist leaders are thought to be sheltering at the Port and no special attempt to capture them should be made.
Again the enemy has limited Indirect Fire Support
Air defences are thought to be in place around the port
The situation is fluid in that as enemy forces deploy from the port area they are likely to be spreading out and can be expected to attack from a variety of directions. Therefore
you should retain the ability to react to flank attacks
FLASH UPDATE: Current drone recon shows latest ship to arrive at Port Kyrounis as having approx Coy strength T90 on deck.
Scripted enemy
83 downloads
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CG12 Evacuation Escort v1 for 4.023
By chrisreb
1) SITUATION: 7AM 20 August 2010 Weather Clear
a) Enemy:
OPFOR have cut off sections of the front in confused fighting over the last week and isolated an important dump of non convential munitions.
Their forces block the most direct routes back into our lines.
Composition of enemy is likely to be T80 or T72 with a possibility of T90 given the mixed up nature of recent fighting
Infantry support with BMP2 and possible Missile teams may also be present
b) Own:
Your Task Force was slipped through enemy lines yesterday and secured the Arms Dump.
The warheads have been loaded onto 12 vehicles for transport into friendly lines.
You have 3 x PLT M1A2(SEP) 3 x PLT M3 Bradley Scout, Logistics support plus 1 x UH60 with 1 x Inf Squad and 1x FO
c) 1 x Battery of Indirect Fire Support is available
2) MISSION:
You are to fight through the enemy cordon and we must evacuate at least half (6) of the trucks into either/both safe areas.
There is no time limit
3) EXECUTION:
The marked roues are not compulsory but Recon untis inserted yesterday confirm these are free of mines or IEDs
Enemy forces are also present to either flank and are likley to be called upon as we break into the enemy positions - watch your flanks!
64 downloads
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CG11 Cross The Albach v1 for 4.023
By chrisreb
1) SITUATION: Aug 2001 Time 1600 Weather Rain steadily clearing
a) Enemy:
Enemy forces crossed the Albach 2 days ago and are consolidating their positions. Force consists of approx 3 Coy T72m4 and 2 Coy Inf with some BMP.
As they have been in place for 2 days some prepared defences on major approaches to the river are to be expected with infantry and missile teams possible
To the East of the Albach we have spotted another 2 Coy of Tanks which might move to resist our crossing
b) Own:
You have 2xCoy Leo2A5 and 1xCoy CV90NL A further 1xCoy of Leo 2A5 and 1xCoy of CV90 are struggling through refugee traffic to the rear and will join as soon as possible -
hopefully by the time you are across PL Spear
CV90 carry Inf and LMG although we have rounded up a few Dragon systems as well
c) Attachments and detachments: You have a full suite of support and engineer assets
You have Indirect Fire Support 3 x 6 tubes (HE,Smoke and ICM)
2) MISSION:
You are to seize and hold river crossings over the Albach at Westrau and Oldeslohe. This will reverse the tactical situation and give us the opportunity
for follow on forces to exploit into the enemy's vulnerable rear areas
3) EXECUTION:
[Finally: The player's mission]
Seize and hold river crossings at Westrau and Oldeslohe.
a) Concept of Operation:
Whilst you should initially take a measured approach to operations (at least until you have established where enemy main resistance is centered)
enemy reinforcements may be sent if we become bogged down in prolonged operations.
Minefields are likely as briefed above. Whilst you have Plow tanks and AEV support, initially seek to bypass these unless breaching them will assist your tactical operations.
Suspected position of minefields are from incomplete reconnaisance and are not exhustive
(Otherwise follow on forces will clear them)
69 downloads
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CG07 Island Liberation
By chrisreb
Part 1 of 2
Excerpts of the battalion commander's orders for... CG7 Island Liberation May 2018 4.00AM
Visibility initially hazy but quickly burning off to 3000 m plus
1) SITUATION:
Following the collapse of the mainland government, rebels have seized government military assets and declared independance. However the uprising lacks popular support being largely instigated by Russia who seeks a futher Mediterranean port. Whilst local rebel forces are equipped with T 62 and older equipment they have suddenly acquired a good number of more modern T 72, crewed and supported by 'volunteers'.
A US led Taskforce has arrived off the Island with the intention of restoring Government control. A depth bridghead is to be created before additonal enemy forces can consolidate their hold on the Island
a)Enemy:
Whilst local rebel forces are equipped with T62 and older equipment they have suddenly acquired a good number of more modern T72m4 crewed and supported by 'volunteers'.
The newer equipment is based in the Eastern side of the Island and may take a little time to deploy at least part
of the force to our AO. Immediate opposition is expected to be the local breakway rebel forces and irregulars.
Estimated the Rebel forces have approx 2 Coy T62, supported by up to a Coy of BMD with independant Infantry teams around the objectives and other built up areas.
As this is a loosely organized Rebel force precise organisational details have been hard to come by
Scriped enemy
92 downloads
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