Company
4.1+ Scenarios where the human user controls a company.
77 files
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January 31st, 1991 - Retaking Khafji
By Maj.Hans
Retaking Khafji
January 31st, 1991
The last in my admittedly very crude and unpolished series of "Early Gulf War" scenarios covering the lesser battles that did not heavily involve Coalition units equipped with the vehicles we're familiar with. I'll be back in the next week or so with my attempt at recreating some of the other, more well known, engagements.
This scenario is inspired by and roughly based on the historical battle that took place on January 31st into February 1st, 1991, during the Persian Gulf War.
Qatari AMX-30 tanks are represented by Leopard 1A5s with the thermal imager disabled.
The AMX-30 of the time also completely lacked a stabilizer, and didn't have an LRF, but these are left enabled for now to make the scenario a bit less painful for newer players.
The Saudi National Guard used V-150 armored cars, apparently in several configurations.
These will be simulated using the LAV-25 for this scenario.
The V-150 is a four wheel armored car, and in Saudi service armament ranged from open top vehicles armed only with machine guns, apparently an M2 possibly with some 7.62s as well, to TOW missile launchers, and even an enclosed turret with a 90mm Cockerill low pressure gun.
The documentation I had available only referred to Qatari AMX-30s and Saudi V-150s taking part in this battle. For that reason, I chose to use the LAV-25 as a similar, lightly armored, APC, and to allow the 25mm turret to stand in as a replacement for the combined firepower of vehicles with M2 machine guns and those with the 90mm gun.
Although Kuwaiti forces did not directly participate in most battles, there are two platoons of T-72As in this mission to represent the Kuwaiti M-84s (Yugoslavian T-72) that escaped the invasion. It should be very possible to complete this scenario without them being involved, but they are offered regardless.
The scenario takes place in two phases, each with the player in command of a roughly company sized element.
Completion should take about an hour.
The third phase isn't really simulated or scripted or anything, but you can micro-manage the infantry capturing the first row of apartment buildings if you wish to do so, and it isn't required for victory.
19 downloads
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Submitted
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1991 01 29 - The Battle at Umm Hujul
By Maj.Hans
The Battle at Umm Hujul
This is a company sized meeting engagement set just before midnight on January 29th, 1991, just prior to the successful capture of Khafji by Iraqi forces. Although one Iraqi column managed to make it through to capture the coastal town of Ras Al-Khafji, the other two were turned back shortly after crossing the border. The furthest west of the three columns was engaged first by light recon elements, then by Delta Company of the 3rd Light Armored Infantry Battalion with their LAVs, and finally by TF Shepherd.
This scenario begins at the third phase of the battle. As Delta company took losses and was forced back, Task Force Shepherd advanced to attack the Iraqi forces in turn.
Although no Coalition tanks, to my knowledge, participated in this engagement, I have elected to provide a platoon of M60A3's in this scenario. Due to problems with the AI's ability to spot and engage targets at night with passive IR, the A3 TTS version is used.
This scenario should take anywhere from 30 minutes to an hour to complete, depending on how slowly and cautiously you move your units.
The majority of information for this scenario was obtained from a thesis paper written by Maj. Scott Williams, USMC.
16 downloads
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1991/01/29 - Attack on Khafji
By Maj.Hans
This scenario is a relatively simple, straight forward, "shoot them in the face" type scenario.
January 29th, 1991
Iraqi armored and mechanized units cross the Saudi border in force. Hoping for a quick victory, instead, most attacks are promptly beaten back. The little success that is had comes at the border city of Khafji.
In this scenario you will take command of a platoon of LAV-25 (NZLAV) from a Marine Light Armor unit, supported by LAV-AT (M901s) and a few other assets, and try to create as much havoc and delay on the highway as you can for the advancing Iraqis.
Currently, destroyed vehicles are removed after 5 seconds. This unblocks Red's line of advance and your sight lines for missile launches.
