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Tutorials

48 files

  1. How to get the AI to cross a Bridge 3.028

    A common issue seems to be the inability to get the AI to happily cross a bridge.

    Often this is a case of:
    1. Asking it to cross the wrong bridge type. Asking the AI to cross a wooden bridge that can take 10t with a 60t MBT is going to be problematic. Even if the AI does cross the bridge will collapse under the weight.
    2. Not changing the route to reflect the need to cross a bridge - so just assuming that the AI will "sort it out".
    3. Not changing the route type / formation to reflect the need to cross a bridge - or doing it too close to the bridge, so asking a unit in "line" to change to "column" whilst very close to the bridge and not allowing enough room for the AI to rearrange the vehicles into the right sequence for column formation. Refer the Note about "Call signs make a difference".
     
    Anyway I hope  this helps.

    168 downloads

       (0 reviews)

    1 comment

    Updated

  2. ATGM Tutorial 4.397

    This expands on Toyguy's original Javelin tutorial but adds the following systems:
     
    M47 Dragon
    TOW 2A (Direct attack)
    TOW 2B (Top attack)
    Javelin
    RBS 56 BILL
    RBS 70
    Spike LR
    MILAN
    AT-3 Sagger
    AT-4 Spigot
     
     

    863 downloads

       (2 reviews)

    1 comment

    Updated

  3. Micro UAS Tutorial 4.397

    This Tutorial guides people through the use of the following Unmanned Aerial Systems (UAS) aka "drones" recently added to Steel Beasts Pro PE.
     
    It is a "safe to fail" environment here you can make mistakes and not be punished.
     
    Quadcopter Notes: Trigger 1
     
    Munin Notes: Trigger 2
     
    Libelle Notes: Trigger 3
     
    Switchblade Notes: Trigger 4
     
    Bullitt Notes: Trigger 5
     
    Sprite Box: Trigger 6
     
    Sprite Container: Trigger 7
     
    I've also updated the Wiki entry:

    https://www.steelbeasts.com/sbwiki/index.php?title=Category:Drones
     
    Please note there are currently some limitations on the Sprite platform as detailed here:
     
     
    When the issues with the Sprites are addressed, I'll post an update to this Guide.
     

    125 downloads

       (0 reviews)

    1 comment

    Updated

  4. Static Gunnery Shoot Clear / Dusty / Snow / Mist / Rain for 4.397

    This short mission designed to let you conduct a static gunnery practice using Triggers to select one vehicle from 51 available platforms and alternatively increase the difficulty (TI and or GPS damaged).
     
    Covers all playable tanks and most AFVs as of version 4.268:
    Challenger 2
    Leopard AS1
    Leopard 1A5
    Leopard 1A5-DK
    Leopard 2A4
    Leopard 2A5
    Leopard 2A5-DK
    Leopard 2A5A1-DK
    Leopard 2A5A2-DK
    Leopard 2A6
    Leopard 2E
    Strv 122
    M1
    M1(IP)
    M1A1
    M1A1(HA)
    M1A2(SEP)
    M60A3(TTS)
    Sho't Kal
    T-55A m.1970
    T-62 m.1972
    T-72M m.1980
    T-72A/M m.1982
    T-72B1 m.1984
    T-72B1 m.1985
    ASLAV-25
    BRDM-2
    CVRT - Scimitar
    HMMWV - 0.50" M2HB
    HMMWV - Mk.19
    SpPz Luchs A2
    M113A1 RCL
    M113A2 ATGM
    M901 ITV
    Piranha DF30
    Piranha DF90
    BTR-80
    BMP-2
    CV90/30-FI
    CV90/35-DK
    CV90/35-NL
    CV90/40-B
    CV90/40-C
    M2A2(ODS)
    Marder 1A3
    NZLAV-IMV
    Warrior(ODS)
    Ulan
    Pizarro F1
    Centauro B1
    M113AS4
     
    The map used should be downloadable but if required here is the relevant information:
     

     
     
    Some have reported issues with getting the map package. Here is a link to the package: https://u.pcloud.link/publink/show?code=kZcdhdXZ8ureNQ8votLGJmg6i9MQVhfNc1wV

    725 downloads

       (0 reviews)

    2 comments

    Updated

  5. Unit classifications - Updated from 2.654 to 4.379

    This is an update to an earlier file I created some 11 years ago (a lot has changed in that time).
     
    Steel Beasts' logic criteria (Conditions, Events, embark if ...) have several rules available to them.

    If you look at the screenshot below there are blue circles around the word "Forces". This can be cycled through "Forces", "Truck", "Helo", "AFV", "PC", "Tank" and "Personnel".
     

     
    For example you can create an event, "If friendly tanks are greater than 6" generate message "We Won!" and apply this to a region on the map called "Objective".

    The problem is there was no public list to tell me what Steel Beasts considered to be what.

    Based on my professional judgement / experience, to achieve the above I would have assumed the need to put "Tanks" (M1, T-72, Leo, Challenger ...) on the objective.

    Now I know that Steel Beasts considers:
    2S1, Centauro, M88A1, M-109, Wisent and other vehicles as "Tanks" for these conditions / events, etc.
     
    To use the table, look down to find the unit you want to check on (I've used the built in Steel Beasts unit categories), then look across and if a box says "Yes" then that is the condition it will satisfy.
     
    A Jaguar will satisfy the "Forces", "AFV" and "PC" conditions but not "Truck", "Helo" or "Tank".

    An Ambulance (any type) wont satisfy any of the conditions.
     
    If your force (or other party) has a 1.2t Truck-T and it just drives around it wont satisfy any "unit type". If however it stops and the passengers dismount, then you will satisfy the conditions for both "Forces" and "Personnel". No passengers, and the vehicle is a phantom.
     
