Teamspeak: Difference between revisions
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More to come ... | More to come ... |
Revision as of 04:29, 22 October 2008
Teamspeak is the current standard for voice communications while playing Steel Beasts. Teamspeak is voice over IP software that allows users to communicate with each other.
Channels
The Steel Beasts Teamspeak server is divided into many different channels, including a Lobby, In Game, a scenario design help channel, a free fire zone, and channels used by various virtual units. Some channels may require a password for entry.
The Lobby is generally the first channel a user enters upon initiation of Teamspeak software. Users are free to discuss nearly any subject matter in the lobby. No games are allowed to be played in the Lobby due to its primary use as a "welcome center".
In Game channel is the primary channel for use when playing Steel Beasts. It has two channels associated with it: In Game Blue, and In Game Red. Players from each team go to their respective channels, which allows private communications within each team.
Sce Design Help channel is the channel used by players to offer and request assistance in designing scenarios and particularly with logic in conditions events and scoring.
Free Fire Zone is the channel meant to be used for chat about most any subject, so that the lobby isn't full of chater which may put off new visitors. As always language is meant to be kept child friendly, but ... it is the free fire zone.
Away from keyboard is self explanatory. A user used to be automatically moved to this channel after a certain period of inactivity, however now it is a channel you may courteously move yourself to when your away, to prevent others from entering a channel and speaking to you and not recieving a reply because your away.
Many established virtual units have their own permanent channel some of which require a password for entry, which the units use for their own SB related activities. Special events such as online campaigns are given a permanent channel for the duration of the event for use by the organizers and participants.
Users may create their own temporary channels, which will terminate when the channel becomes empty.
More to come ...