Although uploaded in the single player area, this would be a great sceanrio to play with a small group, with each player taking command of one unit.
(This Scenario uses the UmSaad rev5b map:
)
35 downloads
0 comments
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1982 - Desperate Times
By Maj.Hans
It's 1982 in the Haune Valley. You are in charge of a company sized element of a West German Heimatchütz Brigade.
Your tanks are M48A2GA2s, an updated version of the elderly M48A2 Patton, although armed with a 105mm main gun, they are lacking stabilizers and do not have thermal sights. (Simulated with M60A3, stabilizer disabled)
Your infantry are mounted in M113A2G and Unimogs, meaning they have to rely upon their own firepower.
With these outdated tanks and the little support you have, your mission is to hold the line, and beat off any Soviet attacks, until help can arrive.
45 downloads
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Submitted
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Eschede
Attack scenario with a mixed Tank Coy
Red forces are running out of ammo and are in a defense.
1 CO (Leopard 2A6)
1 1/2 Tank platoons (6x Leopard 2A6)
1 IFV platoon (4x Marder)+2 Spike Trps
1 Recon section (Fennek AGL)+Drones
1x TPz Fuchs Eng + 2 Bridge Layers (Biber)
Reserve: 1 Xo + 1 tank section (3x Leopard 2A6)
Supplies: 1x ARV + 2x Boxer Medic
Duration: 110min at max.
Map: Bergen-Soltau-Munster 2
40 downloads
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The Attack On Valorsk
Attack on Valorsk
by Apocalypse
Forces Available
4x M2 Bradley
2x VAMTAC (scout w quadcopter)
2x 1064 Mortars
Friendly forces are launching an attack on two cities in the region and your Company is at the tip of the spear. The small village of Valorsk is your objective, as it is a critical crossing point along the Ducani River, and it is where our Brigade has chosen for its crossing site. We expect Valorsk to be defended by a mechanized infantry platoon with scout teams deployed forward and possibly supported by a tank section to the south. Seize Valorsk not later than two hours to enable follow on forces freedom of movement in the area.
115 downloads
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Operation Black Anvil - The Frontier Lancers
By Mirzayev
The Amari 12th Frontier Lancers defeats the Nyumban 11th BTG's spoiling attack to retain key lines of communication.
Player Forces:
Combat Elements:
Note: Each platoon is split into 2x sections for greater deployment flexibility.
1/A - 4x Tigr-M SpN w/ AT-14 Spriggan; 4x Recon Teams w/JIM-LR, Spike-SR, and UAV(M) Swingblade AT
2/A - 4x Centauro B1
3/A - 4x BTR-82A; 10x Infantry Teams w/ Spike-SR
1/B - 4x T-72B3
1/C - 2x Mi-17 w/ AT-2C; 2x Spike-LR Teams (direct support; flight time of 10 minutes to reach AO)
HQ Elements:
66/A - CO; 1x BMP-2 w/ UAV(R) Munin
65/A - XO; 1x BTR-82A w/ UAV(R) Munin
9/A - FO; 1x ACRV/MTLB-U w/ FO Team
MTR/A - 2x 2S23 Nona-SVK
HQ/A - 1x Ural-4320/Supply; 1x MT-LBU/Medic
Difficulty: Medium/Hard
Time to Complete: Approximately 60 minutes.
Special thanks to Apocalypse and ben for testing and feedback.
Please send comments, corrections, or suggestions to me at @Mirzayev.
314 downloads
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Decisive Engagement - The Long Road Home
By Mirzayev
A decisive engagement is when a unit is fully committed and cannot maneuver or extricate itself. The action must be fought to a conclusion and won or lost with the forces at hand.
This scenario is set during the Russo-Ukrainian War in late 2023 and features a Russian armor company detachment conducting an assault against a Ukrainian mechanized company team conducting a deliberate defense. This scenario features extensive use of drones by the Ukrainian defenders. This scenario is designed to present a challenge to experienced players.