    A motorcycle will trigger "Forces" and "Truck" but if the passenger gets off the back, they will satisfy "Personnel".

    Accordingly, if you want to script an event based on a load of civilians / soldiers loaded into a civilian vehicle (all the ones labelled orange in the spreadsheet that are capable of carrying passengers), then you need to stop in the region and dismount for a few seconds to satisfy the criteria.
     
    27 Apr 24 - Update on definitions:
     
    'Forces' are all combatants (so civilian units don't count), i.e. tanks/trucks/choppers/airplanes/apcs/ifvs/infantry. Each single combatant counts, except for mounted infantry (for whatever reason). For internal reasons, drones don't count either (at least the small ones that are not engaged by our AI).
     
    For example: 1 x vehicle with a nearby 2 person dismounted team is considered 3 "forces" (1 x vehicle plus 2 people).
     

    436 downloads

       (3 reviews)

    2 comments

    Updated

  6. IED test range

    This is a little tool to test the effect of all IED's in game. 
    A quick and fast way to decide what IED to add to scenarios in game.
    Good luck 

    28 downloads

       (0 reviews)

    0 comments

    Submitted

  7. ORBAT template, 1985, US Task Force vs. RU Regiment (3.002)

    This scenario file is intended to be use as a force template so that most of the work is already done for scenario designers who want to make a mission based on the featured force structure. Simply load this scenario and pick a map, then scale down the scenario by removing what you want from both sides and go from there.

    Featured force structure:

    [US Task Force]
    M1(IP)
    M113 and M2

    vs.

    [RU Regiment]
    T-72M1
    BMP-1

    258 downloads

       (1 review)

    0 comments

    Updated

  8. Mechanized infantry platoon template (ATGM teams) (3.002)

    This scenario is a template designed to how to change the mounted infantry composition so that, for example, you can equip mechanized infantry with ATGM teams that they should correctly have.

    Also, this template incorporates extensive research and shows how several major nationality mechanized infantry should be equipped in certain time periods. The intent is to help scenario designers create realistic mechanized infantry forces, rather than keeping them equipped only with the default rifle/LMG team combination.

    Directions:

    To use this template, just open it in one instance of Steel Beasts and open your scenario in another instance. Find the infantry platoon organization you want to copy, then in your scenario follow the direction at the top of the template scenario and replace yours to match the organization of the platoon in the template.

    246 downloads

       (1 review)

    0 comments

    Submitted

  9. Infantry mount/dismount DEMO (3.002)

    This scenario demonstrates the new mount/dismount behavior of infantry, and how to get infantry to do just about anything you want them to do in regards to mounting, dismounting, and moving along routes with and without their parent PCs.

    All you need to do is run the demo and watch in test mode (time acceleration is probably good), then if you see them do some behavior you like just evaluate the condition and settings on their routes and duplicate that in your scenario.

    306 downloads

       (1 review)

    0 comments

    Submitted

  10. Primer - Arty Template 2.654

    A guide to "Width", "Length" and "Attitude". Some typos fixed

    454 downloads

       (2 reviews)

    0 comments

    Updated

  11. Primer - Bridging Info 2.654

    A guide to bridges and weight classifications Typos and compressed the PDF

    321 downloads

       (4 reviews)

    0 comments

    Updated

  12. Primer - Defensive Operations 2.654

    Brief guide on guiding principles and considerations. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    680 downloads

       (1 review)

    0 comments

    Updated

  13. Primer - Offensive Operations 2.654

    Brief guide on the guiding principles and considerations. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    617 downloads

       (2 reviews)

    0 comments

    Updated

  14. Primer - Heliborne Insertion 2.654

    Brief guide on scripting a Heliborne insertion. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479 Updated to clarify one Section/Squad/Team per non CH-47 helo.

    577 downloads

       (0 reviews)

    0 comments

    Updated

  15. Primer - M113AS4 APC 2.654

    Brief guide on the M113AS4.

    As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    300 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Primer - Bushmaster PMV 2.654

    Brief guide on the Bushmaster PMV.

    As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    489 downloads

       (0 reviews)

    0 comments

    Updated

  17. Primer - Breaching 2.654

    Brief guide on general principles and SB specific assets. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479 Updated to rectify some typos.

    431 downloads

       (1 review)

    0 comments

    Updated

  18. Primer – ASLAV-25 2.654

    Brief guide on its employment. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    357 downloads

       (0 reviews)

    0 comments

    Updated

  19. Primer – M88A1 MRV 2.654

    Brief guide on its employment.

    As described here:

    http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    351 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Primer - AVLB 2.654

    Armoured Vehicle Launched Bridge - a brief guide on its employment.

    Part of a series as described here:

    http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    366 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Primer - ASLAV PC 2.654

    Brief guide on its employment. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    353 downloads

       (0 reviews)

    0 comments

    Updated

  22. Primer - Heterogeneous Group 2.654

    How to create a single icon comprising various vehicle types. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    365 downloads

       (0 reviews)

    0 comments

    Updated

  23. Primer - Changing Passengers 2.654

    A brief two page guide on how to add specialists to a troop carrying unit. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212829#post212829

    387 downloads

       (0 reviews)

    0 comments

    Updated

  24. Primer - Heliborne Troops 2.640

    A brief two page guide on how to load and unload troops off a helicopter. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    342 downloads

       (0 reviews)

    0 comments

    Updated

  25. Primer - ARH 2.640

    Brief guide on employment of ARH. As described here: http://www.steelbeasts.com/sbforums/showthread.php?p=212479#post212479

    361 downloads

       (0 reviews)

    0 comments

    Updated


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