This scenario aims to be run as a tactical decision game that can be completed from planning to the AAR within 70 minutes. The recommended timeline for this format is below:
Planning - 20 minutes.
Execution - Approximately 40 minutes.
AAR - 10 minutes.
Feedback on this scenario may be sent to the author at steelbeasts.com (Mirzayev) or via Discord (revenant_mz).
Special thanks to Apocalypse, ben, Dusty926, and TallTankie for testing and feedback.
163 downloads
- quick mission
- tdg
- (and 3 more)
0 comments
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David and Goliath
David and Goliath
by Apocalypse
Forces:
A1: Bushmaster: Javelin ATGM & NLAWs
A2: Truck (RWS): Rifles with LAW 80
D1: T72B1
UAS Team (Munin UAS)
2x Artillery (w/ SADARM support)
2x Scout Attack Helicopters (ATGM)
A Donovian reinforced tank company occupies the town of Palna. Your Atropian rifle company must seize the town as it contains the only remaining bridge across the Surna River. Your company has been reinforced with attack aviation (2x helicopters carrying 4x ATGM each) as well as artillery with smart munitions. Your first platoon is an infantry platoon mounted in Bushmaster trucks and equipped with ATGMs (Javelin and NLAW). Second platoon is an infantry platoon mounted in utility trucks equipped with RWS. A nearby tank company has also provided two T-72B1s to assist with the attack.
71 downloads
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Decisive Engagement - NTC '98
By Mirzayev
A decisive engagement is when a unit is fully committed and cannot maneuver or extricate itself. The action must be fought to a conclusion and won or lost with the forces at hand.
This scenario is set at the National Training Center and features a late 1990s US armor company team conducting a hasty defense against a Krasnovian tank battalion executing a spoiling attack. The equipment and ammunition used by both sides would have been seen as 'cutting edge' at the time. This scenario is designed to present a challenge to experienced players.
This scenario aims to be run as a tactical decision game that can be completed from planning to the AAR within 40 minutes. The recommended timeline for this format is below:
Planning - 10 minutes.
Execution - Approximately 20 minutes.
AAR - 10 minutes.
Feedback on this scenario may be sent to the author at steelbeasts.com (Mirzayev) or via Discord (revenant_mz).
Special thanks to Nike-Ajax, ben, and Apocalypse for testing and feedback.
153 downloads
0 comments
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Operation Luminary - Day 4 - Huntsmen (4.379)
By ben
Company+ attack. German Army vs Donovia.
Your equipment: Boxer APC. Leopard 2A6. Eagle IV.
Enemy equipment: Mech Coy; BMP2, T90A, Kornet-D.
Timeframe: 1hr to 2hr, no limit.
Originally part of "Operation Luminary" a multiplayer wargame played by TankSim back in 2022.
85 downloads
0 comments
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Operation Pathfinder
Combat Power:
3x3 CR2 Platoons
2x2 Recon Section (Pizzaro/proxy)
I. Situation
Friendly forces are currently set to the east of Imarat, postured to attack to seize key terrain that will enable follow-on forces a swift transition through the area, along Highway 5 and Highway 2. We have detected a reinforced enemy mechanized infantry company defending the area, with BMP-3, T-90 tanks, and a truck-mounted scout platoon forward. We have detected enemy scouts operating between PL BRONZE and PL PLATINUM, with small teams and ATGM trucks, and we suspect platoon-sized disruption forces to be positioned between PL SILVER and PL BRONZE, with their main defensive force around the town of Chaman.
II. Mission: Attack to seize OBJ BULL no later than H+90 minutes to enable follow-on forces freedom of movement.
III. Execution
a. Seize OBJ BULL (60)
b. Preseve Combat Power for follow-on operations (40)
Fires: 155mm are allocated as direct support (288 HE/240 SMK)
IV. Support. Organic medical and supply assets are on hand
V. Signal
Friendly ID: On
Map Updates: Enabled
Overhead View: On
431 downloads
- cooperative
- singleplayer
- (and 6 more)
0 comments
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Operation Sizzling Dragon (4.379)
By ben
Night time hasty ambush of Olvanan armored column by Leopard2 and CV90 cavalry squadron.
Your equipment: Leo2A5A1-DK, CV90/35, infantry, NLAW.
Enemy equipment: Type 96 (T72B1), Type 86 (BMP2).
Timeframe: 30 Minutes plus, no limit.
Custom Map is embedded in the scenario.
148 downloads
0 comments
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Defense At Vollsjo
Defense at Vollsjo
by Apocalypse
Based on the 2024 LHI Scania Campaign - developed by Los
The silence of the commanders tank was suddenly interrupted by the cackling of the radio.
The entire crew could hear the unmistakable voice: the Battalion commander of the 228th Mech Battalion was speaking loudly and rapidly firing instructions to his subordinate commander like a machine gun.
"Yes sir, immediate Torrike attack against Vollsjo", "yes sir. immediate evacuation of government personnel from Vollsjo" repeated the company commander, vocalizing it loud enough so that he could confirm his tasks and prepare to pass them to his subordinates. After a short exchange and confirmation of his new mission, the captain jumped from his turret to the side of his tank where his First Sergeant and XO were waiting.
The captain, who hadn't slept in 72 hours was pushing himself beyond his physical limits. His home was near the Torrike border and rumors were circulating that his wife and two children were missing and presumed dead. Some of the men in the company were from the area and were quite literally fighting in their own back yards
"Sir, does he know that we only have a handful of tanks and a few civilians defending?" quipped the First Sergeant. "Of course he does" the Captain quickly responded then turned to the XO, "bring the platoon leaders to my vehicle immediately".
Moments later the XO returned with two lieutenants and a staff sergeant.
"Gentlemen, we've received word from the Battalion Commander and here's the situation:
2nd Company will attack in our north, towards Frannigen. They are stepping off in approximately 30 minutes and we've been ordered to HOLD Vollsjo.
A Torrike Mechanized Infantry Battalion is mounting a counter-attack against Vollsjo to seize the bridges. We suspect that they will attack along two axis - to the north and from the east. They will attack with three companies spread between each axis, each supported with a platoon of tanks. We expect that their Battalion scout platoon is already observing us and will initiate movement shortly. We expect the enemy to employ their organic mortars and also artillery to suppress our forces.
It is also possible that the Torrike's will reinforce their MIBN with a second tank company that will attack with their recon element. And if that wasn't enough - we're also hearing that the enemy will be supported by helicopter gunships.
We expect civilians to flee there village but there are also 20 civilian government employees in Vollsjo that we MUST evacuate. They have made a valiant effort in keeping the essential services of Vollsjo functioning so that the Home Guard could survive, but the governor has issued the order for their immediate evacuation and we will need to evacuate them to prevent their deaths or capture - the Battalion commander has sent a mounted element to assist us with that task, but they are coming from the north, through disputed area.
We are expecting enemy scouts to make contact with us in approximately 8 minutes, and with their main body in 20 minutes. We must hold the bridges. Are there any questions?"
125 downloads
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Counterattack At Bommelsen [4.379]
By Arch
Author: ben, reworked by Arch.
1982 West German Tank Company vs Soviet Tank Battalion.
Your equipment: Leopard 1A4, M113A2G, Luchs A1, MILAN, Infantry.
Enemy equipment: T-64B, BTR-70, BRDM-2, Infantry.
Randomized enemy forces.
Time limit 60 mins.
134 downloads
0 comments
Submitted
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A STORM UPON ULSTER
By Connaugh
A STORM UPON ULSTER: THE WAR OVER DONN CUAILNGE
by Connaugh
Connacht has become embroiled in a resource conflict with the province of Ulster over possession of Donn Cuailnge, the brown bull of Cuailnge. Along with the other provinces of Ireland: Munster, Meath, and Leinster, Connacht has marshaled the combined forces for an assault on Ulster.
SITUATION:
The Armored Forces of Connacht, Munster, Meath, and Leinster have assembled on the border with Ulster, ready to invade.
EXECUTION:
Initial objectives of Iraird Cuillenn, Ath Gabla, and Emain Macha are to be assaulted and captured. Then, the forces are to combine for the assault and capture of Cuailnge.
FORCE COMPOSITION:
Connacht: 2 x M60A3, 1 x M113A1
Munster: 2 x M60A3, 1 x M113A1
Meath: 2 x M60A3, 1 x M113A1
Leinster: 2 x M60A3, 1 x M113A1
Artillery: 1 Battery of 3 Tubes
CSS of Repair, Medical, and Supply
Each M113A1 consists of an Infantry Team, LMG Team, and M47 Dragon Missile Team
Ulster Forces are comprised of T-62 tanks, BTR-70 PC's, and Infantry with anti-tank weapons.
Artillery is expected.
Message will be generated when an objective is captured.
Victory points earned only when Infantry capture the objective and the capture of the Brown Bull of Cuailgne (appears as a mini-bus).
Map embedded in scenario.
Playing time 90+ minutes.
Scenario ends when all four objectives are captured, no enemy Tanks operational, and the Brown Bull, Donn Cuailnge is captured (mini-bus immobilized)
Scenario inspired by the Irish Epic "Tain Bo Cuailnge".
76 downloads
0 comments
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AB-Fulda-Sce3
After the previous round of the pursuit battle, A Company lost an entire platoon of M2A2s and was forced to retreat. A Company's mission is to hold and defend OBJ1 and OBJ2, guarding these two objectives until B Company arrives to take over your position. The enemy's second wave of attack forces should be on their way, so do not underestimate them. You will receive mortar and helicopter support, as well as assistance from three fixed-wing aircraft. Furthermore, to enhance your combat capabilities, an additional platoon of M2A2s has been dispatched and is on its way, expected to arrive at OBJ1 within 5-10 minutes, waiting for your orders. Since it's nighttime, make the most of our night vision advantage over the enemy. Keep in mind that the enemy is equipped with T72B3 tanks, which also have night vision capabilities. Best of luck! Please note that HQ does not want A Company to incur excessive losses. If your losses exceed 50%, you will fail this mission.
83 downloads
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Submitted
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Aeschau
By Higgs
Year: 1984
Timeframe: 45 minutes
Own units: 2x plt Leopard 2A4, 2x plt Marder 1A3, 1x CO, 1x XO, 1x M113 Medic, 1x Wiesent ARV, 1x Unimog Supply truck
Move north and destroy hostile artillery guns.
Map is "Eastern Europe map" by @ben. Map package is embeded.
Thanks to @Apocalypse 31, @Leon Portier and @Arch for feedback and useful tipps.
Any feedback is welcome.
Have fun.
117 downloads
0 comments
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AB-Fulda-Sce2
After repelling the first wave of Soviet attacks, the enemy's remaining forces have begun to retreat. The enemy consists of tanks, BMPs, and mechanized infantry, and their exact strength is unclear, given their hasty withdrawal. A company's mission is to scout the enemy's rear guard, and clear out the enemy forces at Objective 1 and Objective 2. Our forces include a platoon of M1A1 tanks, a platoon of M2A2s, and a platoon of mechanized infantry mounted in M113s. You can request mortar and helicopter support, but there is no guarantee that suitable forces will be available to support you. Additionally, you have three fixed-wing aircraft providing close air support (CAS) on nine occasions. It's important to note that due to the intense fighting earlier, our forces have suffered heavy losses. Please make the most of your units and strategically defeat the enemy. If you lose more than four tanks and all of the M2A2s, the mission will result in failure. This is the second scenario of the ARMORED BRIGADE's DEFEND FULDA. In the AB scenario, due to unfavorable terrain, I attempted several times without success. Therefore, I've moved this task to the SB scenario, hoping that everyone can collectively tackle this challenging situation.
89 downloads
0 comments
Submitted
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UN Assault
By Leon Portier
Player units:
3x T-72B3 + 3x T-72B3
4x Pizarro F2
4x M113
3x Scimitar
+ Support
Reserve (arrives ca. 30 min later):
3x T-72B3
3x Btr82A
4x M113
Indirect Fire:
4x Airstrike
12 Barrels with 96 HE and 144 Fog. No bomblets.
Mission briefing:
1) SITUATION:
a) Enemy:
Platoon strenght OPFOR, T-55, ATGM, BMP and Infantry
b) Own:
Start in safe area
2) MISSION:
Supply of terrorist weapons in conducted by OPFOR in this grid squares. UN is to stop weapon trafficing by seizing the area. Operations started in 1st of August
3) EXECUTION
Seize Stp 1, 2 and 3 in the way CO sees fit. Minimize casulties and collateral damage.
Mission is allowed to be distributed, remixed, adapted, and built upon in any medium or format, with no conditions.
85 downloads
0 comments
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Operation Cast Malice - BekkaValley (4.379)
By ben
Lead your Israeli tank Company in an attack to halt and destroy an advancing Syrian Tank Battalion.
Your Equipment: M1A2-SEP, M113-G3-DK, SPIKE-LR, ATTV.
Enemy Equipment: T72B1, BMP2, BRDM2, ZSU23.
Time Limit: 3 hours. Expect around 90 minutes.
This scenario featured in the direct action phase of the coop campaign "Operation Cast Malice", a collaboration between TankSim/LHI/PointCtrl/Kanium.
https://discord.gg/ktuEyrEB
Custom Map required: available on Map Server make sure you have the Map Package Transfer Manager installed;
https://d3kqqh9t9bjzpf.cloudfront.net/SteelBeasts/MapTransferSetupV55.exe
Map UID c30543db-9d1a-494c-9d0a-f4bfe857da4b
Also included in the .zip is a Training Area scenario featuring a Tank Range for M1A2 gunnery practice.
192 downloads
0 comments
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Panzergrenadier Defense [4.379]
By Arch
1986 West-German mechanized-infantry company conducts defense against East-German armor battalion.
Your equipment: KPz Leopard 2A4, SPz Marder 1A3, SpPz Luchs A1/A2, RakJPz 3 Jaguar 1A3, Panzergrenadiere.
Enemy equipment: Pz. T-72, SPz BMP-1, BRDM-2.
Time frame: Under 45mins.
161 downloads
0 comments
Submitted
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Mobile Defense [4.379]
By Arch
1987 United States Army under-strength Cavalry armor company defends from East-German armor battalion attack.
Your equipment: IPM1, M3A2 BFV, HMMWV TOW.
Enemy equipment: Pz. T-72, SPz BMP-1, BRDM-2.
Time frame: Under 30mins.
233 downloads
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Company Echelon Attack [4.379]
By Arch
1986 East-German under-strength motor-rifle battalion conducts attack on US light infantry in the enemy's flank.
Your equipment: Pz.T-55A, SPW-70, BRDM-2, SFL 2S1, Mot-Schützen.
Enemy equipment: TOW, Dragon, 60mm mortar, light infantry.
Time frame: 60 to 90mins.
187 downloads
0 comments
Updated
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Highway Ambush (4.379)
By ben
Command two Danish Leopard2 platoons and a light infantry platoon to defeat a Donovian tank company attack.
Your equipment: Leo2A5-DK2, infantry, NLAW, Javelin, HMMWV, scouts.
Enemy equipment: T72B3, T14Armata, BMP2, Tigr.
Map: The map will auto download if you have the map package transfer manager installed.
Otherwise get it here https://www.steelbeasts.com/files/file/3129-european-farmland-map/
Timeframe: Less than 30 minutes.
205 downloads